Table 2.19: Vision, Hearing, Detection Abilities and Base Movement
Rate
Race
Infravision
Hear
Noise
Find
Secret
Door (d20)
Find
Concealed
Door (d20)
Base
Movement
Rate
Subrace
Human
Arrakian
no
3 (15%)
3
5
12
Balishe
no
3 (15%)
3
5
12
Eradan
no
3 (15%)
3
5
12
Fälgornian
no
3 (15%)
3
5
12
Juad
no
3 (15%)
3
5
12
Peradian
no
3 (15%)
3
5
12
Sul
no or 30'1
3 (15%)
3
5
9
DEMIHUMANS
Dwarf
Deep
90'
3 (15%)
3*
5
6
Duergar
120'
3 (15%)
3*
5
6
Hill
60'
3 (15%)
3*
5
6
Mountain
60'
3 (15%)
3*
5
6
Mul
60'2
3 (15%)
3
5
123
Elf
Drow
90'
4 (20%)
7
10
12/154
Elberethi
60'
4 (20%)
3
5
12
Oceanus
360'/120'5
6 (30%)6
7
10
12, Sw 12
Oldanquasti
60'
4 (20%)
7
10
12
Paladian
60'
4 (20%)
7
10
12
Variquesti
60'
4 (20%)
7
10
15
Half-elf
60'
3 (15%)
7
107
12
Gnome
Forest
60'
5 (25%)
5
8
6
Rock
60'
5 (25%)
5
8
6
Svirfneblin
120'
5 (25%)
5
8
6
Halfling
Furchin
30'8
4 (20%)
3
5
6
Hairfoot
30'8
4 (20%)
3
5
6
Stout
60'
4 (20%)
3
5
6
Tallfellow
30'8
4 (20%)
7
10
6
Wild
60'
4 (20%)
3
5
6
Uldra
120'
5 (25%)
3*
5
6
HUMANOIDS
Goblin
60'
3 (15%)
5
8
6
Half-ogre
60'
3 (15%)
3
5
12
Hobgoblin
60'
3 (15%)
3
5
9
Kobold
60'
5 (25%)
4
6
6
Lizard Man
60'
4 (20%)
3
5
6, Sw 12
Orc
60'
4 (20%)
4
6
12
Half-orc
60'
4 (20%)
3
5
12
Footnotes
*Dwarves and Uldras have a chance equal to their racial skill
to detect stonework pits and traps to find secret doors cut from
stone.
Tallfellow Halflings and all elves except Elberethi elves have
a 3 in 20 chance to detect a secret door by merely passing within
10 feet of one.
1Humans of the Sul nation have a 10% chance to have some dwarven
blood and therefore have 30' infravision.
2A player must decide at first level whether a Mul character will
be treated as human or demi-human; demi-human muls have 60' infravision
and human muls have no infravision.
3Muls have much greater endurance than other character races. While
a Mul moves normally at MV 12, he can keep that pace up much longer
than any other character race. See Table 2.4: Mul exertion for details.
4Male Drow move at MV 12. Female Drow move at MV 15.
5Oceanus Elves have 360' sonar/infravision underwater and 120'
infravision above water.
6Oceanus Elves only have a 25% chance to hear noise when not underwater.
7Half-elves have a 3 in 20 chance of noticing a concealed door
when merely passing within 10 feet of one.
8Halfling subraces other than Stout and Wild have a 25% chance
to have mixed lineage which gives them 30' infravision. Stout
and Wild Halflings have 60' infravision, all other halflings have
no infravision.