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AD&D Greyhawk Campaign Setting

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Greyhawk: The Adventure Begins

Have you ever wished that you could have all of the essential information and darkest secrets of the Free City of Greyhawk in one volume, compiled at your fingertips? This giant, 128-page guide (for the DM's eyes only!) gives full details on the people, cultures, shops, sights, dungeons, and arcane magic of the most famous and majestic city in roleplaying. Also includes a gorgeous color poster map of the surrounding regions, a 16-page map booklet, and more! The ultimate reference for a classic Greyhawk campaign.


Player's Guide to Greyhawk

An indispensable guide to the heroes, horrors, and legends of Greyhawk, the Player's Guide to Greyhawk features new legends and deadly dungeons for your heroes to explore. Included are special classes, national backgrounds, and new kits unique to Greyhawk.


Return of the Eight
This adventure gives player characters the opportunity to save that most famous of AD&D cities and civilization in the Flanaess along with it. It is intended for four to eight characters of levels 6 to 12.
Return of the Eight includes a variety of enjoyable fantasy elements from the world of Greyhawk that are likely to appeal to players familiar with this milieu, including exploration of famous wizards' towers and lairs; potential encounters with such legendary beings as Tuerny the Merciless and Tenser the Archmage; and battles in a variety of exotic venues with many sorts of dangerous foes.


The Scarlet Brotherhood

The Scarlet Brotherhood delivers with 96 pages of great stuff! Maps of jungles you never knew existed, the monk and assassin classes are back, the Scarlet Brotherhood, Hepmonaland, and the Armedio Jungle are all detailed herein with enough information for an entire campaign of sweaty, mosquito-infested fun!


The Star Cairns

In 167 CY, a copy of the Tome of the Scarlet Sign, a treasure of the fallen Suloise Empire, was delivered to Murtaree, court wizard to the Malachite Throne of the Great Kingdom. It contained tales of ancient and terrible feuds and kindled in him the fires of
hatred. He gathered allies in Abbor-Alz and then one day they disappeared leaving only the star-shaped opens of his hideaway as testimony of their passing.


Crypt of Lyzandred the Mad (9580)

Most people in the Flanaess have heard of Lyzandred the Mad — a bogeyman, a never-seen threat, an undead wizard trapped in his own dungeon while he was still alive. To many, he represents the risks of becoming a lich: madness and eternal imprisonment in a cage of your own making. To others he is the embodiment of wizardlv evil: a man who uses magic and treasure to lure the weak-minded and greedy into a snare where he can use them as toys in some incomprehensible game. Lyzandred is more than all of those things. Undead, yes. Evil, possibly. Cunning, certainly. But the man who became the lich was a man with a noble purpose and an incredible mind, and he altered the course of history in the Flanaess.


The Doomgrinder (9581)

If you like combat that's what this module is all about. That, and saving the city of Greyhawk from destruction. The problem is the hostile force is actually a moving derro city that can crush everything in it's path. This module is great for the hack'n'slash crowd, but not a great choice for the puzzle-solving types.


Against the Giants: The Liberation of Geoff (11413)
This Silver Anniversary supermodule is essentially two linked adventures: the original G1-3: Against the Giants and the Liberation of Geoff.
Against the Giants is designed for high-level play, with a minimum of 9th level characters. And Liberation of Geof was included to allow for some low-level adventuring. Low-level parties can continually return to Geof to battle the oppressing forces. As these parties gain in experience and levels, and eventually begin to liberate town after town, they will very likely gain the attention of those behind the invasion of Geof. A good DM can easily integrate this scenario in to a campaign that eventually leads into the Against the Giants adventure.
This is a must have for anyone without the original publication, and well worth the price.


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