Dungeons and Dragons character creation, AD&D 2nd edition character creation, Skills: nonweapon and weapon proficiency
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Skills

Character Creation main

Character creation intro

Skill system rules

Skill index

Credits

 

Skill List

craft skillsmental skillsphysical skillsmental-physical skills
fighting stylesweapon & armor skills

Craft skills

Adobe
Agriculture
Agriculture, Floating
Animal Rending
Armorer
Beekeeping
Blacksmithing
Boatwright
Bookbinding
Bowyer/Fletcher
Brewing
Butchery
Candler
Carpentry
Cartwright
Cheesemaking
Clockwork Creation
Clothesmaking,Crude
Cobbling
Cooking
Craft Instrument
Dyer
Fishing
Gem Cutting
Glassblowing
Grooming
Grooming, Animal
Hunting
Jewelry Making
Leatherworking
Locksmithing
Massage
Metalworking
Miller
 
Mining
Obsidian Working
Papermaking
Pottery
Rope/Net Making
Scribe
Seamstress/Tailor
Shipwright
Silkmaking
Smelting
Stonemasonry
Tattooing
Waterproofing
Weapon Sharpening
Weaponsmithing
Weaving
Winemaking
TOP

Mental skills

Acting
Administration
Alchemy
Alms
Ambush
Anatomy
Animal Handling
Animal Lore
Animal Training
Falconry
Hound Training
Appraisiing
Archaeology
Arena Acting
Arithmology
Assimilation
Astral Combat
Astral Navigation
Astral Running
Astral Tracking
Begging
Blood Oath
Bluffing
Boating
Body Language
Bureaucracy
Camouflage
Cartography
Chanting
City Familiarity
Comedy
Commerce
Concentration
Connoisseur
Creature Lore
Fey Lore
Fiend Lore
Genie Lore
Necrology
Spirit Lore
Crowd Working
Crystal Focus
Danger Sense
Debate
Detect Signing
Diagnostics
Diplomacy
Direction Sense
Dirty Tricks
Disguise
Distance Sense
Dowsing
Dwarf Runes
Embolden
Enamor
Engineering
Etiquette
Fast-talking
Fire-building
Fire Control
Fortune Telling
Fungi Recognition
 
Gaming
Geography
Geography, Ancient
Geology
Haggling
Harness Subconscious
Healing
Heat Protection
Heraldry
Blazoning
Boasting
Differencing
Heraldic Law
Revelations
Herbal Magic
Herbalism
Hierarchy Contact
History, Ancient
History, Local
Hypnotism
Information Gathering
Intrigue
Investigation
Iron Will
Languages, Ancient
Languages, Modern
Law
Leadership
Linguisitcs
Magical Energy Conservation
Manipulation
Meditative Focus
Medium
Mental Resistance
Mind Over Matter
Navigation
Navigation, Phlogiston
Navigation, Underground
Navigation, Wildspace
Netherworld Knowledge
Numeracy
Omen Reading
Astrology
Dream Interpretation
Numerology
Omen Interpretation
Vision Quest
Oratory
Organic Preservation
Orienteering
Persuasion
Pest Control
Planetology
Poetry
Poison Lore
Power Manipulation
Presence
Project Thoughts
Psionic Detection
Psionic Lore
Psychic Defense
Psychology
Quick Study
Read Spellshadow
Readling Lips
Reading/Writing
Rejuvenation
Religion
Research
Sabotage
Sage Knowledge
Sail Manipulation
Screed Lore
Seduction
Sense Emotion
Servility
Shamanic Ritual
Sign Language
Signaling
Heraldic Signaling
Semaphore
Underground Signaling
Signature Spell
Singing
Sledding
Smuggling
Sorcerous Dueling
Spellcraft
Spelljamming
Spelunking
Spirit Lore
Statecraft
Stewardship
Storytelling
Survival
Underground Survival
Wildspace Survival
Tactics of Magic
Taunting
Thaumaturgy
Time Sense
Trail Marking
Trail Signs
Trance
Ventriloquism
Veterinary Healing
Visual Concealment
Voice Mimicry
Water Find
Weather Sense
TOP

Physical skills

Ambidexterity
Athletics
Charioteering
Charioteering-Chariot Jump
Charioteering-Yoke-Pole
Dancing
Deep Diving
Diving, Platform
Drinking
Eating
Endurance
Fasting
Fine Balance
 
Forgery
Freefall
Hold Breath
Slow Respiration
Ironskin
Juggling
Jumping
Jumping, Salmon Leap
Light Sleeping
Mountaineering
Movement Meditation
Prestidigitation
Quickness
 
Rope Use
Running
Seamanship
Set Snares
Skiing
Somatic Concealment
Speed
Speed Casting
Swimming
Tightrope Walking
Toughness
Tumbling
Water Walking
Whistling/Humming
TOP

Mental-physical skills

Alertness
Artistic Ability
Blindfighting
Chirurgery
Enemy Reading
Feign/Detect Sleep
Foraging
Giant Kite Flying
Hiding
Interrogation
Intimidation
Looting
Musical Instrument
Night Vision
Pilot Airship
Riding, Airborne
Riding, Land-based
Riding, Sea-based
Sound Analysis
Spacemanship
 
Style Analysis
Tactics
Tracking
Trailing
Weakness Identification
Weapon Improvisation
TOP

Fighting styles

Avalanche Style
Bladesong
Changing Seasons
Close-quarter Fighting
Local Fighting Styles
Missile- or Thrown-weapon
 
 
Natural Fighting
Oak Roots
One Shot, One Kill
One-handed Weapon
Prone Fighting
Small Staff
Striking Falcon
Two-handed weapon
Two-weapon
Underwater Combat
Urban Fighting
Weapon & Shield
Wilderness Fighting
Wild Fighting
Zero-Gravity Combat
TOP

Weapon & armor skills

Armor Optimization
Armor Use
Artillerist
Disarm
Display Weapon Prowess
Dueling
Fast Draw (Iaijutsu)
Feint
Fencing
Jousting
Parrying
Riposte
Shield Rim
Shield Use
Spear Catch
Steady Hand
Stroke of Precision
Stun
Throwing
Weapon Breaker
Weapon Length
Weapon Loader
Weapon Use
Nonproficiency
Familiarity
Proficiency
Weapon Groups
Expertise
Specialization
Weapon Mastery
High Mastery
Grand Mastery
TOP

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