Players of wizards in the world of Fälgorna are encouraged to
use the Spell Point System detailed below to determine the level
and number of spells they may cast each day. Unless otherwise
noted in a kit or specialist class description, the rules for
exceeding spell level limit, casting spells for greater effect
and reducing spell cost apply to all wizard characters of Fälgorna
who use the spell point system.
Optionally, wizards may use the "old style" spells per level system, also presented below. A player may change
his memorization method at any time.
A wizard character using the Spell Point System is assigned a
number of spell points based on his class and level. When the
character studies his spell books, he uses these spell points
to purchase the spells he wishes to memorize, with some reasonable
restrictions. Naturally, higher-level spells are more expensive
than lower-level spells, but high-level characters have more spell
points available. Under the spell point system, a 7th-level mage
may decide to memorize five 1st-level spells instead of the four
he is allowed using the old style system, at the cost of giving
up a higher-level spell for that day. Alternately, he could choose
to memorize four 4th-level spells, giving up all his lower-level
spells, or strike any balance between the two extremes.
Specialist wizards receive the normal amount of spell points allowed
to a mage of the same level, but also gain an amount of bonus points. These bonus points must be used to select spells from the specialist
wizard's school of specialization, but the specialist can spend
them as he sees fit. For instance, a 7th-level invoker using the
old style of spell memorization receives one 1st-, one 2nd-, one
3rd-, and one 4th-level spell as a bonus for his specialization,
but using spell points he could choose as many as six bonus 1st-level
spells.
There are three general guidelines the wizard must follow when
memorizing spells by using spell points:
The wizard must be well-rested and have access to his spell books
in order to memorize spells. He still may memorize only those
spells that he knows and has available at that time. It takes
about 10 minutes per spell level to commit a spell to memory.
The wizard is limited in the maximum spell level he may cast,
based on his character level and possibly his Intelligence score.
(For an exception to this rule see the following section on Exceeding Spell Level Limit.) For example, a 5th-level wizard is limited to spells of 3rd-level
or lower. (See Table 3.4.2 : Wizard Spell Point Progression.)
The wizard is limited in the maximum number of spells of each
level that he can memorize, regardless of how many spell points
he has available; for example, a 5th-level mage cant memorize
more than four spells of any given spell level. (see Table 3.4.2).