Advanced Dungeons and Dragons Second Edition, Kits and Classes, Warrior, paladins of chaos
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Paladins of Chaos

Chaotic Good – Chaotic Good paladins have the following powers:
A chaotic good paladin has the power to detect evil and is protected by an aura as the standard paladin.
A chaotic good paladin can create food and water as the priest spell of the same name once per day.
A chaotic good paladin can lay on hands as the standard paladin.
A chaotic good paladin receives an additional +2 bonus to all mind affecting spells and can cast a free action spell upon himself once per week per five levels (once at first level, twice at sixth level, etc.).
A chaotic good paladin can turn undead as the standard paladin.
Chaotic Neutral – A chaotic neutral paladin has the following powers:
A chaotic neutral paladin can detect lawful intent and is protected by an aura against law in a similar manner to the standard paladin’s ability to detect evil and protection aura.
A chaotic neutral paladin can cause confusion in others as the spell of the same name once per day per two levels. The paladin requires no material components for this power and casts it as if he were a wizard of equal level.
A chaotic neutral paladin can cause chaos in others as the spell of the same name once per day per three levels starting at sixth level.
A chaotic neutral paladin of ninth level or higher can conjure a chaos elemental (cf. Manual of the Planes, pg. 99) once per week per five levels starting at ninth. The chaos elemental will have 4d4 HD and causes 1 hp of damage per HD. The paladin will have no control over the elemental once it arrives, but the elemental will not attack the paladin or anyone touching him. The elemental will remain on the prime material plane for one round per level of the paladin or until destroyed.
A chaotic neutral paladin can command slaadi to do his bidding as a priest of the same level attempting to turn undead with a d00 percent chance of success.
Chaotic Evil – Chaotic evil paladins (anti-paladins) have the following powers:
A chaotic evil paladin can detect good and is protected by an aura against good as the standard paladin with regard to evil.
A chaotic evil paladin can lay hands on himself for 1 hp/ level once per day as the standard paladin or cause 2 hp/ level wounds in others once per day by touch.
A chaotic evil paladin can cause disease by touch once per week per five levels as the standard paladins cure disease ability.
A chaotic evil paladin can backstab as a thief of equal level.
A chaotic evil paladin can control undead starting at third level as the standard paladin turns undead.

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