Advanced Dungeons and Dragons Second Edition: Wizard: Cantrips
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Cantrips

The cantrip spell from the Player’s Handbook is intended to describe a host of minor magical effects. In this system, a wizard may choose to memorize a cantrip as a 1st-level spell — just as it’s described in the PHB — or he can memorize individual applications of cantrip for a cost of one spell point each. These one-shot cantrips have the exact same effect as the 1st-level spell, but each application consumes 1 SP and has a duration of one full turn.
All cantrips are free magicks by definition; the wizard can perform any minor magical feat appropriate for the spell without selecting the precise incantation ahead of time. The only limit to the number of cantrips a wizard can cast is the number of spell points he has.
All normal considerations for cantrips as described in the PHB still apply — they are minor magic, useful in role-playing or grandstanding but generally useless in combat. Of course, clever and resourceful players can create plenty of mayhem, even with magic as weak as this.

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