Dungeons and Dragons character creation, AD&D 2nd edition character creation, ability score generation, AD&D Player's Option rules
borderborder

Ability scores

Character Creation main menu

Character creation introduction

Ability score generation

Subabilities

Racial ability scores

Racial minimums & maximums

 
Constitution
Constitution is divided into the sub abilities of Health, which is a measurement of a character's ability to resist diseases and other hardships, and Fitness, which indicates overall physical condition and the character's ability to endure punishment. Leon sets up his character's Constitution subabilities like this:
 

Strength 16 Intelligence 12
Stamina 15
Muscle 17
Dexterity 14 Wisdom 8
Aim 12
Balance 16
Constitution 12 Charisma 11
Health 12
Fitness 12
Ego 13

Health

A character with a high Health score would seldom get sick and be little affected by allergies and other ailments.
System Shock: This is the percentage chance (on a d00 that the character has to survive magical effects that age or alter his body such as — petrification (and reversing it), polymorphing, magical aging, etc. If the system shock result is equal to or less than the listed chance, the character survives the process of alteration.
Poison Saves: This modifier applies to saving throws made versus poisons.
Skills: Health serves as the relevant ability for skills such as Hold Breath, Deep Diving and Running.

Table 1.05: Health
Health Score
System Shock
Poison Save
Health Score
System Shock
Poison Save
3
35%
0
13
85%
0
4
40%
0
14
88%
0
5
45%
0
15
91%
0
6
50%
0
16
94%
0
7
55%
0
17
97%
0
8
60%
0
18
99%
0
9
65%
0
19-20
99%
+1
10
70%
0
21-22
99%
+2
11
75%
0
23-24
99%
+3
12
80%
0
25
100%
+4

Fitness

A character with a high Fitness score has great endurance and can suffer more damage than other characters while continuing to function.
Hit Point Adjustment: This modifier is applied to the hit dice roll every time a character advances to a new experience level. No roll yields less than one hit point, regardless of any modifier. This bonus ends when a character reaches 10th level (9th for warriors and priests). Hit points gained after this are given on the experience point table for each class.
Resurrection Chance: This is the percentage chance a dead character has of being successfully brought back to life with a resurrection or raise dead spell.
Regeneration: This is the number of hit points a character regains in a period of one or more turns (For example, 1/5 turns equals one point every five turns.)
Skills: Fitness serves as the relevant ability for skills such as Endurance, Fasting and Light Sleeping.

Table 1.06: Fitness
Fitness Score
Hit Point Adjustment
Resurrect. Chance
Regeneration
3
-2
40%
nil
4
-1
45%
nil
5
-1
50%
nil
6
-1
55%
nil
7
0
60%
nil
8
0
65%
nil
9
0
70%
nil
10
0
75%
nil
11
0
80%
nil
12
0
85%
nil
13
0
90%
nil
14
0
92%
nil
15
+1
94%
nil
16
+2
96%
nil
17
+2 (+3)
98%
nil
18
+2 (+4)
100%
nil
19
+2 (+5)
100%
nil
20
+2 (+5)1
100%
1/6 turns
21
+2 (+6)2
100%
1/5 turns
22
+2 (+6)2
100%
1/4 turns
23
+2 (+6)3
100%
1/3 turns
24
+2 (+7)3
100%
1/2 tunrs
25
+2 (+7)3
100%
1/1 turns
Parenthetical bonus applies only to warriors. All other classes receive maximum bonus of +2 per die.
1All 1s rolled for Hit Dice are automatically considered 2s.
2All 1s and 2s rolled for Hit Dice are automatically considered 3s.
3All 1s, 2s, and 3s rolled for Hit Dice are automatically considered 4s.

previousnext

Links | Search Site | Guestbook | Webrings | Vote for this Site | Subscribe to Archives | Contact Webmaster | Home | Entry Page

Advanced Dungeons and Dragons (AD&D) 2nd Edition Site