Advanced Dungeons and Dragons Second Edition, AD&D 2nd edition Character creation: Kits and Classes
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Beast Trainer

Description: Beast trainers work to tame or control wild creatures destined for gladiatorial games or as guardians for powerful lords. These gladiators use brute strength, cunning and their knowledge of the animals to accomplish their goal. The use their skills to tame or coerce creatures into becoming effective battle partners. The beast trainers also help to control the exceptional creatures brought by the reavers to fight gladiators in the arena. Great skill must be excercised to keep these wild beast alive until it is time for the games.
Whether slave or free, beast trainers tend to be loners. They often feel a closer affinity with the beast they tend than for mankind. In the arena, a beast trainer's animal is both his best friend and his weapon of choice. This makes beast trainers outcasts, even among fellow gladiators.
Special Requirments: There are no special ability requirements needed to become a beast trainer.
Role: A beast trainer's fame is directly linked to his creature's performance in the arena. If the beast delivers an exceptional battle, the trainer receives accolades and praise. If the creature performs poorly or dies in the arena, the trainer's prestige plummets.
Beast trainers are occasionally hired or ordered by people in power to train beasts as guards, either for personal safety or to protect a particular place.
Weapon Proficiencies: Blunt instruments are preferred by beast trainers to subdue their charges. To keep hostile creatures at bay, polearms are favored. Beast trainers are free to use any weapons without penalty (like all gladiators), but they may only specialize in blunt weapons, whips and polearms.
Nonweapon Skills: Bonus skills: Animal Handling, Animal Training (specific creature). Recommended skills: Land-based Riding, Airborne Riding, Animal Lore, Animal Training (other creatures than that picked as a bonus skill), Charioteering, Endurance, Running, Setting Snares, Survival, Tracking.
Equipment: Beast trainers need to purchase at least one weaponin their specialization, and spend at least half of their starting funds on materials to capture and subdue wild creatures. Otherwise, a beast trainer may spend his funds in any way he chooses.
Special Benefits: Beast trainers enjoy three special advantages.
First, they gain an automatic specialization in one of the following weapons: club, man catcher, scourge, whip or a polearm of their choice. This is a bonus and no slots are expended.
Secondly, since a great deal of wealth and materials are required to capture and maintain wild creatures, the beast trainer begins the game under the sponsorship on an important NPC. The sponsor may be any important person of the DM's choice. Sponsorships are kind of independent apprenticship and they grant certain benefits to the trainer -- depending, of course, on the wealth of the sponsor. Advantages may include free room and board, special discounts when purchasing available goods and services, and free travel along trading routes. Upon reaching fifth level, a beast trainer may choose to strike out on his own if his master permits him to do so.
Slave beast trainers are generally well kept by their masters. Possissing special abilities, they are much harder to replace than other gladiators. They can look forward to special rewards for a job particularly well done. Free trainers, under sponsorship, always have to pay or reimburse their sponsors a percentage of any monies they earn (usually 25 percent).
Finally, beast trainers have the ability to form personal attachments with their charges. this ability gives them an additional +10% to their die rolls when attempting to train creatures. the down side of this ability is that the bond of love and respect between trainer and beast requires an Intelligence check to be made if the beast is permanently injured or killed. Failure means that the beast trainer is overcome with grief by the creature's injury or loss, and becomes obsessed with revenge against the attackers. The beast trainer can do little but plot against the killers, however, because the killers are usually gladiators, few of these plots ever come to fruitation.
Special Hinderances: To every advantage there is a disadvantage. The same sponsorship that supports the beast trainer can become a dangerous proposition. The failure of a beast trainer can be used to bring shame upon the sponsoring NPC, making him a convenient target for a challenge by a rival. Rivals may attempt to dishonor the beast trainer or the sponsoring individual or institution. To ensure the failure of a trainer, an enemy may try to prevent the return of a wild creature, steal it before it gets to the arena, or even poison a beast before an important match.
Repeated failures can cause a trainer to fall from favor with his sponsor. Frequently, low level beast trainers do not have sufficient funds to capture, protect or house their charges without sponsorship. Inexperienced freelancers are often destroyed by more wealthy and experienced rivals.
Wealth Options: Beast trainers roll their initial Social Class and Social Rank as normal for a gladiator.
Prices for capture beasts fluctuate with arena location and rarity of the species. In general, the creature's experience point value is equal to its gold piece market value.
Races: Beast trainers can come from any race.
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