|
|
Schools of Thaumaturgy
- A school of thaumaturgy defines a specific method or procedure of spellcasting that varies from the standard execution of a spells components. Several schools of thaumaturgy were presented in Players Option: Skills & Powers the school of song, the school of alchemy, and the school of geometry. In addition, other schools of thaumaturgy have appeared in specific campaign settings. The defiler of the Dark Sun campaign is a mage whose spells are executed through the draining of life energy from his surroundings. The shair of the Al-Qadim setting casts his spells by sending a servant gen, or minor genie, to fetch the spell and bring it back to him.
- Spells belonging to a school of thaumaturgy are not linked by
philosophy or effect instead, theyre related by the manner
in which they are physically cast. In fact, the standard approach
to wizard magic defined by the eight philosophical schools represents
one common thaumaturgical method. Other thaumaturgical methods
include the following schools:
- Alchemy: In this approach to magic, spell effects are achieved through
the combination of unusual material components. Spells such as
affect normal fires, glitterdust, and cloudkill can all be cast through the use of strange powders and reagents,
and belong to the school of alchemy.
- Artifice: Artificers are weak in the direct command of magic and instead
use various devices and magical items to focus their energies.
Spells such as Melfs minute meteors and magic staff are included in the school of artifice.
- Genie Magic: Practicioners of this school, known as shairs rely on minor
elementals known as gen and genies to gather their magic. In the
world of Fälgorna they come almost exclusively from the Ismaq
lands to the south.
- Geomancy: The art of geomancy, the knowledge of which is thought to be lost
to the world, is a specialized form of the study of the element
of earth. Its practicioners, the Geomancers, sought to understand
fate through magic and thus command the entire world. What made
geomantic wizards and clerics different from common mages and
clerics was their holistic philosophy which combined the two forms
of magic to make powerful runes called geoglyphs.
- Geometry: Geometers use diagrams, symbols, and complex patterns to cast
their spells. Naturally, any spell involving some kind of writing,
marking, or pattern belongs to the school of geometry, including
spells such as explosive runes, sepia snake sigil, and symbol.
- Oneiromancy: Oneiromancers or dream wizards practice a form of magic which
draws power from the Demiplane of Dreams. This ancient art is
virtually unknown in the world of Fälgorna except for a few secretive
cabals. Casting spells from this school requires the use of powerful
herbs which over time may prove detrimental to the health of the
caster. (Dragon 221)
- Rhabdomancy: Rhabdomancers use a special stick called a dowsing rod to perform divination and channel the ambient magic of the earth. This form of magic is rarely practiced among urban folk but has a substantial following in the countryside. In addition, it is one of the few schools of magic open to dwarves, halflings and uldra, who are usually thought of us being unable to wield magic. (Dragon 229).
- Rune: Rune magic is related to the school of geometry. Specialists of
this school use arcane symbols to release magical effects.
- Song: While alchemists rely on material components and geometers rely
on somatic components, a song mage uses the power of his voice
to summon and shape spell energy. Any spell that involves speaking,
singing, or some other use of the casters vocal powers belongs
to the school of song. Sleep, charm monster, and Ottos irresistible dance are all examples of spells of this school.
- Wild Magic: Some wizards have learned to make use of the principles of randomness
in their magic, giving rise to the school of wild magic. Wild
mages shape the raw, uncontrollable stuff of magic in the hope
that something resembling their intended spell will appear. A
number of wild magic spells such as vortex and waveform appeared in the Tome of Magic.
- Witchcraft: Specialists of this school, witches and warlocks, learn to cast
spells through the assistance of a supernatural entity or lower
planar creature. The school draws many spells from the conjuration/summoning,
enchantment/charm and necromancy schools.
|