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Fighting Style: Oak Roots Style to Striking Falcon Style
Oak Roots Style (Physical 50) — This fighting style is taught only at Juross’s School in the Kingdom of Tartony. A former student of Sheavan Kelos, he has gone on to set up his own warriors’ school. Juross’s “Oak Roots” style allows a spear user to add +1 to damage when he is on firm ground. Thus, the benefit does not apply to a character fighting while hanging from the edge of a cliff, on horseback, standing in ankle-deep mud or wading in water.
One Shot, One Kill Style (Physical 50) — Ymaris “Blue-Eyes,” a Paladian elf warrior of great renown, teaches this fighting style at The Highfolk Archery School, located outside the Paladian capital of Lydia. Only characters that attend the school may learn the style.
Students who master Ymaris’s archery style may make a called shot for double damage when using a missile weapon to attack any target within short range. The multiplier applies only to weapon damage, not modifiers for Strength or magic. As with other called shots, the attack suffers a one phase melee penalty (for example, an average attack becomes a slow attack) and -4 to hit penalty. The character may perform this action instead of a normal attack at any time the conditions are right (that is, when the target is within short range).
One-handed Weapon Style (Physical 50) — Using One-handed Weapon Style, the character wields a one-handed weapon and leaves his off-hand empty. There are some disadvantages to this style — the character is shorting himself the protection of a shield or the extra attack capability of a secondary weapon. However, One-handed Weapon Style does leave the character with a free hand for using magical items, grabbing or punching an opponent.
If the single-weapon using character makes an off-hand attack, such as a punch or grab, he’s considered to be fighting with two weapons. His primary weapon suffers a -2 penalty to attack rolls and his secondary attacks suffer a -4 penalty to hit. These penalties are offset by the character’s reaction adjustment for his Dexterity/Balance score. If the character is also familiar with the Two-handed Weapon Style and his weapon can be used either one- or two-handed, he can switch back and forth between the two styles at the beginning of every round of combat.
All player characters, regardless of class, know the single-weapon fighting style.
Specialization: A character who specializes by spending an additional 50 physical skill points on this style gains a special AC bonus of +1 while fighting with a one-handed weapon and no shield or secondary weapon. By spending an additional 50 physical skill points (for a total of 100), the character can increase his AC bonus to +2, but that’s the maximum benefit for style specialization.
Prone Fighting (Physical 50) — This style has two main functions. First, a character skilled at Prone Fighting is empowered to fight as effectively when knocked to the ground as if he were on his feet. The only limitation is that no special maneuvers except Instant Stand may be used when fighting in this manner. Second, all rolls made by the character to escape a grappling attack gain a +1 bonus.
Small Staff Style (Physical 50) — This fighting style requires the use of a staff and can only be learned on the Isle of the Brothers or at Holan’s Academy in Salen.
When a student first begins using the staff, it seems to be a huge, clumsy weapon. As the student becomes more familiar with the weapon, it becomes easier to use, feeling steadily less bulky and clumsy. The style emphasizes getting inside an opponent’s defenses, where he cannot block the character's staff. Proficiency in the style gives +1 bonus to all attack rolls against armed opponents.
Striking Falcon Style (Physical 50) — This fighting style can only be learned by those who attend The Holy Training Hall of Erus and study under the tutelage of Sir Agravael. Sir Agravael, a Knight of Erus, calls his style the Striking Falcon Style and teaches it only to characters of sixth-level or higher who pass subtle alignment tests (his tests include the use of his ability as a paladin to detect evil intent). The application of Sir Agravael’s theory of “conservation of movement” and expertise gained through the rigorous speed drills he requires of students allows the character who masters this style to act one phase faster than normal in melee combat. This style may be combined effectively with the Speed skill.

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