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Forgotten Realms Source Books |
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Cult of the Dragon
This book contains information on the Cult of the Dragon for the FORGOTTEN REALMS® campaign setting. This product details the history of the Cult and its founder, Sammaster First-Speaker, recent happenings within the Cult, the status of the Cult's operations and its individual cells, its magic and magical items, its goals and the plans for achieving them, its foes and enemies, and of course, its dracoliches, perhaps the most terrifying form of all draconic life (or unlife in this case). |
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Demihuman Deities
This is the third book dealing with deities in the Forgotten Realms.
This is the only book dealing with only demi-humans. If you are
running a drow campaign or need information on drow gods it is
here. There is also elves, halflings, gnomes, and dwarven gods
presented. If there is any demi-humans in your campaign this is
a must so that either the DM or PC can have a better understanding
of the religions on the Realms as a whole. One problem is that
is some instances they refer to the other two books (Faiths and
Avatars, Powers and Pantheons) in the series. But neither is truly
needed if you are running a demi-human only campaign.
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Demihumans of the Realms
This book provides kits and special rules for creating demihuman characters in the Forgotten Realms campaign setting. |
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The Drow of Underdark
A sourcebook exploring the fascinating, often deadly culture of the drow in (or rather, under) Faerun. Elminster helped, as did Susprina, but they both warn that much here is incomplete: adventurers may well learn more at their peril. Moreover, in the other worlds where they are found, drow may vary in customs and details from the information given herein. As The Old Mage says (all too often, it seems): Ye Have Been Warned. |
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Elves of Evermeet
Here, retreating from the lands of men and the travails of Faerûn, the elves of the Forgotten Realms have gathered to make their final stand, under the banner of Queen Amlaruil. This sourcebook attempts to investigate and explain the inner workings of the elven island, and develop the realm as a setting for FORGOTTEN REALMS® adventures. Until now, Evermeet has been reserved exclusively for the elves and officially closed to humans, dwarves, and other races. But this product will help you work Evermeet into your campaign and allow other PC races to visit, or at least interact with, the mysterious island. |
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Faiths & Avatars Lore Book
An essential sourcebook detailing the deities of the Realms and the specialty priesthoods which serve them. This sourcebook is packed with new spells and other useful information. |
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Forgotten Realms Interactive Atlas CD ROM
This CD package contains nearly every map from every Forgotten Realms product ever published a must for any Realms campaign. |
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Giantcraft
In this sourcebook you'll read about the collapse of the Colossal Kingdom and the tragic fate of the giant gods, who led their own worshipers into their present state of disarray. You'll meet the giants and giant-kin themselves and explore their varied cultures and customs. You'll explore ancient secrets of sorcery with giant-kin runecasters and man the forges alongside legendary fire giant artificers. You'll visit important landmarks and explore ancient ruins. |
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Heroes Lorebook
This little book was very good, just like most other guidebooks
put out by TSR, but one major irritant never failed to irk me:
those often ugly sketches of the NPC. They may have actually chosen
the worst ones I could envision. I'm mainly speaking of R.A. Salvatore's
own cast: Drizzt, Catti-brie, etc. If they would ever do an expanded
or revised version, my only request would be to get only the very
best images available, or to simply create new ones, because when
I see something that totally disagrees with what I'm reading,
it can be . . . unpleasant.
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Pages From the Mages
This book describes spells that are specific to the FORGOTTEN REALMS® campaign setting. This is not a complete list; while many rare spells have been brought to light from old, musty tomes, a number still remain hidden. Some of the spells presented here are in general use, or at least the magical population at large is aware of them. This awareness is in part due to a pamphlet entitled Volo's Guide to All Things Magical, in which the author revealed a large number of long-forgotten spells to the general populace. Soon after its release, Volo was confronted by some powerful mages who would have preferred the spells remained forgotten, and thereafter the sage shifted his efforts to writing travel guides, instead. |
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Powers & Pantheons
This book isn't on the same level as the Faiths and Avatars, but it is still excellent. If you like being or running campaigns
that deal with a lot of differing beliefs (Think Avatar Triology)
then this is a must have. The priests' abilities are a little
more balanced than F&A. Also if you are in a campaign where a
complaint is a cleric is only a cleric there are enough different
shades of clerics to have fun. If your setting is in the jungles
or Chult or outlands of Thay, or you would like them to be, this
book details all of the religions of that region.
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Secrets of the Magister
I bought this module and convinced my DM to allow my character
a shot at becoming the Magister. After successfully attaining
that high esteemed place, she was continuously bombarded by mages
attempting to destroy her (and thusly quickly raised herself to
phenomenal strength). This module does not tell you how to role
play the magister...it tells you what comes along with being the
Magister, what you must do and a long history of the Magister.
The people below seem to forget that Ed Greenwood created Forgotten
Realms and whatever he says goes. Sure the Magister is a powerful
person but wouldn't it take a more powerful mage to take her down?
You see PCs who live long enough to reach high level should be
rewarded with such honors and that is what this book is for. It
is an excellent way to retire a mage who has done everything.
The key to this module is how the DM uses it not what the module
says.
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Villains' Lorebook
The companion volume to 1996's Heroes' Lorebook, this book is different in one dramatic way. The Heroes' Lorebook, attempted to gather as much information as possible on all the heroes of the Realms. These folks are the foundation of the setting and they deserve all the coverage they can get. With this book we could afford to be more selective. So, we selected the best (or is that the worst?), the most vile, and the most despicable villains to include. In addition to villainous individuals and organizations, quite a few monsters appear in these pages. These horrors include the balhiir, Kazgaroth, and the mysterious shadowmasters, among others. |
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Warriors & Priests of the Realms
T he Warriors and Priests of the Realms book is a FORGOTTEN REALMS® game accessory that fleshes out the Warrior and Priest groups, presenting them from the unique perspective of the Realms. With this supplement, a player can create a warrior who hails from a specific place in Faerûn or a priest of a particular Realms deity. Of course, the player and character enjoy both benefits and drawbacks connected to these features. |
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Wizards & Rogues
This book presents players and DMs alike with a great many kits designed to give the many wizards of a FORGOTTEN REALMS campaign their own identity. When a player or a Dungeon Master (DM) needs to create a new wizard character, he need only flip to the section of the book that describes wizards from the region of the character's birth to find a kit that will make his character unique. |
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Advanced Dungeons and Dragons (AD&D) 2nd Edition Site |