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Selecting Spells
- A wizard uses his spell points to choose his arsenal of spells
when he takes the time to rest and study his spellbooks. Most
wizards pre-select their spells; if a wizard can memorize two
2nd-level spells, he picks two specific 2nd-level spells from
his spellbook (say, invisibility and wizard lock) and stores them in his mind. This is referred to as a fixed magick; once chosen, these spells cannot be changed until the wizard
casts them and then studies his spellbooks again.
- However, a wizard may designate some of his spell points for free magicks. Free magicks are spell points which the wizard does not does
not designate for a specific spell. By keeping the magick open,
the wizard can use it to cast any spell of the appropriate level
that he has in his spellbooks.
- For example, a 3rd-level specialist wizard might spend his spell
points to acquire one fixed 2nd-level magick within his specialization
(invisibility, for instance) and one free 2nd-level magick (see Table 3.4.3 : Spell Cost by Level (Wizard) for spell costs). With the free
magick, the wizard can cast any 2nd-level spell in his book when
he needs it. If the wizard found himself in a situation where
he needed to probe someones thoughts, he could use ESP; if he needed to aid a friend involved in a fight, he could use
strength; or, if he needed to distract some pursuers, he could use improved phantasmal force. As long as the spell is known to the wizard and recorded in
his spellbooks, its available through a free magick.
- Obviously, this is a huge advantage for a wizard. Instead of guessing
about which of his spells may be useful in a particular adventure,
the wizard can have all of his spells of that level accessible. However, free magicks
are less efficient than fixed magicks and cost more spell points
to fill. Once the free magick has been used to cast a spell, it
is wiped from the wizards memory, just like a fixed magick.
- Argyth, a 6th-level mage, has a total of 55 spell points with
which to purchase his spell selection. He expects heavy combat
against tough opponents in the coming adventure. For 10 points
apiece, he chooses three fixed 3rd-level spells fireball, lightning bolt, and haste. Since he doesnt know which of his 2nd-level spells may be most
useful, he spends 12 more points to acquire a single free 2nd-level
magick, which can be used to cast any of his 2nd-level spells.
He has 13 points left over and decides to memorize two magic missiles, one protection from evil, and one free magick cantrip. Argyth has spent his 55 points. He has one less 1st-level and
2nd-level spell than he would using the old style memorization, but he has an extra 3rd-level spell and the ability to call
upon any 2nd-level spell and cantrip he knows once each.
Tierwen is a 3rd-level invoker. She has 15 points available for
general selections, plus 10 more points for spells of the school
of invocation and evocation. She decides to select web and magic missile for her bonus spells, using up all 10 spell points. For her normal
allocation, she chooses jump, light, and stinking cloud, totalling 14 spell points. She has 1 point left over and has
purchased exactly what a 3rd-level invoker would receive using
the old style memorization three 1st-level spells and two 2nd-level spells.
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