border

Skills

Character Creation main

Character creation intro

Skill system rules

Skill index

Credits

 
Craft Skills: Massage to Miller
Massage (Physical 1, Dexterity/Aim) — The Massage skill allows a character to help partners maintain their form longer during combat. By applying this therapy, the masseuse ensures that the muscles of the subject remain loose and relaxed — essential for good combat. On a successful skill check, any character that receives a massage before a melee combat gains a two point bonus to their normal fatigue score during the next melee if it occurs within 12 hours of the massage. A warrior that receives this treatment receives a four point bonus to his normal fatigue score.
Massage can be practiced only on others; the skilled masseuse cannot massage himself.
Racial modifiers: Muls receive a +5% bonus to their skill score when using this skill.
Metalworking (Physical 1, Dexterity/Aim) — A Blacksmithing skill of 50% or higher is a prerequisite for this skill.
Characters with this skill can work artistically in silver, copper, gold, tin, brass and other soft metals. They produce the beautiful and useful metal items common to any bazaar — oil lamps, coffee pots, vases, trays, and the like.
A successful skill check results in a useful item of high quality. Failure may indicate that a craftsman has fashioned something ugly and unsuited for sale. More often (and for PCs), failure means that an item still looks pleasing, but is somehow flawed or fragile and fails when put to the test. (For example, the pot leaks, a handle breaks, and so forth.)
Characters with an Artistic Ability skill that relates to metalworking gain a +5% bonus to their Metalworking skill. While Metalworking does allow characters to fashion iron or steel with some deftness, it does not grant them the ability to make effective weapons or armor. Metalworkers may attempt to repair nonmagical armor that's made of metal, but a failed skill check results in the destruction of the armor. (Characters seeking armor repair should visit a metalworker only as a last resort; armorers are far better suited to the task.)
Racial modifiers: Gnomes receive a +25% bonus to this skill. Dwarves and uldra receive a +15% bonus.
Miller (Mental 1, Intelligence/Knowledge) — A character with this skill is able to operate and repair a grist mill powered by any natural source. A skill check is required to successfully repair a damaged mill.
previousnext
Links | Search Site | Guestbook | Webrings | Vote for this Site | Subscribe to Archives | Contact Webmaster | Home | Entry Page

Advanced Dungeons and Dragons (AD&D) 2nd Edition Site