border

Races

Character Creation main menu

Introduction

Demihuman Introduction

Uldra

Suggested Reading

Credits

 

Ornate replica of a Medieval Sword
Ornate replica of a Medieval Sword

Ornate replica of a Medieval Sword. 34 1/2'' long.



  Variquesti Elf
Perhaps the most secretive of all the elfin races, Variquesti live in small communities in hidden valleys and dense forest lands. They are masters of the arcane arts and exceptional thieves. In most cases they are hostile to all who invade their territorial lands, including other elves.
Variquesti hunter
Variquesti hunter
Variquesti are shorter than most elves, averaging 4'5" tall. Their hair is usually black, brown or gray. Their eyes range in color from silver to maroon and deep purple to green. They have 60' infravision. They prefer dark colored garments. Their favorite colors are maroon, black, forest green and navy blue. Variquesti live longer than any other elves, nearly 3,000 years.
Variquesti adventurers are usually younger elves whose curiosity lured them from their hidden homes into the realm of mankind. They tend to be mischievous and flighty. Large cities and crowds awe them and cause them to become hyperactive and fidgety as often as they cause them to become moody and depressed. Though often the subject of abuse by those who know of the "curious" nature of the Variquesti, their "live and let live" attitude allows them to make their way in the world without becoming jaded.
Magical items of all sorts are captivating to them. A Variquesti will go to great lengths to gather as many of these items as possible, without regard for the item's rightful owner. This fascination with magical items often gets adventuring Variquesti in trouble: "I didn't know this staff belonged to you master arch mage, honest." Variquesti don't steal for personal gain, only for the sake of satisfying their insatiable curiosity.
The Variquesti penchant for thievery is not limited to magic items. In addition to the standard racial abilities shared by elves in general, Variquesti have developed superior thieving skills. A deep elf begins play with specialized knowledge of six (player's choice) of the standard thief abilities. The thieving skills that an individual knows are selected at first level and can never be changed. A Variquesti thief or assassin must select the racial thief skills that duplicate his class thief skills and a bard is allowed only two racial thief skills in addition to the standard thief skills allowed to bards. Variquesti are often multi-classed.
The deep elf begins his career with the Thieving Skill Base Score in each of the racial thief skills he selects. These skills are modified by armor worn, ability adjustments, and racial adjustments. In addition to the base score, the Variquesti may apply 30 discretionary percentage points to the base score for the skills selected, but no more than 15 points may be added to a single score.
For example, the Variquesti thief, Tasalo, could select Pick Pockets, Open Locks, Move Silently, Hide in Shadows, Detect Noise, Climb Walls, Read Languages and Escape Bonds as his starting thief skills. These skills would have a base score of Pick Pockets: 15%; Open Locks: 10%; Move Silently 10%; Hide in Shadows: 10%; Detect Noise: 15%; Climb Walls: 65%; Read Languages 0%; Escape Bonds: 10%; modified by racial adjustments, armor worn and ability score adjustments. Tasalo could then apply his thief discretionary points (60) and racial discretionary points (30) to his thief skills. Since six of the thief skills are also racial skills, 30 discretionary points must be allocated among the racial skills with no more than 15 points going to a single skill. The remaining 60 class points can be allocated among all eight skills with no more than 30 points going to a single skill. Therefore, Tasalo could increase a single skill by no more than 45 points.
A bard character would be required to take Pick Pockets, Detect Noise, Climb Walls, and Read Languages as racial thief skills, but could also be skilled in any two of the remaining standard thief skills.
Variquesti initial ability scores are modified as follows: Intelligence +2, Dexterity +1, Observation +1, Strength -1, Constitution -1, Wisdom -1, and Ego -1.
Variquesti require 20% additional experience to advance a level.
previousnext
Links | Search Site | Guestbook | Webrings | Vote for this Site | Subscribe to Archives | Contact Webmaster | Home | Entry Page

This Dungeons and Dragons Second Edition site hosted by Saintsilver.com