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Skills

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Skill system rules

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Mental Skills: Gaming to Geology
Gaming (Mental 1, Charisma/Appearance) — The character knows most common games of chance and skill, including cards, dice, bones, draughts and chess. When playing a game, the character may either play out the actual game (which may take too much time for some) or make a skill check, with success indicating victory. If two proficient characters play each other, the one with the highest successful skill check wins. A character with Gaming skill can also attempt to cheat, thus gaining a +5% bonus to his skill check. If the skill check for the game is 86-00%, however, the character has been caught cheating (even if he won the game).
Geography (Mental 1, Intelligence/Knowledge -2) — Characters with this skill are familiar with the present-day locations and sizes of settlements and cities in their native region. A character with this skill knows basic information about the various kingdoms and other political states of the realms. He possesses basic information about their forms of government, rulers, cultures, and resources. On a successful skill check, the character has knowledge of specific or detailed information about a kingdom or region.
The knowledge of a character with a skill score of at least 75% extends to the entire continent of Fälgorna.
Geography, Ancient (Mental 1, Intelligence/Knowledge -2) — Characters with this skill are familiar with the location and size of settlements and cities in their native region at some point in the past. A successful skill check allows characters to determine where a city’s limits were during the period they are familiar with, recognize a ruined keep as an ancient ducal seat and whatever other information the DM deems may have been recorded in ancient documents. The knowledge of a character with a skill score of at least 75% extends to an entire nation or domain in the campaign setting.
This skill gives a +5% modifier to the character’s Spirit Lore skills in relation to checks in the region they are familiar with.
Geology (Mental 2, Intelligence/Knowledge -1) — A character with this skill is able to identify different types of rocks and minerals, including precious metals and gems. Though he cannot accurately appraise the value of such items, he can differentiate between ornamental, semiprecious and precious stones, and he can make an educated guess at the purity of any vein of precious metal. He is also familiar with underground formations and functions of the natural world related to this science, such as earthquakes, volcanic activity and the processes involved in the creation of the various rocks and minerals.
A character with the Geology skill adds a +10% bonus to all Mining skill checks.
Racial modifiers: There are few dwarves who are not familiar with the basics of geology, and it is also a favorite with gnomes, especially Deep Gnomes. Dwarves, Gnomes, Stout Halflings and Uldra may take Geology as a Mental 1 skill. Dwarves and Rock Gnomes receive a +15% bonus to their skill score. Deep Gnomes receive a +20% bonus. Stout Halflings, Forest Gnomes and Uldra gain only a +10% bonus when using this skill.

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