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- Once a prayer characters seven ability scores have been established,
its time to introduce the concept of subabilities. Each standard
ability score Strength, Intelligence, Wisdom, Dexterity, Constitution,
Charisma and Ego is divided into two subabilities. These are
more specific definitions of what makes up a character. For example,
a characters Strength score is divided into the subabilities
of Stamina, which reflects being able to physically exert oneself
over a period of time, and Muscle, which measures the raw power
needed to force open locked doors or overturn banquet tables.
- To determine a characters subabilities, simply double the score
of the parent ability (Strength, Wisdom, etc.) and divide that
total between the subabilities. The scores for the two subabilities
must be within four points of each other. Only whole numbers are
allowed, no subability score can be lower than 3, and no subability
score can be higher than the racial maximum for the parent ability.
- For example, Leon is determining the subabilities for his fighter.
The fighters seven ability scores are:
Strength 16 |
Intelligence 12 |
Dexterity 14 |
Wisdom 8 |
Constitution 12 |
Charisma 11 |
Ego 13 |
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- Leon doubles the fighters Strength score (16x2=32), and divides
the 32 points as follows: Stamina 15, Muscle 17 (15+17=32).
Leon records this on his characters record sheet
Strength 16 |
Intelligence 12 |
Stamina 15 |
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Muscle 17 |
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Dexterity 14 |
Wisdom 8 |
Constitution 12 |
Charisma 11 |
Ego 13 |
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- Subabilities are used as the relevant ability score for many nonweapon
skills in the Fälgorna. See chapter five for more information.
- Subability scores also are used in place of the seven standard ability scores when ability checks are called for. For example, if Leons fighter wanted to lift a large piece of fallen masonry that is trapping a fellow adventurer, the DM normally would call for one Strength check to see if the fighter is capable of lifting the heavy block of stone, and another Strength check to see if the fighter can hold the block aloft long enough for the other character to crawl free. Without subabilities, the fighter stands an equal chance of succeeding at both attempts.
- Using the same scenario with the subabilities system, the DM would call for a Muscle check (Muscle score of 17) to see if the fighter has the sheer power to lift the stone block off his friend. Assuming that roll is successful, next a Stamina check (Stamina 15) would be needed to hold the masonry in the air long enough for his friend to move out from under it.
- The 14 subabilities are listed in the following pages, along with their effects on characters. Click on the 'next' arrow below to turn the page.
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