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Quirks and mannerisms
- Every character has some unique quality that makes him different
from every other fighter, wizard, priest or rogue you meet. It
might be that candied apples are his favorite food, or that he
hates cats or sneezes when every he smells wine, perhaps he walks
with a limp or talks with a lisp. Quirks are the qualities that
make Bruno the Barbarian, Bruno the Barbarian and Hildon the Dwarf
a dwarf to remember. These unique qualities, quirks and mannerisms
help the player roleplay his character with more flair.
- In Fälgorna every character has 1d6 quirks and mannerisms. These
quirks and mannerisms should be chosen by the player for his character.
However, the character must always have at least one quirk or
mannerism, though he may have more than six if he wishes.
- Quirks and mannerisms are like minor idiosyncrasies. In no case,
however, will they ever effect an ability score, saving throw
or combat role. A player who roleplays his character's quirks
and mannerisms will be awarded extra experience points for good
roleplaying.
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Favorite quotes
- Like quirks and mannerisms, every character has his favorite words
and phrases. Favorite quotes can be as simple as Darn or as
inventive as By the eyes of the drooling dragons of Taldos,
but should always be appropriate to the character's race, social
background and alignment. Most character's have more than one
favorite quote or word, but he need not have any.
- Extra experience points for role playing will be awarded for appropriate
use of a favorite quote (i.e., the usage seems natural).
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