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Craft Skills: Obsidean Working to Rope/Net Making
Obsidian Working (Mental 1, Physical 1, Intelligence/Knowledge -1, Dexterity/Aim -2) — The character can create edges for knives, arrowheads, spear blades and other weapons from the volcanic glass of obsidian and perform repairs on obsidian-edged weapons that are damaged in use. The character also has some skill in sculpting crude artistic images from obsidian, but the Artistic Ability skill is required to create images of true value. The character is also skilled at identifying the areas where obsidian can be found.
Obsidian is faster and easier to work than iron, though it needs to be replaced more often. Typical work rates for obsidian crafts are listed on Table 5.3.26.

Table 5.3.26: Obsidian Working
Weapon
Work time
Arrowhead
1d4 per hour
Spearhead
1 day
Knife
2 days
Repair item
1d6 hours

 
Papermaking (Mental 1, Intelligence/Knowledge) — A character with this skill knows how to manufacture paper. This can be an invaluable skill for a wizard, since paper may be fairly rare or expensive in some regions of Fälgorna. Rag pulp, bark, linen, hemp and wood were all used to make paper in medieval times. The material is pounded or pressed flat and treated with various chemical compounds to bind and strengthen it. At the DM's option, the character may also be familiar with the manufacture of parchment and vellum. Parchment is finely-scraped animal skin, treated with lime and other chemicals; vellum is unusually supple and smooth parchment taken from very young animals.
A wizard who makes his own paper can reduce the costs of manufacturing a spell book by 50 percent, although this requires one to two weeks of time and a suitable work area. Normally, a traveling spell book costs 100 gp per page, and a standard spell book costs 50 gp per page. If the wizard also knows the Bookbinding nonweapon skill and binds the volume himself, the cost of the spell book is reduced by 75 percent.
Pottery (Physical 1, Dexterity/Balance -2) — A character with this skill can create any type of clay vessel or container commonly used in Fälgorna. The character requires a wheel and a kiln, as well as a supply of clay and glaze. The character can generally create two small- or medium-size items or one large-size item per day. The pieces of pottery must then be fired in the kiln for an additional day.
Raw materials for pottery work cost 3 cp for a small item, 5 cp for a medium-size item, and 1 sp for a large item.
Barbarians: Though barbarians usually don't have potter's wheels, kilns and glazes, they can still create a surprising variety of earthenware objects. They begin by removing stone, splinters and other debris from lumps of clay, then knead the clay with water until it softens. They roll the clay into coils, then shape it into bowls, pots and cups. They may press ornamental pebbles and bones into the sides of the object, or use sharp sticks to etch designs. The objects are then air-dried or placed near a fire to harden.
Shamans: This skill works as described. However, if the character uses the Pottery skill successfully to create a clay ritual mask, he receives a +5% bonus to his Shamanic Ritual skill check when using the mask.
Racial modifiers: Dwarves are penalized by -5% when attempting to use this skill.
Rope/Net Making (Physical 1, Dexterity/Aim) — This skill enables the character to create thread, yarn, string, twine, nets or rope from animal or plant materials. Given the proper materials and time, no skill check is required. If the character is attempting to create rope out of scavenged materials such as wild vines, then a secret check is made by the DM. Failure means that there is a weak point in the rope and it has a 50% chance of breaking during use. Proper testing can reveal this weakness, given time. A skill check is also required if the character is using an unusual material to create the net or rope (such as spider silk) or if the character is creating a rope or net intended for use in combat.
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