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  Kobold
Kobold warrior

The primary philosophy of the humanoid race of kobolds is that there is strength numbers. A close second in importance is the philosophy that a frontal attack can always be done better from behind.

Kobolds are short and dog-like in appearance. They resent creatures that are taller than them (which includes most creatures) and have trouble mixing with the taller populace of the surface world. Kobold adventurers are usually only interested in stealing as much as they can from the tall people who treat them with disdain and amusement.

The kobold society is structured around a family unit. Several family units form a clan and several clans form a tribe. They can be found living throughout Fälgorna, usually in dense forest, mining country and underground.

Kobolds can speak orc, goblin, trade tongue, and gnome in addition to their own yapping language.

Kobolds have 60' infravision, but attack at a -1 penalty when fighting in sunlight. Kobold characters can do 1d4 points of damage in unarmed combat. At first level kobold characters divide their hit dice in half. Kobolds receive a +1 bonus to hit when throwing a javelin.

Mechanical traps are used extensively by kobolds. All kobolds have a base 25% chance to set a simple mechanical trap. They can find traps with a 50% chance of success and remove traps with a 25% chance of success. These racial skills are modified by high ability scores in the same way as thief skills.

Kobolds are good miners and as such receive 180 racial skill points which they may allocate among the following racial detection skills: Detect new or unusual underground constructions, Detect grade or slope and Detect unsafe walls, ceilings or floors.

Character classes available to kobolds include the following: fighter, gladiator, pirate/outlaw kit, priest, outlaw priest kit, assassin, bandit, thief, trader, blade kit, jester kit, jongleur kit, acrobat kit, adventurer kit, burglar kit, cutpurse kit, scout kit, smuggler kit, and psionicist.

Kobold characters receive a +3 bonus to Dexterity and a -4 penalty to Strength.

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