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4.1 Social Standing
- Every character adventuring in the world of Fälgorna has a social standing. Social standing reflects the character's position in society.
- The social standing roll is divided into four categories: Social Class, a description of the general station in society that the character was born to; Social Rank, a description of the charcters family wealth and standing in his social class; Sibling Rank, the character's birth rank in his family (this category also includes the number of siblings the character has); and Sibling Standing, a description of the characters relationship with his family.
- Only one roll should be made on each table. In the case of Social Class and Social Rank, the class and rank are those of his more affluent parent.
Social Class
- Slave The character was born into slavery. He has either escaped our been set free.
- Commoner The character was born to an unlanded peasant family. The most likely occupation of his family was that of a farming, fishing or some other form of unskilled labor.
- Merchant The character was born into a family of skilled craftsmen or merchants. Depending on the social rank, he may be a freeman, guildsman, independent trader or a lesser member of a merchant house.
- Gentry Gentlemen are members of the lesser nobility, some low-ranking leaders of temples, scholars, professionals, unlanded military officers, high-ranking members of guilds and merchant houses.
- Noble Nobles are members of the ruling class. A Noble usually owns land and has some authority over the people that live on his land. Noble characters should consult the Nobility Subtable to determine their fathers position among the nobility. If it should be determined that the character's father (or mother) was royalty then the Royalty Subtable must be consulted to determine the charcter's position in the line to the throne. Note, a noble child does not have the same title as his father (or mother), but may at the DM's discretion receive a lesser noble title.
- Members of the nobility enjoy rights and priviledges not accorded to the lower classes. Included among these benefits may be special immunity to certain laws, free training, a +4 reaction bonus among people of his own land (+2 bonus elsewhere), and access to loans of items and gold. Regardless of a noble's social rank, he begins play with a mount, weapon and armor (at a minimum) in addition to his initial gold.
- In addition, to the obvious benefit of being a member of the nobility, a character who is a noble receives a special "package" of bonus and recommended nonweapon skills and 50 bonus physical skill points which must be used to purchase a weapon skill. This bonus skills reflect the extra education and training a noble typically receies while growing up in and around the courts and castles of the priviledged class. These skills are received regardless of the character's race. However, the DM may decide to modify the list slightly to reflect special circumstances in the character's history.
- Bonus nonweapon skills include: Etiquette, Heraldry, Local Family History and Local History.
- In addition, the noble receives two of the following as bonus skills: Animal Training (usually dog, falcon or horse), Artistic Ability, Bureaucracy, Charioteering, Connoisseur, Dancing, Debate, Hunting, Land-based Riding, Law, Modern Languages, Musical Instrument, Oratory, Poetry, Reading/Writing, Religion, Seamstree/tailor (females only), Singing, Statecraft or Stewardship.
- Any skill not selected as a bonus skill is considered a recommended skill.
- The additional benefits of noble standing require the noble character to earn an additional five percent in experience points to advance a level. (Note, the experience penalty for Drow nobles is included in the race description.)
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Social Rank
- Social Rank describes the position of the characters family among other families of the same class. Social rank also determines the characters starting wealth and the amount of any inheritance the character will receive if both his parents should die.
Sibling Rank
- Sibling standing describes the characters birth rank. A human character will have 1d6-1 + his sibling rank additional living brothers and sisters. If the character is a bastard he will have 2d8-2 additional living brothers and sisters. There is a 20% chance per sibling that the sibling will be illegitimate.
- Characters who are first sons (not daughters) receive a bonus of 10 percent to their initial funds and receive an additional 10 percent in inheritance, plus their father's lands and title, if any. Bastards receive 10 percent less for their starting funds and will rarely receive an inheritance if they are of the gentry or noble Social Class (10% chance).
Sibling Standing
- Sibling standing describes the characters relationship with his family. It also describes the status of his parents (whether they are still living). Sibling standing can be very important in gauging a family members reaction to the character. In addition, if both of a character's parents are dead, he receives additional starting gold as listed under inheritance on the Table 4.1.2: Social Rank.
- Blacksheep are unwelcome at home and shunned by their family (though there may be some members of the family that welcome them). Under normal circumstances, a blacksheep suffers a -4 reaction penalty when dealing with family members or close friends of the familiy (at the DM's discretion). In addition, a blacksheep receives only 90 percent of the starting gold rolled for the character.
- A character has a sibling standing of average is just an ordinary family member, who has done very little to make the family proud and very little to cause the family shame. No bonus or penalty applies to this charcters starting money or reaction adjustment.
- A character who is a credit to his or her family is the favorite son or daughter. This character is always welcome at home and receives some item of significance (the DM decides this item) when he or she leaves home for the adventuring life. A character who is a credit receives a +4 reaction bonus when dealing with most family members. However, when interacting with a blacksheep, he receives a -4 penalty to reaction.
- Note, sibling standing is modified by the character's race as listed on Table 4.1.8.
