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- Obsidian Working (Mental 1, Physical 1, Intelligence/Knowledge -1, Dexterity/Aim
-2) The character can create edges for knives, arrowheads, spear
blades and other weapons from the volcanic glass of obsidian and
perform repairs on obsidian-edged weapons that are damaged in
use. The character also has some skill in sculpting crude artistic
images from obsidian, but the Artistic Ability skill is required
to create images of true value. The character is also skilled
at identifying the areas where obsidian can be found.
- Obsidian is faster and easier to work than iron, though it needs
to be replaced more often. Typical work rates for obsidian crafts
are listed on Table 5.3.26.
Table 5.3.26: Obsidian Working
Weapon
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Work time
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Arrowhead
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1d4 per hour
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Spearhead
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1 day
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Knife
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2 days
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Repair item
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1d6 hours
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- Papermaking (Mental 1, Intelligence/Knowledge) A character with this skill
knows how to manufacture paper. This can be an invaluable skill
for a wizard, since paper may be fairly rare or expensive in some
regions of Fälgorna. Rag pulp, bark, linen, hemp and wood were
all used to make paper in medieval times. The material is pounded
or pressed flat and treated with various chemical compounds to
bind and strengthen it. At the DM's option, the character may
also be familiar with the manufacture of parchment and vellum.
Parchment is finely-scraped animal skin, treated with lime and
other chemicals; vellum is unusually supple and smooth parchment
taken from very young animals.
- A wizard who makes his own paper can reduce the costs of manufacturing
a spell book by 50 percent, although this requires one to two
weeks of time and a suitable work area. Normally, a traveling
spell book costs 100 gp per page, and a standard spell book costs
50 gp per page. If the wizard also knows the Bookbinding nonweapon skill and binds the volume himself, the cost of the
spell book is reduced by 75 percent.
- Pottery (Physical 1, Dexterity/Balance -2) A character with this skill
can create any type of clay vessel or container commonly used
in Fälgorna. The character requires a wheel and a kiln, as well
as a supply of clay and glaze. The character can generally create
two small- or medium-size items or one large-size item per day.
The pieces of pottery must then be fired in the kiln for an additional
day.
- Raw materials for pottery work cost 3 cp for a small item, 5 cp
for a medium-size item, and 1 sp for a large item.
- Barbarians: Though barbarians usually don't have potter's wheels, kilns
and glazes, they can still create a surprising variety of earthenware
objects. They begin by removing stone, splinters and other debris
from lumps of clay, then knead the clay with water until it softens.
They roll the clay into coils, then shape it into bowls, pots
and cups. They may press ornamental pebbles and bones into the
sides of the object, or use sharp sticks to etch designs. The
objects are then air-dried or placed near a fire to harden.
- Shamans: This skill works as described. However, if the character uses
the Pottery skill successfully to create a clay ritual mask, he
receives a +5% bonus to his Shamanic Ritual skill check when using the mask.
- Racial modifiers: Dwarves are penalized by -5% when attempting to use this skill.
- Rope/Net Making (Physical 1, Dexterity/Aim) This skill enables the character
to create thread, yarn, string, twine, nets or rope from animal
or plant materials. Given the proper materials and time, no skill
check is required. If the character is attempting to create rope
out of scavenged materials such as wild vines, then a secret check
is made by the DM. Failure means that there is a weak point in
the rope and it has a 50% chance of breaking during use. Proper
testing can reveal this weakness, given time. A skill check is
also required if the character is using an unusual material to
create the net or rope (such as spider silk) or if the character
is creating a rope or net intended for use in combat.
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