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Skills

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Weapon & Armor Skills: Throwing to Weapon Loader
Throwing (Physical 1, Strength/Muscle)—Characters with this skill add 10 feet to each range category of thrown weapons and increase the damage or the to hit roll by +1 each time they throw a weapon. The player can elect to improve either the damage or attack roll, but the choice must be announced before the attack is made.
For every 10 skill points allocated to this skill beyond 50, the character adds another five feet to thrown weapon ranges. For every 40 skill points allocated beyond 50, another +1 bonus to hit or damage is gained—this can be used as a +2 on one or the other or split as a +1 to hit and +1 to damage.
Note, a character with a skill score of 50% or higher doesn’t have to make a skill check to gain the bonuses associated with this skill.
Weapon Breaker (Physical 2, Strength/Muscle -2)—This jarring stroke with a melee weapon will break a defender’s weapon on a successful disarming hit (-4 to hit) and a successful skill check, unless it saves vs. crushing blow. Additionally, the defender mus save vs. paralyzation or be disarmed. The weapon breaker may operate against shields or armor as well, destroying a shield or piece of armor that fails an item saving throw vs. crushing blow. Armor damaged by this form of attack loses one point of protection value (-1 to AC) until it is completely destroyed. Armor is destroyed when it no longer provides any protection to its wearer.
Weapon Length (Physical 50)—A character using this maneuver, and employing a thrusting weapon (e.g., spear) at least on size category his foe’s weapon, may strike the first blow when closing with a foe regardless of the initiative roll or combat phase. If the blow is successful, the opponent is also forced to remain just beyond the thrusting weapon’s reach, unable to close with the character without suffering damage. A foe held at bay who wishes to close may either attempt to disarm the character (by breaking the weapon or knocking it from his grip) or close dispite the danger and suffer normal weapon damage.
Failure to deal a successful blow by the character defending with Weapon’s Length allows the opponent within the character’s guard, and the opponent hits with a +2 bonus on the round he breaks through. The maneuver cannot be reestablished after failure as long as the opponent continues to attack. Weapon’s Length can only be used effectivily against one attacker at a time.
Weapon Loader (Physical 1, Strength/Muscle)—This skill allows a character to load and arm the large weapon of his choice better and more quickly. Large weapons include ship-mounted and siege weapons such as the balista, catapult, jettison, bombard and others.
The weapon crew to which this character is assigned can reload one round faster if the character makes a successful skill check. This means if a character has the skill in heavy ballista, the reloading time for the crew is decreased from 1/4 to 1/3. The Weapon Loader skills of several different characters cannot be applied to the same weapon. Characters with this skill are valuable crew members and castle guardians and often receive double pay because of their skill.

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