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Fighting Styles
There are almost as many different ways of fighting as there are fights. Every character and monster has his favorite weapon and preferred means of attack. Fighting styles are general ways in which a character can equip himself for a fight and execute his attacks during the battle.
Knowing how to use a particular fighting style is almost as important as being proficient with a weapon. Warriors automatically know the five basic fighting styles: Weapon and Shield Style, One-handed Weapon Style, Two-handed Weapon Style, Two-weapon Style, and Missile or Thrown-weapon Style. Other character types have limited knowledge of fighting styles. Refer to table 5.7.00 to determine which fighting styles characters of the various classes receive at no cost. If a character wishes to learn a style he doesn’t know, he can do so at the cost of 50 physical skill points (or more, as detailed in the style descriptions).
Rogues and priests are limited in the number of fighting styles they may learn. Characters of these classes my learn up to two additional fighting styles. Wizards and psionicists may not learn additional fighting styles.
A character who attempts to engage in combat using a fighting style in which he is not skilled receives a penalty to his attack roll. A wizard attempting to attack with a dagger in each hand (Two-weapon Style) or a rogue attempting to use a sword and shield (Weapon and Shield Style) are examples of attempting to use a fighting style in which the character is not skilled (at first-level).
A character who attempts to engage in such an activity, while using a weapon with which he is proficient, is penalized (in addition to standard penalties) as if he was not proficient with the weapon. A character who uses a weapon with which he is not proficient while attempting to use a fighting style in which he has not trained suffers double the normal nonproficiency penalty. For example, a wizard, who is not proficient in the use of a dagger, who attempts to use the Two-weapon Style to fight with a dagger in both hands, is penalized by -12 to hit in his primary hand and -14 to hit in his off hand (double the nonproficiency penalty of -5 in addition to the standard penalty for fighting with two weapons. In addition, in the case of the Weapon and Shield Style, a character who is not trained in the fighting style can only use the shield to deflect half the normal number of attacks (see Shield Use skill).

Table 5.7.00: Fighting styles by class
Class
Fighting styles known at first-level
One-handed weapon
Two-handed weapon
Weapon & shield
Two weapon
Missile or thrown weapon
Wizard
X
X
X
Priest
X
X
X
X
Psionicist
X
X
X
X
Rogue
X
X
X
X
Warrior
X
X
X
X
X

Fighting Style Specialization
In addition to simply knowing a style, warriors, priests and rogues can specialize in a method(s) of fighting by spending an additional 50 physical skill points (or more, as detailed in the style descriptions) on the style. The exact effects of style specialization vary from style to style. Note, warriors can specialize in a weapon, and then specialize in an appropriate style. In fact, warriors of all classes, crusaders and assassins can specialize in as many styles as they like, as long as they have the skill points available. Priests and rogues can only specialize in one style. Wizards and psionicists cannot specialize in a fighting style.
A character only gains the benefits of style specialization when using a weapon in which he is proficient.

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