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- These gnomes are considered eccentric, if not downright mad, by
their more normal kin goblin-stickers actually seem to enjoy
battle and will go so far as to seek out enemies for the purpose
of wiping them out. The two most common foes of the goblin-sticker
are, naturally, goblins and kobolds.
- Often a goblin-sticker is propelled by some dark event or tragedy
in his past a wrong which cannot be righted but which he feels
compelled to try and atone for or avenge for the rest of his days.
A goblin-sticker is especially effective at fighting the particular
foe which caused this tragedy (often, but not always, goblins),
often forgoing treasure and other incentives to pursue his revenge.
Goblin-sticker is a generic term for this kit: there are also
kobold stickers, skeleton stickers, ogre stickers, etc., who differ
only in the focus of their animosity.
- Requirements: A goblin-sticker must have a minimum Strength or Constitution
score of 15.
- Classes: Fighter, Ranger, Paladin.
- Subraces: Any.
- Role: Because they are virtually fearless, these characters form the
shock troops of any gnomish assault against their chosen enemy.
They are likely to choose a life of adventure, one that will put
them on a collision course with their hated foe.
- Teams of goblin-stickers have been known to work together, for
adventure or pay. In areas of monster infestation, goblin-stickers
can frequently find employment as exterminators especially
in cases where the monsters are small, such as goblins or kobolds,
and live in dens where the size of human attackers would prove
a drawback.
- Weapon skills: The goblin-sticker must have a missile weapon skill and two melee
weapon skills.
- Nonweapon skills: Bonus: Creature Lore (hated foe); Recommended: Craft: Armorer, Weaponsmithing; Mental: Ambush, Blood Oath, Creature Lore (for allies of hated foe), Direction
Sense, Embolden, Iron Will, Modern Languages (hated foe), Pest
Control, Taunting; Physical: Endurance, Ironskin, Rope Use, Speed; Mental-Physical: Blindfighting, Tracking.
- Equipment: Together with his weapons and armor, the goblin-sticker traditionally
carries the tools of the dungeon-crawler: ropes, hammer and spikes,
oil and several days rations.
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- Hated foe: At first-level, the goblin-sticker must declare his hated foe.
When engaged in battle against this type of creature, the character
receives a +1 bonus to hit and damage rolls. This bonus applies
to both melee and missile weapons and is cumulative with all other
bonuses, including the Rock Gnomes standard +1 attack bonus versus
goblins and kobolds.
- Tracking: A goblin-sticker warrior who is not a ranger and who learns the
Tracking skill may track his hated foe and creatures typically
allied with them as if he was a ranger (i.e., no -30% penalty).
A goblin-sticker ranger adds a +30% bonus to his skill score when
tracking a hated foe.
- Find/Remove traps: A goblin-sticker knows from experience the tricks and traps most
often used by his sworn enemy and is wary of them. To reflect
this, he may find/remove traps (large and small) set by his chosen
foe with a 5% base chance of success at first-level. The chance
of success increases by 5% per level and is modified by high ability
scores, his subrace and his armor. He may not use this skill to
remove traps set by creatures other than his hated foe and it
may not be used to find or remove magical traps.
- Luck: Many stories tell the tale of a lone goblin-sticker surrounded
by a horde of yellow-faced goblins who though outnumbered three
to one manages to fight his way to freedom through shear force
of will and uncanny luck and then return a day later to exact
vengeance on his foes. This inexplicable ability to beat the most
unlikely odds is explained by some as Garl Glittergolds direct
intervention, but most just chock it up to good luck. Oddly, goblin-stickers
dont seem to have the same ability to avoid danger when combating
foes other than their chosen enemy.
- In game terms, the goblin-sticker receives a bonus luck point
at first-level and an additional bonus point every three levels
thereafter (i.e., one bonus luck point at fourth-, seventh-, 10th-, 13th-level, etc.). These bonus luck points may only be used in a situation
where the goblin-sticker is interacting in some way with his hated
foe (DMs discretion). For example, the bonus luck point could
be used to avoid the attack of a goblin warrior (the gnomes hated
foe), but not to automatically make a successful saving throw
against a dragons breath weapon. Of course, if the dragon was
mounted by a goblin warrior, then the luck point could be used
to save against its breath weapon.
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- Hatred: When confronted with an opportunity to attack or continue to fight
his hated foe, the goblin-sticker must make a successful Wisdom/Understanding
check or be unable to decline the battle. The check can, however,
be modified or ignored based on circumstances. For example, no
goblin-sticker will break cover and blow an ambush to tromp on
the first goblin to appear when he knows that a little patience
will mean the chance to bop a lot more of them.
- Depression: Goblin-stickers are prone to mood swings and depression when they
dont have an opportunity to exact vengeance on their chosen foe.
To reflect this melancholy, a goblin-sticker who does not engage
in combat with his chosen foe or its allies for a month is penalized
by -1 or -5% on all rolls (to hit, damage, saving throws, skill
checks, ect.). This penalty increases by -1 or -5% per month to
a maximum of -4 or -20% to all rolls. These penalties end immediately
upon his engagement in combat with a chosen foe or its allies.
Note, these penalties come into play even if the goblin-sticker
is actively planning an attack. He must engage in actual melee
with a chosen foe to avoid the penalty.
- Wealth restrictions: Golbin-stickers are not motivated by monetary wealth in their
quest to exact retribution on their foes. They also find that
traveling lightly enables them to engage the enemy on a moments
notice. Thus, a goblin-sticker may only possess as much wealth
as he can carry on his person and mount. Excess wealth may be
disposed of in any way the goblin-sticker desires, but it is usually
given to a gnomish noble or community to pay for defense spending.
- Target: A goblin-sticker who is identified as such by his chosen foe will
automatically become the focus of attack by that foe in a melee.
That is, unless an obviously more powerful opponent threatens
them more than the goblin-sticker (DMs discretion).
- Wealth options: Standard.
The goblin-sticker kit is an extensively modified version of the
goblinsticker kit found on page 46 of The Complete Book of Gnomes & Halflings (Advanced Dungeons & Dragons,
2nd Edition, Phbr9. Player's Handbook Rules Supplement), by Douglas Niles and published by TSR, Inc. This book is unfortunetely
out-of-print. However, I sometimes have a copy for sale. You can
check at Zayix's Fantasy Store.
Your comments on this kit are welcome. Just drop me a note.
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