The fighter is the most common of the warrior subclasses. They
play many roles, from the Beast Rider to the Amazon.
The fighter class in Fälgorna conforms in most respects to the
AD&D second edition rules with the following modifications:
A fighter receives 100 additional physical skill points at first
level which must be used to purchase weapon skills, fighting styles
or brawling skills.
A fighter over time may achieve grand mastery with a weapon or
weapons of his choice. The only limitation is the number of skill
points the character choose to use and his level.
A fighter can make one attack per level on creatures with one
or fewer HD or levels.
A fighter can teach weapon skills when he reaches third level.
The fighter can train students in the use of any weapon in which
he is specialized. The fighter may train a class of students equal
in number to his level by teaching them eight hours each day for
a month. At the end of that time, each student must make an Intelligence
check; those who pass gain the ability to use the weapon proficiently
(provided they have sufficient available skill points).
A Fighter automatically gains skill in the operation of a single
class of heavy war machines when he reaches fourth level. These
classes of machines include bombardment engines (ballistae, catapults,
trebuchets, etc.), crushing engines (battering rams, bores, etc.),
siege engines (siege towers and the like), and anti-personel devices
(including a variety of battlefield mechanisms like pungi sticks,
pit traps, etc.) He gains skill in another class of heavy war
machines for every level he advances thereafter. Thus, a seventh-level
fighter will be proficient in the effective use of all heavy war
machines.
A fighter with an Intelligence 10 or better gains Numeracy with
a skill score of 50% as a bonus skill (Numeracy 50% is the prerequisite
for Engineering) when he reaches sixth level. He also gains Engineering
as a recommended skill.These skills give the fighter the ability
to supervise the construction of mass combat defenses. These defenses
include ditches and pits, fields of stakes, hasty stone and wooden
barricades and even semi-permanent stone fortifications. A fighter
with an Engineering skill of at least 75% can also construct heavy
war machines. The fighter's Engineering skill increases by 5%
per level after sixth.
A Fighter can command large numbers of troops when he reaches
sixth level. In roleplaying terms, the fighter has mastered the
skills and techniques to take charge of 120 soldiers. He can command
and additional 120 soldiers per level earned after sixth this
includes knowledge of military terminology, use of messengers
and signals, use of magical aids to communication, etc. Prior
to achieving sixth level, a fighter can only effectively command
20 soldiers per level.
In Battlesystem miniature rules terms, the fighter gains a command
diameter or CD. This value is calculated by adding the fighter's
level to his Loyalty Base (from the Charisma table).
At 16th-level the Fighter gains a powerful individual as a follower.
The DM will determine the exact nature of this follower, but the
follower will be at least half the level or HD of the fighter.
This follower must have been impressed by the fighter's accomplishments
before he attained 16th level.
At 20th level, a fighter can train elite units. A unit can consist
of no more than a cohort (600 men). Training to elite status requires
no less than 40 uninterupted days. At the end of the training
period the fighter must make a successful Intelligence check with
a plus one bonus for every level beyond 20th. If successful, the
unit gains the following bonuses to their Battlesytem statistics:
AD is increased to the next higher die (AD 6 becomes AD 8); AC
is reduced by one point; hits are increased by three points; and
ML is raised by four points. The increase only applies to the
group as a whole and has no effect on individual warriors fighting
outside the unit. A fighter may train an unlimited number of elite
units.