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Table 4.1.1: Social Class |
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d00 |
Social Class |
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01-10 |
Slave |
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11-30 |
Commoner |
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31-80 |
Merchant |
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81-95 |
Gentleman |
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96-00 |
Noble |
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Table 4.1.2: Social Rank |
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Slave: |
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d00 |
Rank |
Initial |
Inherit |
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01-80 |
Runaway |
1d4 |
0 |
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81-00 |
Freed |
5d4 |
0 |
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Commoner: |
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d00 |
Rank |
Initial |
Inherit |
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01-25 |
Peasant |
6d4 |
0 |
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26-60 |
Average |
6d6 |
3d6 |
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61-85 |
Well-to-do |
6d6x2 |
6d6 |
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86-00 |
Wealthy |
6d6x4 |
6d6x4 |
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Merchant: |
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d00 |
Rank |
Initial |
Inherit |
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01-25 |
Freeman |
6d6x2 |
6d6x4 |
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26-40 |
Trader |
6d6x4 |
6d6x6 |
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41-55 |
Guildsman |
6d6x5 |
6d6x8 |
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56-70 |
Lesser House |
6d6x7 |
6d6x10 |
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71-90 |
Wealthy |
6d6x8 |
6d6x12 |
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91-00 |
Very Wealthy |
6d6x9 |
6d6x18 |
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Gentry: |
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d00 |
Rank |
Initial |
Inherit |
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01-20 |
Impoverished |
6d6x3 |
6d6x3 |
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21-60 |
Average |
6d6x5 |
6d6x8 |
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61-80 |
Well-to-do |
6d6x8 |
6d6x12 |
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81-90 |
Wealthy |
6d6x10 |
6d6x18 |
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91-00 |
Very Wealthy |
6d6x12 |
6d6x30 |
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Noble*: |
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d00 |
Rank |
Initial |
Inherit |
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01-20 |
Impoverished |
6d6x4 |
6d6x5 |
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21-40 |
Poor |
6d6x6 |
6d6x7 |
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41-80 |
Average |
6d6x10 |
6d6x15 |
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81-90 |
Well-to-do |
6d6x12 |
6d6x20 |
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91-96 |
Wealthy |
6d6x15 |
6d6x40 |
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97-00 |
Very Wealthy |
6d6x20 |
6d6x100 |
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*Roll father's title on Table 4.1.3. |
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Table: 4.1.3: Nobility Subtable/Fathers Title |
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d00 |
Title* |
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01-30 |
Knight |
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31-60 |
Baron/Viscount |
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61-80 |
Count/Earl |
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81-90 |
Marquis |
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91-96 |
Duke |
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97-00 |
Royalty (see Royalty Subtable) |
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*Titles vary by race and culture. |
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Table 4.1.4: Royalty Subtable |
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Royalty: |
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d00 |
Relationship |
Intital |
Inherit |
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01-40 |
Distant |
6d6x20 |
6d6x100 |
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41-60 |
3rd Cousin |
6d6x30 |
6d6x120 |
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61-85 |
2nd Cousin |
6d6x40 |
6d6x160 |
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86-99 |
1st Cousin |
6d6x100 |
6d6x350 |
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00 |
Immediate Family |
6d6x500 |
N/A |
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Table 4.1.5: Sibling Rank |
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Table 4.1.5a: Human, halfling, humanoid birth rank |
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d12 |
Birth Rank |
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1-2 |
1st son/daughter |
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3 |
2nd son/daughter |
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4 |
3rd son/daughter |
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5 |
4th son/daughter |
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6 |
5th son/daughter |
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7 |
6th son/daughter |
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8 |
7th son/daughter |
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9 |
8th son/daughter |
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10-11 |
bastard* |
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12 |
special (roll on Table 4.16) |
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Table 4.1.5b: Dwarf, mul, half-elf, gnome, uldra birth rank |
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d8 |
Birth Rank |
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1-2 |
1st son/daughter |
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3 |
2nd son/daughter |
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4 |
3rd son/daughter |
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5 |
4th son/daughter |
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6 |
5th son/daughter |
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7 |
bastard* |
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8 |
roll on Table 4.15a |
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Table 4.1.5c: Elf birth rank |
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d6 |
Birth Rank |
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1-2 |
1st son/daughter |
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3 |
2nd son/daughter |
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4 |
3rd son/daughter |
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5 |
4th son/daughter |
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6 |
roll on Table 4.15b |
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*Roll social class and rank again to determine second parents background. |
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Table 4.1.6: Special Sibling Rank |
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d00 |
Birth Rank |
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01-50 |
9th son/daughter |
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61-70 |
10th son/daughter |
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71-90 |
10+1d10-rank son/daughter |
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91-97 |
twin (roll again for birth rank) |
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98-99 |
tripelet (roll again for birth rank) |
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00 |
special |
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Table 4.1.7: Sibling Standing |
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d00 |
Standing |
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01-25 |
Blacksheep |
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26-75 |
Average |
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76-00 |
Credit to Family |
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Table 4.1.8: Racial Modifier to Sibling Standing |
Race |
Modifier |
Race |
Modifier |
Human |
0 |
Goblin |
-15% |
Dwarf |
+15% |
Half-ogre |
-15% |
Mul |
-10% |
Hobgoblin |
-5% |
Elf (other than Drow) |
+15% |
Kobold |
-15% |
Drow |
-20%* |
Lizard Man |
0 |
Gnome |
+10% |
Orc |
-10% |
Halfling |
+5% |
Half-orc |
-10% |
Uldra |
+10% |
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*This reflects the fact that most Drow PCs are outcasts. |
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Table 4.1.9: Parents Status |
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Table 4.1.9a: Parents for humans, halflings and humanoids |
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d6 |
Status |
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1-4 |
Both parents living |
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5 |
One parent deceased |
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6 |
Both parents deceased |
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Table 4.1.9b: Parents Status for dwarves, muls, Drow elves, half-elves, gnomes and uldra |
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d8 |
Status |
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1-6 |
Both parents living |
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7 |
One parent deceased |
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8 |
Both parents deceased |
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Table 4.1.9c: Parents Status for elves other than Drow |
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d12 |
Status |
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1-10 |
Both parents living |
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11 |
One parent deceased |
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12 |
Both parents deceased |
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