Specializing in spells of conjuration and summoning, the conjurer
has access to some of the most useful spells in the game. Conjurations
are some of the most physically demanding spells, and a wizard
must have a Constitution/Health score of at least 15 in order
to be a conjurer. Conjuration/summoning is opposed by divination
and invocation/evocation.
All the normal benefits and hindrances of specialist wizards apply
to conjurers. In addition, at 11th-level a conjurer gains the
ability to cast conjuration and summoning spells without any material
components.
At 14th-level, the conjurer gains the power to instantly dispel
creatures conjured by an opponent who has used monster summoning or an equivalent spell. The conjurer can dispel up to 10 HD worth
of creatures with this ability simply by pointing at the target
and concentrating one round. Only creatures with 5 HD or less
are affected, so a conjurer could dispel three 3 HD creatures,
two 5 HD creatures, or any combination that does not exceed 10
HD. The conjurer may use this ability up to three times per day.
The conjurers spells can be very potent in combat, especially
if used to multiply the partys numbers through the summoning
of allies.