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1:16 Medieval Dragon
1:16 Medieval Dragon

By SOL Models. This exquisitely detailed figurine depicting a Dragon during the medieval period is ready to be made the centerpiece of any collection. Part of our Fantasy series, this quality medieval, fiery dragon has a lot of character. Whether a long time enthusiast looking for something to make your collection complete or just starting out this piece will give you a lot of enjoyment. This model is a kitset made of High-Grade Vinyl. This item may take between 2 business days and 4 weeks to ship.



Endless Knot - Brooch
Endless Knot - Brooch

All St Justin jewellery is crafted by hand in Cornwall. The Celtic tradition lives on in these magnificent pieces of jewellery, which is a truly living art given form in the enduring alloy of pewter. Pewter is a rich, elegant alloy which was one of the favoured metals of the medieval age. It is not a modern metal - the substance itself evokes feelings of great age. This magnificent "Endless Knot" brooch is crafted in time honoured fashion. Celtic art is an art of great simplicity and perfect proportion, creating beauty out of plain, elegant designs. It would make an absolutely stunning gift for anyone, a piece which truly retains significance far beyond the mere physical appearance of the work. Own a piece of the windswept coasts of Cornwall today with a "Endless Knot" brooch by St Justin.


  Oceanus Elf
Oceanus elves, also known as aquatic or sea elves are sometimes confused by those ignorant of their true nature with their land-dwelling elfin cousins that live near oceans. Closely related to their land cousins, they can even interbreed with land elves and humans.
Oceanus warriors
Oceanus warriors
Humanoid in appearance, they have gill slits on the throat, webbed fingers and toes, silver-blue to seaweed green skin, and green, cyan, or blue hair of rough texture. They have deep blue or turquoise eyes, and pointed ears. The Oceanus elves have a life span of about 1,200 years.
Aquatic elves prefer warm, quiet sea waters, particularly those overgrown with seaweed and other marine vegetation, but dwell throughout the salt and fresh waters of Fälgorna. However, by far the largest populations of Oceanus elves dwell in the southern waters of the Adian Ocean, particularly in the Gulf of Bright and the Barmouth Bay. Significant numbers also live in the Orange Sea and the Bay of Täghorn. Only small scattered communities dwell in the colder Turarctic Ocean, mostly in the Cylene Sound and off the coast of Eirbron. Oceanus elves also live in small numbers in the Mist Lake.
They usually settle in large caverns in lagoon bottoms (often fashioning their own caves) and enjoy reefs near peaceful sea coasts. They trade with land elves and other races for metal goods, which are difficult to forge underwater. In exchange, the Oceanus elves offer coral jewelry, blue shell armor, fish, treasures scavenged from shipwrecks or sacrifices to the sea gods, and other gifts of the sea.
Due to their long separation from their land-based cousins, Oceanus elves rarely distinguish one race of land elves from another and extend at least tolerance and good will toward all but Drow (whom the Oceanus elves view with hatred). The land elves return the same feelings. Those who are born of an Oceanus elf and a land elf are at least tolerated, as are those born of a human and Oceanus elf.
Though they prefer the company of elves, Oceanus elves tolerate peaceful humans and demihumans. Unfortunately, ignorant fishermen and sailors sometimes slay Oceanus elves in the belief that they are sahuagins. Nonetheless, Oceanus elves are known to save drowning sailors.
These elves are quite friendly towards dolphins, with which they can communicate (by expending nonweapon skill points). Oceanus elves that can communicate with dolphins can summon them with their cries if the latter are within 240 yards.
Oceanus elves harbor a great hatred for sahuagin and ixitxachitl who are their mortal enemies, and attack them on sight if possible and reasonable. Kopoacinth (water gargoyles) are usually too rare to be much of a threat, though the more common koalinth (aquatic hobgoblins), merrow (aquatic ogres), and scrags (aquatic trolls) present a real danger in some areas. The hated lacedons cannot paralyze Oceanus elves, just as land elves are immune to the paralyzing touch of ghouls.
Oceanus elves often capture and train certain marine creatures for use as steeds, beasts of burden, and pets. Sea horses, sea lions, giant turtles, narwhals, swordfish, and the like are sometimes found in association with communities of these elves.
