Dungeons and Dragons Core Rules and Accessories

Players who enjoy the wizard or priest class will want to check out these nice spell encyclopedias. And, for DM's there are a wide variety of accessories available to make your campaign world a better place for adventure.

If you can't find what you're looking for, I suggest you check Amazon.com where you can search a variety of used book dealers simultaneously and eBay! where you can bid on used and new out-of-print items. If all you want is a copy of a book to read, but don't need the real thing, then check out the wide selection of books available for download in .pdf format at Wizards of the Coast.

 
AD&D Player's Handbook (tsr 2159)

The indispensible encyclopedia of fantasy role-playing. Everthing the player needs is here: how to create a mighty hero or crafty wizard; unique aspects of the elves, dwarves, halflings and other fantasy races; all the weapons, armor, magical spells and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated guide to the world of heroic adventure.

AD&D Dungeon Master's Guide (tsr 2100)

This is the complete guide to being an AD&D game Dungeon Master. Whether you're running a single adventure or masterminding a complete campaign, the Dungeon Master's Guide is an absolute necessity. The Dungeon Master's Guide puts all the information you need right at your fingertips — in a fresh, new format, fully indexed for your convenience. Here you'll learn all there is to know about magical spells and items, as well as monsters, combat, travel, NPCs, treasure, encounters, awarding experience and more!

Dungeons and Dragons Spell Encyclopedias

cover AD&D Wizard's Spell Compendium, Vol. 1

AD&D Wizard's Spell Compendium, Vol. 2

AD&D Wizard's Spell Compendium, Vol. 3

AD&D Wizard's Spell Compendium, Vol. 4


This book has it all. It is a must have for any wizard. With the other 3 books you will have thousands of spells that are easy to find and understand.


AD&D Priest's Spell Compendium (Volume 1)

AD&D Priest's Spell Compendium (Volume 2)

AD&D Priest's Spell Compendium (Volume 3)

The Priest's Spell Compendium is a three-volume series describing every priest spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for priest spells. --This text refers to the Paperback edition.


cover
Encyclopedia Magica
Volume 1
Volume 2
Volume 3
Volume 4

Well, to start with you'd expect this book to be entirely stacked to the rafters with the utmost in specific magics from all corners of the AD&D gaming worlds. When in actual fact it is stacked to the rafters with the utmost in specific magics from all corners of the AD&D gaming worlds....



Dungeons and Dragons Accessories

cover Dungeon Builder's Guidebook

if you are relatively new to writing your own dungeons or are always pressed for time, DBGB offers you a few starting points, a few approaches, and some time-saving tables to get you going. It brings the classic random dungeon generation tables from the 1st Edition DMG back into print by fusing it with geomorph accretion sorted by type. The DBGB also provides optional keys for a subset of the geomorphs in an attempt to guide by example. Of course, even experienced DM's may find the book extremely "lootable." At the very least, the example keys provide several miniature adventures ripe for plucking :-).

In the end, the DBGB is exactly what it professes to be: a guidebook. If you know your way around a dungeon already, you may find little use here, but if you are new to the neighborhood, this is a handy roadmap :-).


cover AD&D Adventure Dice Set (7 Dice Set)

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