Every character race in Fälgorna has minimum and maximum requirements
for their ability scores. The characters ability scores must
be within these ranges in order to belong to a specific race.
In most cases sex has no effect on these ranges.
Any character can be human, regardless of ability scores. The
human minimum ability score is 3 and maximum is 19 in all attributes.
Minium and maximum ability scores are detailed on Table 1.18.
Only magic can raise an ability score above the racial maximum.
Table 1.18: Racial Ability Minimums and Maximums
Race
Str
Dex
Con
Int
Wis
Cha
Ego
Obs
San
Dwarf
Hill
8/18
3/17
12/19
3/18
3/18
3/17
9/19
3/18
15/90
Mountain
8/18
3/17
11/19
3/18
3/18
3/16
9/20
3/18
15/90
Deep
8/18
3/16
13/20
3/18
3/18
3/15
9/20
3/17
15/90
Duergar
8/18
3/17
11/19
3/16
3/18
3/15
7/18
3/18
15/90
Mul
10/20
5/18
8/19
3/17
3/18
3/16
5/19
3/18
15/90
Elf
Drow
3/18
8/20
7/18
9/19
3/18
9/18
11/19
12/19
15/75
Elberethi
3/16
6/18
7/17
8/18
7/20
10/18
10/18
11/20
35/100
Oceanus
4/19
6/19
6/16
8/18
3/18
10/17
10/18
10/18
15/90
Oldanquasti
3/17
6/19
6/16
8/18
3/18
12/20
10/18
10/18
15/90
Paladian
5/19
6/19
7/18
8/18
3/18
11/19
11/19
10/18
25/100
Variquesti
3/17
6/19
7/17
10/20
3/17
10/18
9/17
11/19
15/85
Half-Elf
3/18
6/19
6/18
4/18
3/18
6/19
3/18
6/18
15/90
Gnome
Forest
3/17
9/19
8/18
3/17
7/19
3/18
5/18
8/19
35/95
Rock
6/18
6/18
8/18
7/19
3/17
3/18
5/18
8/19
15/85
Svirfneblin
6/18
6/19
6/18
3/17
4/19
1/16
5/18
9/19
20/95
Goblin
6/15
6/19
7/20
3/16
3/16
3/15
5/18
3/17
15/80
Halfling
Furchin
3/17
9/19
11/19
6/18
3/17
7/18
7/18
6/19
15/85
Hairfoot
3/17
8/19
10/18
6/18
3/18
7/18
6/18
6/19
15/90
Stout
5/17
8/19
10/19
6/18
3/18
5/18
7/18
6/19
15/90
Tallfellow
3/17
8/19
10/18
6/18
7/19
5/18
6/18
8/19
35/95
Wild
6/18*
9/19
10/18
5/17
3/18
5/18
6/18
6/19
15/90
Half-Ogre
14/21
3/15
14/20
3/14
3/18
3/12
10/19
3/16
15/90
Hobgoblin
9/19
3/17
13/19
3/17
3/18
3/17
8/18
3/18
15/90
Human
3/19
3/19
3/19
3/19
3/19
4/19
3/19
3/19
15/95
Kobold
3/14
10/21
5/18
3/16
3/16
3/15
5/18
3/17
15/80
Lizard Man
8/18
3/18
6/18
3/17
3/18
3/16
3/18
3/18
15/90
Orc
8/19
3/17
13/19
3/16
3/17
3/16
9/19
3/18
15/85
Half-Orc
6/19
3/16
13/19
3/18
3/17
3/16
3/18
3/16
15/85
Uldra
8/18
3/18
10/18
6/18
8/18
3/16
3/18
4/18
40/90
*Wild halfling fighters with a Strength of 18 never roll percentile
dice for exceptional Strength.
Half-ogres of all classes with a Strength of 18 roll percentile
dice for exceptional Strength.