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Ornate replica of a Medieval Sword
Ornate replica of a Medieval Sword

Ornate replica of a Medieval Sword. 34 1/2'' long.



"Medieval Mystique II" by Liz Jardine
"Medieval Mystique II" by Liz Jardine

"Medieval Mystique II" by Liz Jardine - Framed Size: 32.00" X 26.00" - Frame Desc. : 1.5" Rich walnut with carved outer edge - Keywords: Objects, symbols, shields, columns, Vase/Urn, Landscape, Steps/Stairs, Landscape, Trees, Buildings, Traditional, Renaissance, Historical, Cityscape, art, prints, posters


  Wild Halflings
Wild Halflings live in tribal groups in secluded forest areas. They are territorial to extremes, most trespassers end up on their dinner table. However, once friendship of a Wild Halfling is gained, the Wild Halfling will be fanatically loyal to that friend, even sacrificing his own life for that of his friend. Because of the value of friendship in the Wild Halfling culture, they seldom make friends outside of their tribe.
Wild halfling
Wild halfling
Wild halflings tend to have long, dark colored hair, usually brown or black, though blonde- and red-haired halflings are not unknown. There skin is dark tan almost copper in color and they typically have more body hair than other halfling subraces, however, they are unable to grow facial hair. Eye color is most commonly green or hazel, but amber, blue and violet eyes are also found among this subrace. Their infravision extends to 60' range.
Wild Halflings dress in animal skins and adorn their hair with feathers and mud. They paint their faces with natural pigments before battle and prepare themselves by consuming large quantities of braydleberry wine, an extremely intoxicating beverage only produced by Wild Halfling tribes.
Only the Tallfellows are longer lived than the Wild Halflings. The average Wild Halfling lives to an age of 150 years and some tribal elders have been known to reach an age of 230 years. Young halflings are initiated into the tribe soon after they reach adolescence, usually on their 20th birthday, though practices vary from tribe to tribe.
Wild Halfling villages consist of tree house connected by rope bridges and swaying wooden walkways. The ground beneath the treetops is typically unmarred save for a communal fire pit and racks for drying fish, tanning hides and smoking meat. Most tribes tend to mark the borders of their territories with the bleached skulls of their enemies posted on slender posts in a wide circle around the lands they claim as their own. Those who cross beyond these warning posts are considered fair game for halfling hunters — whether sentient or not. Wild Halfling villages are often guarded by giant badgers and other beasts of the forest that the halflings have befriended — and by the tribe's warriors.
Separate male and female tribal councils see after the defense and provisioning of the village. A single chief, always male, leads the tribe. Males members of the tribe are usually responsible for defense and hunting and female members are usually responsible for gathering foodstuffs, raising the children and doing the domestic chores around the village. However, females dissatisfied with the traditional role of the female in halfling society have been known to leave the tribe to form Nog Circe, wise circles, of female warriors.
Wild Halflings are skilled hunters and work in groups to bring down large prey. They favor spears, slings and blowguns equipped with poison darts for hunting and receive a +1 bonus to hit with all these weapons. They are also known to use pits and snares to great affect in their hunting and in defense of their homes.
In a woodland setting a small band of wild halflings are formidable opponents. They use their ability to blend into natural surroundings to ambush their prey and then overwhelm it with superior numbers.
Wild Halflings are even more adept at stealthy movement than their more civilized cousins and when alone or acting with other Wild Halflings in natural surroundings their opponents' surprise rolls are penalized by -5 or -3 if the halflings must pass through a door or screen. If the Wild Halflings are not operating in natural surroundings (a town or castle, for example) the penalty is reduced to -2 or -1 if they must pass through a door or other portal.
Wild Halflings have a natural ability with animals and prove to be expert animal trainers. They are also quite skilled at tanning and working the hides they obtain from animals. They are superior fishermen and often quite skilled at canoeing. Rope Use and Fire-building are also skills which are indispensable to a Wild Halfling and these are taught to all young members of the tribe beginning at an early age (both are received as bonus nonweapon skills). These halflings are also taught from childhood how to identify the various beneficial herbs of the forest, though only the tribal shaman are experts in this field.
Wild Halflings are by nature superstitious and somewhat fearful of magic. Most carry a medicine bag bearing various charms, talismans and other objects believed to ward off evil magic. An indirect benefit of this practice is that all Wild Halflings receive Psychic Defense as a bonus nonweapon skill.
Woodland life and a close affinity with nature has given Wild Halflings the ability to communicate with woodland animals (at the cost of a language slot). They speak their own language which is not understandable by other halflings. They may also learn to speak the languages of orcs, goblins, and elves. Wild halfling characters may not speak the Trade Tongue or Common Halfling when created, however, both languages can be learned later in the character's career.
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