Wild Surge Result Table B
d100 roll |
Results |
01 |
Target slowed for 1 turn. |
02 |
Caster deluded (as per potion of delusion) for 1 round into believing the spell functions as indicated by a second die roll. |
03 |
Caster is source of a double-force Gust of Wind. |
04 |
Stinking Cloud as spell in a 20-foot radius centered on caster. |
05 |
Heavy rain falls for 1 round in 30-foot radius centered on the caster. |
06 |
Caster summons a rhino, elephant or large mouse (roll d3). |
07 |
Lightning bolt as per wand of lightning. |
08 |
A stream of 600 large butterflies pour forth and flutter around for two rounds, blinding everyone, then disappear. |
09 |
The target, if within 30-feet of the caster, is enlarged. |
10 |
Darkness is cast in a 15-foot-diameter hemisphere in a random direction 15-feet from the caster. |
11 |
Grass grows in a 100-square-foot area immediately in front of the caster, or grass existing there grows to 10 times its normal size. |
12 |
Vanish (as the spell) any non-living object of up to 1,000 lbs. mass and up to 30 cubic-feet in size (the object becomes ethereal). |
13 |
Caster diminished to 1/12 normal size, as per potion of diminution. |
14 |
Fireball as per wand of fireballs. |
15 |
Invisibility covers the caster. |
16 |
Leaves grow from target if within 35-feet of the caster. |
17 |
10-40 gems of 1-gp base value shoot forth in an 20-foot-long stream, causing 1 hp damage each to any creature in their path. Roll 5d4 for the number of hits on the target. Gems that miss go on to strike the being immediately behind the target, with hits determined as above, until all gems hit or the spell's range is reached. |
18 |
Shimmering colors dance and play over a 100-square-foot area in front of the caster; creatures therein are blinded for 1-6 rounds unless they save vs. spells (indicating they have left the area or closed their eyes). |
19 |
Flesh to stone (or the reverse, if the target is stone) is cast on the target, if within 20-feet of the caster. |
20 |
Caster shoots forth a web (as the 2nd-level wizard spell) and acts as one anchor point. |
21 |
Caster shocked as per shocking grasp spell cast at his level. |
22 |
Reverse gravity affects the target and all within a 20-foot radius (including the caster, if close enough) for 2-5 rounds. |
23 |
Tasha's uncontrollable hideous laughter affects a random creature within a 100-foot radius of the caster. |
24 |
800 small rubber balls (each one-inch in diameter) rain down for 1d4 rounds within a 20-foot radius of the caster, causing all in the area to make a Dexterity/Balance check or trip and fall. The balls remain in the area, causing further checks at the start of each round of combat, until they are carried swept away. |
25 |
Caster summons a large dove, a large rabbit or a large iguana (roll d3). |
26 |
An uncontrolled chain lightning centered on target of the spell begins. The lightning jumps randomly hitting anyone within the area of effect (including the caster and his allies). The spell is cast at the casters current level. |
27 |
Target and caster are covered in liquid chocolate. |
28 |
Target hasted. |
29 |
Hold monster centered on target. |
30 |
Suds flow from the ground in a 60-foot radius around the caster for 2-5, at five cubic feet per round. The suds are either from soap (25%) or beer (75%). |
31 |
The target is polymorphed as per a wand of polymorphing into a random creature (01-75: DM select any random-monster table and rolls thereon) or non living item (76-00: DM selects any table from Appendix 1 in the DMG and rolls thereon). |
32 |
The caster spins for 1d4 rounds and must make a Dexterity/Balance check in order to move or act each round thereafter for 1d4 rounds. |
33 |
Caster healed for 1-8 hp if wounded. |
34 |
Caster fires two magic missiles (as the 1st-level spell) that strike random targets. |
35 |
Target inflates like a balloon for 1d4 rounds and deflates for another 1d4. Only living material of up to 1,000 lbs. is affected (the object will not float in the air). |
36 |
Caster's arm stretches out as a snake and bites the target for 2d6 hp damage (treat as 6+4 HD monster; maximum range 60 feet). |
37 |
Caster breaths fire as per a randomly determined potion of fire breathing (only one breath is allowed). |
38 |
Target is disintegrated as per the spell. |
39 |
Scare cast on target. |
40 |
Caster affected by an irritating rash for 1d4 rounds, reducing his Dexterity to 3. |
41 |
Darkness affects the target every other round for 1d8+2 rounds. |
42 |
Fumble affects the target at twice normal duration. |
43 |
A randomly-chosen possession of the caster's begins to gripe about the treatment of it, loudly complaining about the bad working conditions, the lousy pay, the long working hours, etc. The condition lasts for 1d6 days per level of the spell cast by the wild mage. |
44 |
Caster summons a buzzard, giraffe, or large kitten (roll d3). |
45 |
A delayed blast fireball takes effect from the point of casting with a delay time of 5-50 combat phases. |
46 |
