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- Fishing (Mental 1, Wisdom/Intuition -1) The character is skilled in
the art of fishing, be it with hook and line, net or spear. Each
hour the character spends fishing, roll a skill check. If the
roll is failed, no fish are caught that hour. Otherwise, a hook
and line or a spear will land fish equal to one-fifth (20 percent
or .2) the difference between the die roll and the characters
skill check. A net will catch three times this amount. An adult
can live on two typical game fish (such as trout, bass or bullhead)
per day.
- Modify the number of fish caught by factoring in the quality of
the fishing spot. Consult Table 5.3.08 and multiply the base number
(one-fifth the die roll minus the character's skill score) by
the indicated modifier. These guidelines help determine the quality
of the spot:
- Poor: Swamp, bog, shallow creek.
- Average: Slow-running stream or river; moderately deep pond or
lake; shore of body of water (as opposed to the center); sunny
area in warm weather, shaded area in cool weather.
- Good: Rapid-running stream or river; deep pond or lake; center
of body of water (as opposed to the shore); shaded area in warm
weather, open sunny area in cool weather.
Table 5.3.08: Quality Of Fishing Spots
Quality
|
Multiplier
|
Poor
|
.5 (round down)
|
Average
|
1
|
Good
|
2
|
- Example: Grog has a skill score of 65 in Fishing. He's fishing in a poor
quality spot. Grog's player rolls a 40 for his skill check. With
this roll in an average spot, Grog would ordinarily catch five
fish (13-8). Multiply the base number by the poor multiplier from
Table 5.3.8 (.5). Grog catches two fish (5 x .5, rounded down).
Of course, no fish can be caught where no fish are found.
- Barbarians: Instead of fishing with hooks and nets, some barbarians use
spears or their hands. Many barbarians also know how to fish with
hooks, nets, traps, and other equipment.
- Gem Cutting (Mental 1, Physical 1, Intelligence/Knowledge, Dexterity/Aim
-2) A character with this skill can finish the rough gems that
are discovered through mining at a rate of 1d10 stones per day.
A gem cutter derives no benefit from the assistance of unskilled
characters. A gem cutter must work with a good light source and
must have an assortment of chisels, small hammers, and specially
hardened blades.
- Uncut gems, while still of value, are not nearly as valuable as
the finished product. If the cutting is successful (as determined
by a skill check), the gem cutter increases the value of a given
stone to the range appropriate for its type. If a critical success
(01-05) is rolled, the work is exceptionally brilliant and the
value of the gem automatically falls into the range for the next
most valuable gem (the DM has the relevant tables).
- Any character who fails a Gem Cutting roll cuts the gem, but does
so poorly and reduces its value to the next lower category.
- For example, Durgin the dwarven gemcutter tries his hand at a
precious stone with a finished value of 500 gp, but he slips with
his chisel and reduces its value to that of a fancy gem (100 gp
value).
- A character who rolls a 96-00 when cutting a gem splits it in
half and ends up with two uncut gems with a combined value of
one class lower than that of the original gem.
- For example, Durgin starts with another gem. It has a value of
50 gp. He places his cutting clamp, over tightens the jaws and
splits the gem in half (he rolls 96-00). He now has two uncut
gems with a value of 5 gp each.
- The gem cutter may attempt to increase a gems value to the next
highest value range without rolling a critical success by making
a second successful skill check and consulting the Table 5.3.09
below.
- The chance to increase the value is based on the characters Gem
Cutting skill level. No gem may normally be increased beyond the
next most valuable gem range, however, a gem cutter may attempt
to increase the value of a gem that was cut with a critical success
to a value range two places higher than the original gem.
- For example, Durgin attempts to cut an uncut gem which if cut
would be worth 100 gp. He successfully cuts the gem, rolling a
critical success in the process, thus increasing the value of
the gem to 500 gp. He may then attempt to increase the value of
the gem as he would any other gem by rolling on Table 5.3.9 below.
If successful, the finished gem would be worth 1,000 gp.
Table 5.3.09: Increasing Gem Value
Gemstones value:
|
Skill level
|
one class decrease
|
no change
|
one class increase
|
01-30 (shaky)
|
01-08
|
09-83
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84-00
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31-60 (fair)
|
01-16
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17-92
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93-00
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61-90 (good)
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01-25
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26-92
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93-00
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91-100 (superb)
|
01-30
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26-95
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96-00
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101+ (master)
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01-40
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41-95
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96-00
|
- Racial modifiers: Dwarves, gnomes and uldra are exceptional gem cutters. Characters
of these races may take gem cutting as a one point physical or
mental skill and receive bonuses to their Gem Cutting ability
as detailed on Table 5.3.10. below.
Table 5.3.10: Gem Cutting bonuses for Dwarves, Gnomes and Uldra
Race
|
Skill bonus
|
#gems cut /day
|
% increase value
|
NPC cost multiplier
|
Dwarf (all)
|
+20%
|
2d8
|
+5%
|
2x
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Gnome
|
+30%
|
2d10
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+10%
|
2x
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Uldra
|
+10%
|
2d6
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+0
|
2x
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- Glassblowing (Physical 1, Dexterity/Balance) A character skilled at this
trade can manufacture all kinds of glass containers, jars, or
bottles. Creating symmetrical or precise pieces requires a skill
check, but if a character is making items for usefulness instead
of for decoration or laboratory use, he can produce about ten
small containers, five medium containers or two large ones in
a day's work. Precise or decorative items are produced at half
the normal rate. The character must have access to a specialized
glazier's workshop and furnace in order to make use of this skill.
- Grooming (Physical 2, Dexterity) Grooming is the ability to make another
look his or her best with clean skin, well-trimmed hair, and
virtually unmarred complexion. This skill is usually the province
of barbers (c.f. Al-Qadim).
- Grooming takes about an hour, and after that the patron gains
a +2 bonus to encounter reactions when dealing with individuals
of his or her own race. The same bonus applies when the patron
interacts with geniekind (genies always appreciate a well-groomed
supplicant). The effect lasts for two days after the grooming.
(Only one reaction roll is required for a given individual encountered
during that time, however.)
- When combined with the Disguise skill, Grooming enables characters to disguise others just as
well as they can disguise themselves. All modifications for disguise
still apply, under the Disguise skill.
- Grooming, Animal (Physical 1, Dexterity) This character is adept in grooming
a specific species of animal that must be chosen when the skill
is taken. This can be used to increase the price of an animal
for sale or simply to make the specific animal look and feel its
best.
- For instance, after a hard ride Gallaina might choose to spend
an hour in the stable giving her horse a thorough rub-down and
hoof cleaning. And, Blent always gets the best price for his champion
wardogs because he spends extra time cleaning and trimming their
coats.
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