Dungeons and Dragons Third Edition AdventuresDungeons and Dragons Third Edition adventures by
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Return to the Temple of Elemental Evil The Temple of Elemental Evil is one of the most well-remembered adventure series from the early days of the Dungeons & Dragons roleplaying game. Now, veteran designer Monte Cook revisits this legendary setting in an all-new adventure written for the D&D(r) game. Players will enjoy countless hours of play as they race against an evil band of priests attempting to unleash the dark god upon the world. |
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The Sunless Citadel (D&D Adventure) A once-proud fortress fell beneath the earth in an age long past. Renamed the Sunless Citadel, its broken halls are home to nefarious races and malign creatures. This is the first of eight adventures strategically designed to highlight the new Third Edition Dungeons & Dragons rules. As the first adventure in the series, The Sunless Citadel will set the stage for years of game adventures to follow. |
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The Forge of Fury (A D&D Adventure) This is the second adventure in the Adventure Path concept eight adventures strategically designed to hit the "highlights" of the Third Edition rules and bring characters from 1st through 20th level. They're indispensable to anyone wishing to begin a campaign using the dynamic rules introduced in the Third Edition Dungeons & Dragons(r) game. |
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The Speaker in Dreams (A D&D Adventure) The 3rd adventure for the Third Edition D&D game. |
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The Standing Stone (A D&D Adventure) The 4th adventure in a new era of Dungeons & Dragons(r). |
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Heart of Nightfang Spire This is the fifth adventure in the Dungeons & Dragons adventure group-strategically designed to hit the "highlights" of the D&D(r) rules and move characters from the 1st to the 20th level. |
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Diablo II(r): To Hell & Back Bringing Diablo II to the tabletop. |
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Diablerie (A D&D Accessory) Now fans of computer roleplaying games and players of the Dungeons & Dragons(r) game can explore common ground. The Diablerie accessory brings all of the flavor and excitement of the enormously popular Diablo II computer game to the Third Edition Dungeons & Dragons game. Over a million magic items, five character classes, and more than a hundred spells and skills bring the world of Diablo II to life. |
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d20 Open License Dungeons and Dragons Third Edition adventures |
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Wizards of the Coast has opened up the Dungeons and Dragons game for open development by third parties through the D20 Open License. The following are examples of D20 products available which are fully compatible with D&D 3E. | |||
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The Witchfire Trilogy Book 1: The Longest Night (Privateer Press d20) This is a very well made adventure for the Iron Kingdoms d20 campaign. It serves as both an introductory adventure and a brief look at the new game system. I've been playing Dungeons & Dragons for over 12 years, and this is one of the most exciting new campaigns to come about in some time. I highly recommend this product to anyone who wants something that maintains the feel of Dungeons & Dragons but puts a few more twists on the idea. At 64 pages, you can't find a higher quality d20 accessory for this price. Of all the new campaigns coming out for the new 3rd Edition of D&D, this is the only one to make me say, "Hey, I can't wait to play games in this world!" |
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The Witchfire Trilogy, Book 2 : Shadow of the Exile (Privateer Press d20) In Part 2 of the Witchfire Trilogy, the PCs have another chance to stop the rogue sorceress Alexia Ciannor. After a perilous journey by steamship, the party will follow Alexia into the temple of a machine cult, resulting in a dungeon crawl like no other. Upon returning to Corvis, they’ll find it fallen to an enemy long forgotten, setting off a chain of events that could see the Kingdom of Cygnar in flames! This scenario, designed for characters of levels 35, continues to develop the Iron Kingdoms game setting a gritty fantasy world with a touch of steam power and black powder. Nonetheless, it can easily be used in any D20 campaign, even if Part 1 of the Trilogy hasn’t been played. |
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Three Days to Kill (Penumbra (D20)) Deeptown lies in the shadows of mountains, a town where anything is for sale if you can only meet the price. But in the wild surrounding valleys of the Deeps, it's the bandits who make the darkest deals and their ambition comes at a cost far greater than the contents of any wayward caravan. |
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In the Belly of the Beast (Penumbra (D20)) It is a cancer thriving in the midst of a bustling city, a shadowy conspiracy bent on driving House Mezzia, a once proud and noble merchant family, to its knees. Forced to turn to outsiders for aid, a young scion of the Mezzia clan needs heroes to stand with him against encroaching darkness heroes who are willing to follow him through the dark heart of the underworld. |
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The Tide of Years (Penumbra / D20) A nation falls into ruin when its most treasured artifact - a temporal crystal capable of controlling time itself - is stolen from its sacred altar. Only the guilt-ridden spirit of a dead priest remains to recover the priceless crystal and restore his people to their glory. A group of travelling heroes is his only hope, but they must brave perilous waters to reach the sunken temple where the crystal now lies, radiating a strange energy that has transformed the surrounding forest into a prehistoric landscape. Can they return the crystal to its rightful time?
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Touched by the Gods (Penumbra / D20) Fifteen Cults, Churches and Cabals for the D20 System!
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Terror in Freeport : A D20 System Adventure for Levels 2 to 5 After running my gaming group through Death in Freeport, I was excited to pick up Terror in Freeport. The second installment in Greenronin's D&D d20 campaign world is a worthy module.... Terror builds upon the plot lines established in Death in Freeport. Players learn more about the history of the city, both recent and ancient. The reach of the Brotherhood of the Yellow Sign expands in the adventure, through all levels of Freeport. Ultimate goals of the Brotherhood are hinted at a great teaser for future modules. |
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