Ability Requirements:Varies Prime Requisite:Intelligence Races Allowed:Varies
Wizards who concentrate their efforts in one school of magic are
known as specialist wizards. Generally, a specialist wizard must
give up some degree of versatility in spell selection he cannot
learn or cast spells belonging to schools that oppose his own
chosen school. The specialist also has several other benefits
and restrictions; unless otherwise stated, all specialists must
abide by the benefits and hindrances described below:
Specialist wizards may memorize one additional spell per spell
level, provided the spell selected belongs to the specialists
school. Under this rule, a 1st-level specialist may have two spells
memorized instead of only one.
Specialists gain a bonus of +1 when making saving throws against
spells of their own school. Specialists also inflict a 1 penalty
to their victims saving throw attempts when casting a spell of
their specialty school.
Specialist wizards gain a bonus of +15% when learning spells from
their school, but suffer a penalty of 15% when learning spells
from any other school. Specialists cannot learn spells belonging
to an opposition school.
When a specialist reaches a new level, he automatically gains
one spell of his school to add to his spellbook. No roll for learning
the spell need be made.
When a specialist wizard attempts to create a new spell through
research, the spell is treated as if it were one level lower if
it falls within the wizards specialty school.