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- Goblins dwell in vast numbers in the Everdark of Fälgorna . They are generally ignored by surface dwellers as only a minor threat, because of their aversion to sunlight.
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Goblin fanatics
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- Goblins live in a strictly hierarchal tribal society. Each goblin knows his place in society and advancement is accomplished through strength, cunning and treachery. Most goblins have a strong cowardly streak and prefer ambush to direct attack. They make every effort to get along with other humanoid peoples, hoping to find allies in their war on human and demihuman kind whom they believe they are destined to rule.
- Goblin adventurers are usually in search of fame, power and wealth, which will aid them in their struggle to move through the ranks of tribal hierarchy. They are not treated well on the surface world.
Goblins have the following racial abilities and disadvantages:
- Goblins have 60' infravision.
- They receive 120 skill points which may be used to purchase racial detection skill in Detecting new or unusual construction underground and Detecting approximate direction underground.
- Goblins have a special resistance to disease and receive a saving throw bonus of +1 for every 3.5 points of Constitution. This resistance applies to magical diseases also. If a character is not normally entitled to a saving throw to avoid a disease the goblin is allowed a save of 20 minus 1 per three levels.
- Goblins also have a resistance to poison and receive a +1 modifier to their saving throw for every 3.5 points of Constitution. Goblin characters can eat almost anything, including carrion and spoiled foodstuffs, without experiencing any ill effects.
- Goblins are penalized by -1 to hit when fighting in sunlight or equivalent conditions.
- Goblins can inflict 1d6 points of damage in unarmed combat.
- Goblins subtract one from their initial hit point roll because of their small size.
- In addition to their guttural native tongue, goblins can spend
skill points to speak Orc, Kobold, Hobgoblin, Common Elf, Dwarf,
Gnome, Trade Tongue and Undercommon when created.
Table 2.11: Constitution saving throw bonuses
Constitution
Score
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Saving Throw Bonus
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4-6
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+1
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7-10
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+2
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11-13
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+3
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14-17
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+4
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18-20
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+5
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- Character classes available to goblins are: fighter, gladiator, beast rider kit, pirate/outlaw kit, priest, outlaw priest kit, assassin, bandit, thief, acrobat kit, adventurer kit, bounty hunter kit, burglar kit, cutpurse kit, scout kit, thug kit, psionicist.
- Goblins are penalized by -3 to Strength and receive a bonus of +1 to Dexterity and +2 to Constitution.
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