Special Abilities Tables

View all the tables in Adobe Acrobat (.pdf) format (pretty) - 686k

Table 4.5.1: Special Abilities for Fighters, Gladiators, Rangers, Paladins, etc. (link to Adobe Acrobat (*.pdf) of Table 4.5.1 - 125k)

d00 roll Special ability d00 roll Special ability
01-04 +1 to hit and damage 60-62 keen sight
05-08 ability score bonus (physical) 63 locksmith
09 ability score bonus (mental) 64-65 luck
10 agility 66 magic resistance
11-13 attack immunity 67 master craftsman
14 beastmaster 68 mechanical intuition
15-18 bonus skill 69 mixed blood
19 bonus to all saving throws 70 pickpocket/ petty thief
20-22 bonus to saving throw category 71 psionic immunity
23-25 bump direction 72-73 rapid healer
26-28 climbing 74 repulsive taste
29-32 courage 75-77 saving throw bonus, one attack form
33-34 creature friend 78 speed
35-37 expert skill 79 stealth
38 extraordinary liar 80-81 superior horseman
39-43 fast learner (weapons) 82-83 superior sense of smell
44 favored by deity 84-85 superior sense of taste
45-46 fearless 86 superior weapon master
47 fight like a bear 87-88 tough skin
48-50 hated foe 89 true sight
51 healer 90-91 weapon master
52 immortal 92-95 weapon specialist
53-54 incredibly handsome/beautiful 96-97 weapon high master
55 infravision/ultravison 98 choose any ability
56 innate spell ability 99 take two rolls
57-59 keen hearing 00 take three rolls


Table 4.5.2: Special Abilities for Priests, Crusaders, Druids, Monks, etc. (link to Adobe Acrobat (*.pdf) of Table 4.5.2 - 317k)

d00 roll Special ability d00 roll Special ability
01-03 ability score bonus (mental) 58 life energy protection
04-05 ability score bonus (physical) 59 life protection
06-07 “All” sphere expert 60-61 linguist
08-09 attack immunity 62 locksmith
10-11 beastmaster 63-64 luck
12-14 bonus skill 65 magic resistance
15 bonus to all saving throws 66 magic smith
16-17 bonus to saving throw category 67 master craftsman
18-19 bump direction 68 mechanical intuition
20-22 casting competency 69-70 memory
23-24 casting competency, one spell 71-72 mixed blood
25-26 comprehend languages ability 73 oracle
27 climbing 74 pickpocket/petty thief
28-29 courage 75-76 protection from evil/ good
30-31 creature friend 77 protection from evil/ good, 10' radius
32-33 disease immunity 78 psionic immunity
34-35 evil detection 79 rapid healer
36-37 expert skill 80 repulsive taste
38-39 fast spell recovery 81-83 saving throw bonus, one attack form
40-41 favored by deity 84 stealth
42 fearless 85-86 superior horseman
43 good detection 87 superior memory
44 hated foe 88-89 superior sense of smell
45-47 healer 90-91 superior sense of taste
48 immortal 92 tough skin
49 incredibly handsome/beautiful 93-94 true sight
50 infravison/ultravision 95-96 undead bane
51 innate spell ability 97 zealot
52-53 keen hearing 98 choose any ability
54-55 keen sight 99 take two rolls
56-57 legend lore 00 take three rolls

Table 4.5.3: Special Abilities for Thieves, Bards, Assassins, Psionicists, etc. (link to Adobe Acrobat (*.pdf) of Table 4.5.3 - 131k)

d00 roll Special ability d00 roll Special ability
01-04 +1 to hit and damage 60-63 keen sight
05-08 ability score bonus (physical) 64 legend lore
09-10 ability score bonus (mental) 65-67 luck
11-12 agility 68 magic resistance
13-14 armor wearing rogue 69 master craftsman
15-18 attack immunity 70-73 mixed blood
19-21 backstabber 74-77 powerful underworld contacts
22-25 bonus skill 78 psionic immunity
26 bonus to all saving throws 79 rapid healer
27-28 bonus to saving throw category 80 repulsive taste
29-32 bump direction 81-82 saving throw bonus, one attack form
33 courage 83-84 secret door locator
34-36 creature friend 84-86 speed
37-39 expert skill 87-88 superior horseman
40-43 extraordinary liar 89-90 superior sense of smell
44 favored by deity 91-92 superior sense of taste
45 hated foe 93-94 thieving specialization
46 healer 95 tough skin
47 immortal 96 treasure sense
48-51 incredibly handsome/ beautiful 97 true sight
52-53 infravision/ultravision 98 choose any ability
54-55 innate spell ability 99 take two rolls
56-59 keen hearing 00 take three rolls

Table 4.5.4: Special Abilities for Wizards, Specialist Wizards, Incantrix, etc. (link to Adobe Acrobat (*.pdf) of Table 4.5.4 - 144k)

d00 roll Special ability d00 roll Special ability
01-04 ability score bonus (mental) 56-59 legend lore
05 ability score bonus (physical) 60 life protection
07-08 attack immunity 61-62 linguist
09-12 bonus skill 63 locksmith
13 bonus to all saving throws 64 luck
14-15 bonus to saving throw category 65-66 magic resistance
16-17 bump direction 67-69 magic smith
18-21 casting competency 70 master craftsman
22-25 casting competency, one spell 71-72 mechanical intuition
26-27 comprehend languages ability 73-76 memory
28 climbing 77 mixed blood
29 courage 78 pickpocket/petty thief
30-33 creature friend 79 psionic immunity
34-35 detect magic by touch 80 rapid healer
36 detect magic 60' radius 81 repulsive taste
37 evil detection 82-83 saving throw bonus, one attack form
38-39 expert skill 84 stealth
40 extraordinary liar 85-86 superior horseman
41-43 fast spell recovery 87-89 superior memory
44 favored by deity 90-91 superior sense of smell
45 good detection 92-93 superior sense of taste
46-47 healer 94 telepathy, 60' radius
48 immortal 95 tough skin
49 incredibly handsome/ beautiful 96-97 true sight
50 infravision/ultravison 98 choose any ability
51 innate spell ability 99 take two rolls
52-53 keen hearing 00 take three rolls
54-55 keen sight

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