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Table 4.5.1: Special Abilities for Fighters, Gladiators, Rangers, Paladins, etc. (link to Adobe Acrobat (*.pdf) of Table 4.5.1 - 125k) d00 roll Special ability d00 roll Special ability 01-04 +1 to hit and damage 60-62 keen sight 05-08 ability score bonus (physical) 63 locksmith 09 ability score bonus (mental) 64-65 luck 10 agility 66 magic resistance 11-13 attack immunity 67 master craftsman 14 beastmaster 68 mechanical intuition 15-18 bonus skill 69 mixed blood 19 bonus to all saving throws 70 pickpocket/ petty thief 20-22 bonus to saving throw category 71 psionic immunity 23-25 bump direction 72-73 rapid healer 26-28 climbing 74 repulsive taste 29-32 courage 75-77 saving throw bonus, one attack form 33-34 creature friend 78 speed 35-37 expert skill 79 stealth 38 extraordinary liar 80-81 superior horseman 39-43 fast learner (weapons) 82-83 superior sense of smell 44 favored by deity 84-85 superior sense of taste 45-46 fearless 86 superior weapon master 47 fight like a bear 87-88 tough skin 48-50 hated foe 89 true sight 51 healer 90-91 weapon master 52 immortal 92-95 weapon specialist 53-54 incredibly handsome/beautiful 96-97 weapon high master 55 infravision/ultravison 98 choose any ability 56 innate spell ability 99 take two rolls 57-59 keen hearing 00 take three rolls Table 4.5.2: Special Abilities for Priests, Crusaders, Druids, Monks, etc. (link to Adobe Acrobat (*.pdf) of Table 4.5.2 - 317k) d00 roll Special ability d00 roll Special ability 01-03 ability score bonus (mental) 58 life energy protection 04-05 ability score bonus (physical) 59 life protection 06-07 All sphere expert 60-61 linguist 08-09 attack immunity 62 locksmith 10-11 beastmaster 63-64 luck 12-14 bonus skill 65 magic resistance 15 bonus to all saving throws 66 magic smith 16-17 bonus to saving throw category 67 master craftsman 18-19 bump direction 68 mechanical intuition 20-22 casting competency 69-70 memory 23-24 casting competency, one spell 71-72 mixed blood 25-26 comprehend languages ability 73 oracle 27 climbing 74 pickpocket/petty thief 28-29 courage 75-76 protection from evil/ good 30-31 creature friend 77 protection from evil/ good, 10' radius 32-33 disease immunity 78 psionic immunity 34-35 evil detection 79 rapid healer 36-37 expert skill 80 repulsive taste 38-39 fast spell recovery 81-83 saving throw bonus, one attack form 40-41 favored by deity 84 stealth 42 fearless 85-86 superior horseman 43 good detection 87 superior memory 44 hated foe 88-89 superior sense of smell 45-47 healer 90-91 superior sense of taste 48 immortal 92 tough skin 49 incredibly handsome/beautiful 93-94 true sight 50 infravison/ultravision 95-96 undead bane 51 innate spell ability 97 zealot 52-53 keen hearing 98 choose any ability 54-55 keen sight 99 take two rolls 56-57 legend lore 00 take three rolls Table 4.5.3: Special Abilities for Thieves, Bards, Assassins, Psionicists, etc. (link to Adobe Acrobat (*.pdf) of Table 4.5.3 - 131k) d00 roll Special ability d00 roll Special ability 01-04 +1 to hit and damage 60-63 keen sight 05-08 ability score bonus (physical) 64 legend lore 09-10 ability score bonus (mental) 65-67 luck 11-12 agility 68 magic resistance 13-14 armor wearing rogue 69 master craftsman 15-18 attack immunity 70-73 mixed blood 19-21 backstabber 74-77 powerful underworld contacts 22-25 bonus skill 78 psionic immunity 26 bonus to all saving throws 79 rapid healer 27-28 bonus to saving throw category 80 repulsive taste 29-32 bump direction 81-82 saving throw bonus, one attack form 33 courage 83-84 secret door locator 34-36 creature friend 84-86 speed 37-39 expert skill 87-88 superior horseman 40-43 extraordinary liar 89-90 superior sense of smell 44 favored by deity 91-92 superior sense of taste 45 hated foe 93-94 thieving specialization 46 healer 95 tough skin 47 immortal 96 treasure sense 48-51 incredibly handsome/ beautiful 97 true sight 52-53 infravision/ultravision 98 choose any ability 54-55 innate spell ability 99 take two rolls 56-59 keen hearing 00 take three rolls Table 4.5.4: Special Abilities for Wizards, Specialist Wizards, Incantrix, etc. (link to Adobe Acrobat (*.pdf) of Table 4.5.4 - 144k) d00 roll Special ability d00 roll Special ability 01-04 ability score bonus (mental) 56-59 legend lore 05 ability score bonus (physical) 60 life protection 07-08 attack immunity 61-62 linguist 09-12 bonus skill 63 locksmith 13 bonus to all saving throws 64 luck 14-15 bonus to saving throw category 65-66 magic resistance 16-17 bump direction 67-69 magic smith 18-21 casting competency 70 master craftsman 22-25 casting competency, one spell 71-72 mechanical intuition 26-27 comprehend languages ability 73-76 memory 28 climbing 77 mixed blood 29 courage 78 pickpocket/petty thief 30-33 creature friend 79 psionic immunity 34-35 detect magic by touch 80 rapid healer 36 detect magic 60' radius 81 repulsive taste 37 evil detection 82-83 saving throw bonus, one attack form 38-39 expert skill 84 stealth 40 extraordinary liar 85-86 superior horseman 41-43 fast spell recovery 87-89 superior memory 44 favored by deity 90-91 superior sense of smell 45 good detection 92-93 superior sense of taste 46-47 healer 94 telepathy, 60' radius 48 immortal 95 tough skin 49 incredibly handsome/ beautiful 96-97 true sight 50 infravision/ultravison 98 choose any ability 51 innate spell ability 99 take two rolls 52-53 keen hearing 00 take three rolls 54-55 keen sight
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