The abjurer specializes in the school of abjuration, commanding
magical energies that provide various forms of protection to himself
and his companions. A wizard must have strength of will to master
this school of magic, so a Ego/Willpower score of 15 is a requirement
for an abjurer. The abjurer cannot learn spells from the schools
of alteration or illusion.
Abjurers enjoy the normal benefits and hindrances of specialist
wizards. In addition, at 8th-level the abjurer gains a +1 bonus
to saving throws vs. paralyzation, poison, and death magic. At
11th-level an abjurers base Armor Class improves by one point
due to his command of protective magic, and at 14th-level the
abjurer gains immunity to all forms of hold spells.
Abjurers have few spells that can directly inflict damage, but
their protective enchantments can help them protect their comrades
from harm in battle. They are also extremely effective against
enemy spellcasters and creatures of extraplanar or unusual origins.