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AD&D Planescape Campaign Setting
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Planescape Campaign Setting Boxed Sets
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Planescape Campaign Setting
Glory? Majesty? You dont know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including
- A PLAYERS GUIDE TO THE PLANES, a 32-page primer that introduces DMs and players alike to the grand design of the multiverse.
- A DM GUIDE TO THE PLANES, a 64-page book of valuable information solely for the Dungeon Master.
- SIGIL AND BEYOND, a 96-page gazetteer that introduces Sigil and its surrounding plane as the starting point for planar adventures. From Sigil all the Outer Planes may be sampled by novice and veteran explorers alike.
- MONSTROUS SUPPLEMENT,a 32-page, full-color Monstrous Compendium booklet.
- Four poster-size maps depicting the planes.
- A four-panel DM screen designed especially for planar campaigns.
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Planes of Chaos
Take the plunge into: the infinite depths of the Abyss; the wild passions of Arborea; the immeasurable randomness of Limbo; the howling madness of Pandemonium; the glorious battlefields of Ysgard. Inside you'll find:
- The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos planes;
- The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full-color maps and illustrations;
- Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane - 15 adventures in all!;
- Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo;
- Five fully detailed, poster-size maps of the reals of Chaos.
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Planes of Conflict
- PLANES DIVINE: Unleash the animal within on the Borderlands. Dream beneath the twin heavens of Bytopia. Plunge into the pure waters of Elysium. PLANES DIABOLIC: Rot in the Red Prison of Carceri. Blister beneath the fiery eruptions of Gehenna. Despair in the crushing emptiness of the Gray Waste. PLANES IN CONFLICT.
- On the Great Ring, six planes lie in direct opposition. Above looms the triad of Good, holding fast against the tide of corruption. Below lurks the triad of Evil, stained red by the eternal Blood War. Both resist the pull of Law and Chaos. Any berk who calls them "neutral" planes has never experienced their full extremes!
- Dare to enter the conflict and find:
- Two 64-page books describing each plane and its inhabitants for the Dungeon Master, with details on the monsters, realms, sites, and dangers of each plane.
- A Player's Guide to Conflict, a 32-page full-color introduction to the wonders and hazards of these planes, for DM and player alike. Featuring sites not described elsewhere.
- Adventures in conflict, a 32-page, book presenting four complete adventures designed for PCs of low to high levels.
- Monstrous Supplement, a 32-page, full-color booklet detailing 15 creatures, including master yugoloths, creatures of Oceanus, godly servants, and power-cursed outcasts.
- Six fully detailed, poster-sized maps illustrating the layers of each plane, with precise maps and text descriptions of important sites.
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Planes of Law
- Rigid, Undbending: Law's Dominion Eternal - Order Triumphant! Open up this cage, cutter, and enter the Planes of Law: ACHERON, where armies of evil collide; ARCADIA, where Law and Goodness clash; BAATOR, where malevolence corrupts the spirit; MECHANUS, where reason and order reign; MOUNT CELESTIA, where hope is born anew
- Inside this box a berk'll find:
- Five 32-page books describing each plane and its inhabitants for the Dungeon Master. Information on the monsters, realms, sites, and dangers of each plane are presented, along with adventure outlines.
- A Player's Guide to Law, a 32-page, full-color introduction to the wonders and hazards of the lawful planes, for DM and player alike. This book includes sites not found elsewhere.
- Monstrous Supplement, a 32-page, full-color booklet detailing 13 creatures, including new baatezu, the mysterious bladelings, the wondrous archons, and the "dryads" of Mechanus.
- Five fully detailed, poster-sized maps illustrating the layers of each plane, with diagrams of the intricate, formal hierarchies of the lawful planes.
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Hellbound: The Blood War
- Since before mortals drew breath, the cunning baatezu and the fiery tanar'ri have struggled furiously to batter each other out of existence. The prize in their devastating war of annihilation: the Lower Planes. 'Course, when two unstoppable armies of evil collide, the tremors might leave the entire multiverse a smoking ruin. And woe be to any berk who stands against them - or simply gets in their way...
- This is a deluxe boxed set adventure & accessory designed for the 2nd edition Dungeons & Dragons game, using the Planescape campaign setting. Created for both DM's and Players, this boxed set details the full story of the roaring conflict that has torn the planes apart for millennia.
- Inside the box are:
- The Dark of the War - an 80-page guide for the DM that reveals the secrets of the struggle: it's history, strategies, magic and battlefields.
- The Chant of the War - a 32-page book for DM's and players, detailing the facts that player characters would know about the conflict.
- War Games - a 96-page book of three complete Blood War adventures, including an epic scenario in which PC's can weaken the fiends permanently and forever change the course of the War - not to mention creating a brand-new monster in the process...
- Visions of War - a 24-page, full color booklet of illustrations and maps (scenes and sites in the adventures) to bring the war's horrors alive for players.
- The Bargain - a 16-page, full color comic book of wartime love and betrayal, painted by DiTerlizzi and Robh Ruppel.
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Player's Primer to the Outlands
- You've never seen a skull like this one, cutter - it's made of a silvery metal, with rainbow hues cascading over its shiny surface. Local bashers call it a mimir. Toss it into the air, and ask it questions: What is Ecstasy? Do fiends patrol the Outlands? The floating skull clicks softly, scouring its enchanted vaults for the answers. Then its bone-box opens, driven by ancient pistons, and it begins to speak...
- A Planescape accessory for player characters of all levels, the Player's Primer provides a look at the Outlands, which surround the great city of Sigil - the gateway to all the Outer Planes. In this box, a cutter'll find:
- An audio compact disc that represents the mimir, a new magical item offering a strange and thrilling tour of the Outlands. More than 40 CD tracks allow players to hear what their characters would hear when consulting this handy (som say dangerous) oracle.
- A 32-page guide to the most important sites and features of the Outlands.
- A full-color poster map of the Outlands with never-before-seen maps of gate-towns.
The lands' full of wonder and danger, berk. get the chant from the player's primer - and stay alive!
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