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- Gaming (Mental 1, Charisma/Appearance) The character knows most common
games of chance and skill, including cards, dice, bones, draughts
and chess. When playing a game, the character may either play
out the actual game (which may take too much time for some) or
make a skill check, with success indicating victory. If two proficient
characters play each other, the one with the highest successful
skill check wins. A character with Gaming skill can also attempt
to cheat, thus gaining a +5% bonus to his skill check. If the
skill check for the game is 86-00%, however, the character has
been caught cheating (even if he won the game).
- Geography (Mental 1, Intelligence/Knowledge -2) Characters with this
skill are familiar with the present-day locations and sizes of
settlements and cities in their native region. A character with
this skill knows basic information about the various kingdoms
and other political states of the realms. He possesses basic information
about their forms of government, rulers, cultures, and resources.
On a successful skill check, the character has knowledge of specific
or detailed information about a kingdom or region.
- The knowledge of a character with a skill score of at least 75%
extends to the entire continent of Fälgorna.
- Geography, Ancient (Mental 1, Intelligence/Knowledge -2) Characters with this
skill are familiar with the location and size of settlements and
cities in their native region at some point in the past. A successful
skill check allows characters to determine where a citys limits
were during the period they are familiar with, recognize a ruined
keep as an ancient ducal seat and whatever other information the
DM deems may have been recorded in ancient documents. The knowledge
of a character with a skill score of at least 75% extends to an
entire nation or domain in the campaign setting.
- This skill gives a +5% modifier to the characters Spirit Lore skills in relation to checks in the region they are familiar
with.
- Geology (Mental 2, Intelligence/Knowledge -1) A character with this
skill is able to identify different types of rocks and minerals,
including precious metals and gems. Though he cannot accurately
appraise the value of such items, he can differentiate between
ornamental, semiprecious and precious stones, and he can make
an educated guess at the purity of any vein of precious metal.
He is also familiar with underground formations and functions
of the natural world related to this science, such as earthquakes,
volcanic activity and the processes involved in the creation of
the various rocks and minerals.
- A character with the Geology skill adds a +10% bonus to all Mining skill checks.
- Racial modifiers: There are few dwarves who are not familiar with the basics of
geology, and it is also a favorite with gnomes, especially Deep
Gnomes. Dwarves, Gnomes, Stout Halflings and Uldra may take Geology
as a Mental 1 skill. Dwarves and Rock Gnomes receive a +15% bonus
to their skill score. Deep Gnomes receive a +20% bonus. Stout
Halflings, Forest Gnomes and Uldra gain only a +10% bonus when
using this skill.
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