Caster and target exchange places, clothing, possessions, etc. |
47 |
Target confused as per spell. |
48 |
Mirror Image affects the target. |
49 |
The target begins to recite very bad poetry for 2d4 rounds, taking no other action unless attacked, as if requested to do so under a charm spell. |
50 |
A dust devil is summoned and attacks a random target once per round within a 100-foot radius of the caster.. |
51 |
Caster jumps in a random direction 1d3x60 feet. The caster can only jump 60 feet backwards. |
52 |
A force cage affects the target. |
53 |
The caster is affected by a strength spell. |
54 |
Target's weapon or other possession becomes a teddy bear, leg of mutton, ladle, or herring. If the target has no possessions, roll again. |
55 |
Caster's hands spew colorless slime in a cone 20 feet wide and 35 feet long, affecting the area as a grease spell. |
56 |
Fear or faerie fire affects the target. |
57 |
An incendiary cloud affects the target area. |
58 |
A chromatic orb affects the target (caster must roll to hit and the orbs color is determined randomly). |
59 |
Caster is affected as if by a philter of stammering & stuttering. |
60 |
A ray of enfeeblement affects the target. |
61 |
A pillow (25%), small table (50%), or anvil (25%) appear over the target's head. The pillow causes no damage; the table causes 1-6 hp damage; and the anvil causes 3-30 hp damage, plus the target must make a Constitution/Health check -4 or be knocked unconscious for 2d6 turns. |
62 |
The caster summons an ugly painting (25%), bellows (25%), or storm giant's boot (50%). |
63 |
Target affected as if hit by a ring of the ram. |
64 |
2d3 cream puffs fly from caster's hands toward target. |
65 |
Target imbued with improved invisibility. |
66 |
Fascinate affects any creature who focuses on the caster. |
67 |
Target's nose grows 10 times its normal size for 2d3 rounds. |
68 |
Target is affected as per potion of gaseous form. |
69 |
Caster levitates uncontrollably, always heading upward until the spell duration (cast at his level) is reached, then falls. |
70 |
Evard's black tentacles take effect centered on the target. |
71 |
Caster is affected by stoneskin. |
72 |
Caster summons a leprechaun. |
73 |
A randomly chosen item on the target's person sprouts wings and attacks another enemy target for 2-3 rounds as a 6+4 HD creature. Only small hand-held objects are so affected. See animate object. |
74 |
Caster jerks uncontrollably for 2-4 rounds, then a hypnotic pattern appears, affecting all within range who gaze upon it. |
75 |
A cone of cold affects the target area causing double the normal amount of damage. |
76 |
All magical weapons within 30-foot radius of the caster loose their magic powers for two rounds. |
77 |
The first four notes of Beethoven's Fifth Symphony echo through the air. All creatures within hearing range hostile to the caster must make a morale check. |
78 |
Firefinger shoots from each of the caster's fingers. |
79 |
All moving creatures within 60 feet of the caster must save vs. spell or trip and fall, unable to regain their feet until the following round. |
80 |
All glass or crystal within 30' of the caster shatters. Magic items receive a saving throw vs. distentigration to avoid the effect. |
81 |
No one (except the caster) can hear the caster for 1d6 rounds. Spells with verbal components may still be cast. Caster can hear normally. |
82 |
Sudden, drastic change in local weather conditions for 1d10 hours. Can include snow falling in the desert, etc. |
83 |
Spell works normally but is not wiped from the caster's mind. Material components are consumed. |
84 |
Monster Summoning III. |
85 |
Blinding light emanates from the caster. All creatures looking in that direction are blinded for 1d6 rounds. |
86 |
A watermelon appears in the caster's hands. |
87 |
Personal Magnetism centered on caster. |
88 |
All creatures hostile to the caster in a 60-foot radius are duplicated, including non-magical possessions, etc. |
89 |
All creatures in a 60-foot radius hostile to the caster are paralyzed for 1d8 rounds (saving throw vs. paralysis negates). |
90 |
Spell works as normal, but area of effect is doubled. Caster may choose to retarget the spell before it goes off. |
91 |
1d6 chickens appear at the caster's feet and run away at top speed. |
92 |
Caster can automatically identify one item in the next 24 hours with a 100% chance of success. The spell need not be memorized, and does not count against the caster's spells for that day. |
93 |
All weapons within 60 feet of the caster sing a shrill note for one round. |
94 |
Spell functions; all saves made at +2. |
95 |
Spell appears to fail when cast, but will go off when the caster uses another spell. |
96 |
All magic items within 60 feet of the caster wiggle when touched for 1d8 days. |
97 |
Caster forgets all memorized spells. After 1d6 rounds, the spells return. |
98 |
Haste spell centered on caster. |
99 |
Feign Death centered on target. |
00 |
All weapons within 60 feet of the caster are effected by the enchant weapon spell. |