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- Description: The Adventuring Priest has dedicated his life to ministering to
the needs of adventuring companies, pioneers, travelers and pilgrims.
Finding life in the village or city temple too restrictive for
the wanderlust coursing through his veins, the Adventuring Priest
accompanies any who seek to explore new lands or settle new territory.
He offers spiritual guidance, healing and, when needed, his fighting
skills.
- Barred: This kit is best suited for Clerics and Crusaders. Druids and
Monks rarely become Adventuring Priests. Shamans may become Adventuring
Priests only through special circumstances.
- Role: The Adventuring priest usually serves the spiritual needs of
members of several different faiths who share moral values similar
to his own (alignment) and has little interest in converting his
charges to his own faith. While he may owe loyalty to a Temple
or other Church institution, he has usually received an indefinite
leave of absence to minister to the needs of those he deems under-served
by his Church.
- The Adventuring Priest may serve with a military unit as its chaplain
or travel with a group of pioneers to a new land, hoping to bring
the words of his deity to those far from the established temples.
He usually works alone, but on occasion more than one chaplain
may minister to a specific group. In these rare cases, the Adventuring
Priests companion in ministry is as likely as not to be a priest
of faith other than his own.
- Those who depend on the Adventuring Priest for their spiritual
needs respect him and turn to him in times of trouble and in times
of good fortune. An Adventuring Priest can be expected to perform
a variety of services for a varied faith community. He may perform
weddings for followers of a nature deity, funerals for a god of
war and the initiation rituals of a deity of crafts. He often
also serves as the official recorder of noteworthy events births,
deaths, marriages, heroic deeds, new discoveries, and the like
for the community he serves.
- Weapon Skills: Standard.
- Nonweapon Skills: Bonus: Religion, Reading/Writing, Cartography, Scribe. Recommended: Animal Handling, Cooking, Direction Sense, Fire-building, Healing,
Herbalism, Land-based Riding, Modern Languages, Musical Instrument,
Navigation, Orienteering, Persuasion, Storytelling, Trail Marking,
Veterinary Healing. Barred: Administration, Bureaucracy.
- Equipment: An Adventuring Priest will equip himself with gear and weaponry
appropriate to the group he serves. A military chaplain would
wear the same armor and carry the same type of equipment as others
in his unit. (However, he is still limited to the weapons allowed
by his deity.) A priest serving an adventuring company would likely
carry a good supply of healing implements, such as bandages, splints
and salves. An Adventuring Priest who accompanies a group of pioneers
would invest in pack animals, wilderness survival gear and a horse
for his own transport.
- Religious Knowledge: An Adventuring Priest is expected to serve the needs of all the
members of his flock without regard for their religious persuasions.
While he is not obliged to minister to those who worship deities
opposed to his own religion, he has been granted great latitude
by his Church to serve members of allied and non-hostile faiths.
To help him meet his obligations, he has completed an intensive
study of the customs and ceremonies of a variety of faiths and
is considered to know the proper ceremonies and be able to cast
a ceremony spell for all faiths not opposed to his own. When attempting
to use this skill to perform a ceremony for a religion of his
alignment or closely allied with his deity he must make a Religion
skill check. His skill check is made at -20% if he attempts to
perform a ceremony for a faith of an alignment other than his
own.
- Additional Sphere: An adventuring priest spends most of his life traveling to spread
the word of his deity. While he may not actively try to convert
others to his religion, the simple fact that the adventuring priest
is the only priest available to a group often results in many
of those served converting to the priests religion. His deity
recognizes the value of this type of service and therefore grants
the adventuring priest access to the travelers sphere to aid him
in his ministry. Priests who already have access to the travelers
sphere gain no additional benefit.
- Reaction Adjustment: The Adventuring Priest is a revered member of the community he
serves. The priest modifies his reaction adjustment by a bonus
of +2 when dealing with NPC members of his community.
- Lack of Church Supervision: The Adventuring Priest has little direct contact with his Church/Temple
superiors. His freedom from direct supervision gives him great
latitude in deciding how best to serve his community. An Adventuring
Priest is seldom, if ever, called upon by his superiors to perform
tasks for the Church (even if they wanted to recall him, they
often only have a general idea of his location).
- In addition, when the adventuring priest seeks training to advance
in level, he need not train under a priest of his religion. He
may train under a priest devoted to another deity of the same
alignment. However, when training in this manner, the normal time
required to train is doubled.
- If no priest is available to train the adventuring priest, he
may train himself. However, this is a difficult process and requires
four time the normal time until the priest reaches ninth level
at which time he may train himself at no penalty. Note, that if
the priest wishes to learn a new weapon or nonweapon skill, he
must still seek assistance from a qualified teacher. His self
training only applies to his purely priestly functions (spells,
undead turning, etc.).
- Standard training costs apply regardless of the method the priest
chooses. He still requires training materials. (More are required
if he is seeking training from someone other than a priest of
his deity or he is training himself.)
- Lack of Church Supervision: The Adventuring Priest usually finds that he has to deal with
the day to day problems of serving his community without the aid
of his Church. Communication between himself and the hierarchy
of his Church is often impossible or limited at best. When an
Adventuring Priest advances in level, he must either travel a
great distance to receive additional training, train himself or
seek training from a priest of a different deity which shares
the alignment of the priest's deity.
- No Stronghold: An Adventuring Priest seldom stays in one place long enough to
build a stronghold. Even if he did, he would not choose to do
so. His place is among the people he serves.
- Reaction Penalty: Many priests look down on priests who choose to wander the countryside,
never doing their part to keep the bureaucratic machinations of
the Church functioning. Therefore, except for religions that encourage
travel among their priesthoods, priests who are not adventuring
priests react to this character with a -2 penalty.
- Wealth options: Standard.
Your comments on this kit are welcome. Just drop me a note.
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