Oceanus elves cannot begin play with knowledge of the Land- or Air-based Riding nonweapon skills, however, they may learn Sea-based Riding normally. An Oceanus elf's Animal Handling skill only applies to water dwelling creatures (default 20%) at first level, but land-based Animal Handling can be learned normally thereafter. Several other nonweapon skills, such as Herbalism, will have modified effects if used outside of a watery environment. Skills such as Fire-building are not available to Oceanus elves under most conditions.
The shy Oceanus elves can hide in marine vegetation like their land-based cousins can hide in natural surroundings. If alone or only with other Oceanus elves they can also increase an opponents chance to be surprised in a similar manner to that used by land elves attempting to surprise in natural surroundings (-4 to surprise if alone, -2 if a screen or door must be opened). These abilities can only be used in an aquatic environment; they have no compensatory ability on land. They can identify dangerous marine life, such as strangleweed, 90% of the time.
Oceanus elf characters who have the ability to move silently (rogues and rangers) learn to swim quietly through the water. Their chance to move silently on land is halved.
The weapons of preference for this undersea race include the trident, spear, and combat net. When employing a spear, trident, or combat net, Oceanus elves gain a +1 bonus to hit. They do not, however, gain the normal +1 bonus to hit with long and short swords and bows. Other weapons useful in undersea environments are also used, though to a lesser extent: daggers, knives, darts, thrusting and stabbing polearms and short swords. Javelins and harpoons are sometimes used by Oceanus elves on surface missions. Some Oceanus elves also use undersea crossbows (Range: S 6, M 12, L 18; otherwise as light crossbows). Adventuring Oceanus elves may learn other weapons if they stay on land long enough, but this is rare.
Oceanus elves can begin play knowing the languages of Trade Tongue, Common Elf, Delphinese (dolphin), Locathah, Merman, Sahuagin, and Triton.
Oceanus elves have 360' infravision below water and 120' infravision when removed from the water for more than one day due to the drying effect on their eyes. The acute hearing of these elves prevents them from being surprised as often as other characters. When underwater they reduce their chance for surprise by -2 and when above water by -1.
Oceanus elves also have a fully function pair of lungs. In combination with their gills, they are able to breath air or water at will for an unlimited duration. However, for every full day spent away from water, an Oceanus elf must make a System Shock Survival roll or temporarily loose a point of Constitution. This loss represents the drying out of the skin and mucus membranes and a maximum of three points can be lost in this manner. If immersed in water for a minimum of one hour each day, an Oceanus elf stays in good physical health. Lost Constitution may be regained by one full day of immersion in water for every point lost.
Oceanus elves can swim while wearing blue shell armor, elfin chain mail, leather, hide or studded leather armor. Armor heavier than chain mail causes them to sink to the bottom. Padded armor reduces their movement rate by half. Because Oceanus elves dislike metal armor, they usually wear armor made from the hides and scales of sea creatures. A few utilize turtle shells for shields quite effectively in combat. Oceanus elves move above and below water at MV 12.
When fighting underwater, Oceanus elves have no to hit or initiative penalties as do land-born natives. However, outside the water they fight with a -1 penalty to hit and a -2 modifier to initiative (one initiative phase slower) until the character grows accustomed to the lack of water resistance (usually about one year or at 4th level).
The Oceanus elves prefer to dwell under the waves, so they rarely adventure on land. Though they are an amphibious race, they feel out of place on land, as a land dweller would feel if he spent long amounts of time underwater. Most Oceanus elves are Chaotic Good, but PCs may be of any alignment.
Oceanus elves modify their initial ability scores as follows: Strength +1, Dexterity +1, Constitution -1, Charisma -1.
Unlike their elfin cousins, Oceanus elves require no additional experience points to advance in level.
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