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- Massage (Physical 1, Dexterity/Aim) The Massage skill allows a character
to help partners maintain their form longer during combat. By
applying this therapy, the masseuse ensures that the muscles of
the subject remain loose and relaxed essential for good combat.
On a successful skill check, any character that receives a massage
before a melee combat gains a two point bonus to their normal
fatigue score during the next melee if it occurs within 12 hours
of the massage. A warrior that receives this treatment receives
a four point bonus to his normal fatigue score.
- Massage can be practiced only on others; the skilled masseuse
cannot massage himself.
- Racial modifiers: Muls receive a +5% bonus to their skill score when using this
skill.
- Metalworking (Physical 1, Dexterity/Aim) A Blacksmithing skill of 50% or higher is a prerequisite for this skill.
- Characters with this skill can work artistically in silver, copper,
gold, tin, brass and other soft metals. They produce the beautiful
and useful metal items common to any bazaar oil lamps, coffee
pots, vases, trays, and the like.
- A successful skill check results in a useful item of high quality.
Failure may indicate that a craftsman has fashioned something
ugly and unsuited for sale. More often (and for PCs), failure
means that an item still looks pleasing, but is somehow flawed
or fragile and fails when put to the test. (For example, the pot
leaks, a handle breaks, and so forth.)
- Characters with an Artistic Ability skill that relates to metalworking gain a +5% bonus to their
Metalworking skill. While Metalworking does allow characters to
fashion iron or steel with some deftness, it does not grant them
the ability to make effective weapons or armor. Metalworkers may
attempt to repair nonmagical armor that's made of metal, but a
failed skill check results in the destruction of the armor. (Characters
seeking armor repair should visit a metalworker only as a last
resort; armorers are far better suited to the task.)
- Racial modifiers: Gnomes receive a +25% bonus to this skill. Dwarves and uldra
receive a +15% bonus.
- Miller (Mental 1, Intelligence/Knowledge) A character with this skill
is able to operate and repair a grist mill powered by any natural
source. A skill check is required to successfully repair a damaged
mill.
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