Dungeons and Dragons character creation, AD&D 2nd edition character creation: Human, demihuman and humanoid races
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Half-ogre spearman

Half-ogre

Raiding ogres have left their mark on many human villages. Charred fields, razed houses, slain militiamen and pillaged store houses are all familiar reminders of ogre raids. But sometimes the ogres leave a more vivid reminder of their raid, in the form of their illegitimate prodigy, spawned through rape. The half-ogre children that are born from these unholy unions are usually banished from the village, though some compassionate families treat them with kindness and raise them as human children.

Most men hate half-ogres, despite themselves, because of the violent memories that they call to mind and because of their unmistakable resemblance to their ogre fathers. They are often blamed for the death of their mothers, who usually die giving birth.

Most banished half-ogres die fairly quickly, because they are unable to take care of themselves in the wilderness. However a select few manage to locate their progenitor's lair by some unexplainable chance or are born in captivity – the spawn of an ogre's sex slave. Some sages say that this homing capability is instinctual. These half-ogres are then raised by their ogre fathers. Half-ogres growing up in this environment may learn the languages of ogre, orc, troll and trade tongue. Half-ogres raised in an ogre environment have a -4 penalty to their reaction adjustment when dealing with civilized races. Half-ogres raised in this uncivilized environment may become fighters, priests, and fighter/priests.

Half-ogres that grow up in human communities will be able to learn the trade tongue and the human language native to their area. These half-ogres have a wider range of classes available to them, because of their more liberal background. Civilized half-ogres may become a: fighter, gladiator, myrmidon kit, pirate/outlaw kit, priest, outlaw priest kit, assassin, bandit, thief, adventurer kit, bounty hunter kit, buccaneer kit, and thug kit.

All half-ogres, despite their upbringing have an affinity for speaking in rhymes, "Me will smash and dash you into creases and pieces." This 'quality' tends to make them even less tolerated by humans and demihumans. All half-ogres have an insatiable taste for meat of any kind, cooked or raw it doesn't matter. In general, they hate vegetables. They tend toward chaotic and evil alignments, though there are known cases of vegetarian Lawful Good half-ogres.

Half-ogres have infravision with a range of 60 feet. At first level half-ogres receive double the hit dice of their chosen class, thereafter standard hit dice are rolled. A half-ogre's THAC0 at first level is 19, thereafter the half-ogre's THAC0 is calculated as if he were one level higher.

Averaging 7'6" tall and 360 pounds, half-ogres have some difficulty in finding suitable clothing, adventuring gear and mounts. Items sized for a half-ogre cost two to three times the standard price. Half-ogres are considered large creatures and take appropriate weapon damage. On the positive side, half-ogres can use many two handed weapons, like the bastard sword, effectively in one hand.

Half-ogres have a dull purplish tint to their skin and are covered with many large bulging veins. Their hair varies in color form white to black, any color is possible. Some half-ogres have human like eyes while others have the white pupils of their fathers.

Half-ogres receive a bonus of +3 to Strength, +3 to Constitution, and +1 Ego. They are penalized by -3 Dexterity, -3 Intelligence, and -6 Charisma.

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