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Dungeons and Dragons Core Rules and Accessories
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AD&D Player's Handbook (tsr 2159)
The indispensible encyclopedia of fantasy role-playing. Everthing the player needs is here: how to create a mighty hero or crafty wizard; unique aspects of the elves, dwarves, halflings and other fantasy races; all the weapons, armor, magical spells and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated guide to the world of heroic adventure. |
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AD&D Dungeon Master's Guide (tsr 2100)
This is the complete guide to being an AD&D game Dungeon Master. Whether you're running a single adventure or masterminding a complete campaign, the Dungeon Master's Guide is an absolute necessity. The Dungeon Master's Guide puts all the information you need right at your fingertips in a fresh, new format, fully indexed for your convenience. Here you'll learn all there is to know about magical spells and items, as well as monsters, combat, travel, NPCs, treasure, encounters, awarding experience and more! |
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Dungeons and Dragons Spell Encyclopedias
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AD&D Wizard's Spell Compendium, Vol. 1
AD&D Wizard's Spell Compendium, Vol. 2
AD&D Wizard's Spell Compendium, Vol. 3
AD&D Wizard's Spell Compendium, Vol. 4
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AD&D Priest's Spell Compendium (Volume 1) AD&D Priest's Spell Compendium (Volume 2)
AD&D Priest's Spell Compendium (Volume 3)
The Priest's Spell Compendium is a three-volume series describing
every priest spell for the AD&D game. Spells have been collected
from rule books, campaign settings, supplements, adventures, and
magazines dating back to 1975. Early entries have been updated
to be immediately usable, making this the player's and DM's definitive
source for priest spells. --This text refers to the Paperback
edition.
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Encyclopedia Magica
Volume 1 Volume 2 Volume 3 Volume 4 Well, to start with you'd expect this book to be entirely stacked
to the rafters with the utmost in specific magics from all corners
of the AD&D gaming worlds. When in actual fact it is stacked to
the rafters with the utmost in specific magics from all corners
of the AD&D gaming worlds....
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Dungeon Builder's Guidebook
if you are relatively new to writing your own dungeons or are
always pressed for time, DBGB offers you a few starting points,
a few approaches, and some time-saving tables to get you going.
It brings the classic random dungeon generation tables from the
1st Edition DMG back into print by fusing it with geomorph accretion
sorted by type. The DBGB also provides optional keys for a subset
of the geomorphs in an attempt to guide by example. Of course,
even experienced DM's may find the book extremely "lootable."
At the very least, the example keys provide several miniature
adventures ripe for plucking :-). |
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AD&D Adventure Dice Set (7 Dice Set)
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