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AD&D Forgotten Realms CampaignIf you can't find what you're looking for, I suggest you check Amazon.com where you can search a variety of used book dealers simultaneously and eBay! where you can bid on used and new out-of-print items. If all you want is a copy of a book to read, but don't need the real thing, then check out the wide selection of books available for download in .pdf format at Wizards of the Coast. |
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Forgotten Realms Adventures/Modules |
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This module is designed for three to six characters of 1st to 3rd level. The adventure is set in Icewind Dale around the great lake known as Maer Dualdon. The player characters (PCs) become the unwitting accomplices to a wizard as he searches for the tower and diary of a long-dead necromancer. |
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Al-Qadim: Reunion (RPGA Adventure)
Reunion was a three-round RPGA scenario based in the Al-Qadim game universe and it has been repackaged for use in a home campaign. The scenario relies heavily on the players using the provided PCs rather than PCs of their own making. Like most RPGA events, Reunion emphasizes roleplaying, particularly with unusual PCs and situations.
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Castle Spulzeer is an adventure for four to six player characters of levels 8 to 12. Ideally, the party will contain at least one priest and one wizard; more would be helpful. This adventure is, of course, complete in itself. However, Castle Spulzeer has two possible endings. The first ending sends the heroes and the castle into the RAVENLOFT® setting, where the story continues in The Forgotten Terror. The choice of whether or not to pursue the plot into the Demiplane of Dread is, of course, up to the Dungeon Master (DM), but we encourage you to take advantage of this unique crossover opportunity. |
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Cloak and Dagger
The Forgotten Realms setting is one of the most well-known fantasy
environments in the world of adventure gaming. Fans love exploring
the mysterious sites that make the Realms such an intriguing place
to run D&D(r) campaigns. Cloak & Dagger details the City of Westgate,
allowing Forgotten Realms players to launch campaigns in and around
a vibrant, action-packed locale. This vital accessory also provides
general D&D fans with a complete, prepackaged city that they can
include in their own campaigns.
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The Fall of Myth Drannor Adventure This supplement is less an adventure for PCs than a breakdown of the 60-year-downfall of Myth Drannor, peppered with a wide array of adventure hooks for DMs. In this format, DMs have the freedom to create and expand on\events, places, and battles that interest them and their players. The sheer number of stories and incidents all crowded into the relatively short period herein render it impossible to offer more than basic hooks and ideas. |
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An adventure that will take high-level FORGOTTEN REALMS® characters far beyond their familiar home of Toril to the infinite layers of the Abyss. There they must rescue the imprisoned Faerûnian goddess of trade, Waukeen, from the clutches of the demon lord Graz'zt. Then, of course, they must escape from the Abyss, likely with various demonsor tanar'ri in hot pursuit. |
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Four From Cormyr Adventure
This module can be played either as four stand-alone adventures, or as part of an interlocking campaign. The unifying theme for the four adventures involves a series of four magic items of historical significance, which also create a single item of great power. |
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This DUNGEON CRAWL ® adventure for player characters of levels 9-12, provides a number of adventure starts to get the PCs into the action. No matter what style of play a gaming group enjoys or what campaign world a DM uses, these vignettes should work in getting the PCs to leap headlong into the abyss of evil that was once Hellgate Keep. This adventure acts as a stand-alone quest, though it also easily adapts to any FORGOTTEN REALMS ® campaign in the Savage Frontier or any other fantasy campaign world of the DM's choice. |
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How the Mighty Are Fallen Adventure This adventure allows player-characters the opportunity to participate in the final days of Netheril. Characters are given the opportunity to aid in the empire's destruction or seek to prevent what must come to pass. The Netheril: Empire of Magic boxed set is required to fully utilize the adventures within these pages. |
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Into the Dragon's Lair
The King lies dead after a terrible battle against an ancient
and powerful dragon. Now treasure seekers gather across the land
to find the lost hoard of the dead dragon. Whoever claims the
treasure earns the crown of Cormyr!
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This Dungeon Crawl adventure for characters of levels 10-14 sends the heroes back to the dungeons of Undermountain on a mission to rescue the legendary Halaster Blackcloak. The module may be played as part of a Forgotten Realms setting campaign or easily dropped into any campaign of the DM's choice. |
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The Wyrmskull Throne Adventure Lost for centuries, the Wyrmskull Throne has many legends and wild tales attached to it, but one thing remained certain: He who claimed the Wyrmskull Throne claimed the legacies and lost treasures of the lost dwarven kingdom of Shanatar. That alone made the obsidian seat worth seeking. Now, its location is rumored, but remains hidden, and many hands reach out of the shadows seeking to touch its power, its wealth, and its influence. This module is designed for mid-level adventurers (levels 4-7). |
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Advanced Dungeons and Dragons (AD&D) 2nd Edition Site |