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- Five basic subraces of halflings exist on Fälgorna. Hairfeets, Tallfellows and Stouts are detailed on pg. 23 of the Player's Handbook and in greater detail, along with the Furchin subrace, in The Complete Book of Gnomes and Halflings. The racial abilities and personality types of these halflings are not modified in Fälgorna, but are summarized below for convenience. The barbaric, cannibalistic Wild Halflings are unique to Fälgorna and are also detailed below.
- All halfling subraces share the following racial abilities:
- Halfling characters have a high resistance to magical spells and
attacks. For every 3.5 points of Constitution, the character gains
a +1 bonus to saving throws vs. wands, staves, rods, spells, and
other magical effects.
- Halfling characters have a strong resistance to poisons of all
sorts. For every 3.5 points of Constitution, the character gains
a +1 bonus to saving throws vs. poison.
- Halflings have a natural talent with slings and thrown weapons.
Rock pitching is a favorite sport of many a halfling child. All
halflings gain a +1 bonus to their attack rolls when using thrown
weapons and slings.
- A halfling has the ability to cause an enemy's surprise roll to
be penalized by -4 if the halfling is moving alone, is 90 feet
away from the rest of his party, or is with other halflings, elves
or forest gnomes and all are in nonmetal armor. If the halfling
must open a door or screen to get to the enemy. The penalty is
reduced to -2. If a door or screen must be opened, the penalty
is reduced to -2.
Table 2.8: Halfling Constitution saving throw bonuses
Constitution Score
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Saving Throw Bonus
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4-6
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+1
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7-10
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+2
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11-13
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+3
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14-17
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+4
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18-19
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+5
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Table 2.9: Halfling ability score modifiers
Furchin |
Dexterity +1, Constitution +1, Strength -1, Wisdom -1 |
Hairfeet |
Dexterity +1, Strength -1 |
Tallfellow |
Dexterity +1, Wisdom +1, Strength -1, Constitution -1 |
Stout |
Dexterity +1, Constitution +1, Strength -1, Charisma -1 |
Wild |
Dexterity +1, Intelligence -1 |
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