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Observation
Observation describes the character’s ability to effectively survey and examine the world around him. In game terms, a character with a high Observation score is able to find secret and concealed portals and hidden objects more effectively, hear noises more effectively, and discern details more effectively. A rogue character with a high observation score can more easily Find Traps and notice back attacks. A character with a low Observation score is inhibited in these abilities.
Calculating Observation Score: The Observation ability is a derivative score. A character’s power of Observation is based on his mental ability to see things clearly and the physical ability to see or hear effectively. Therefore to calculate Observation, add Wisdom/Intuition and Dexterity/Aim and divide by two, round up the total.
Concealed Doors Modifier: This number modifies a character’s chance on a d20 roll to find a concealed portal or item.
Secret Doors Modifier: This number modifies character’s chance on a d20 roll to find a secret door or invisible item.
A character with a high Secret Doors Modifier has a better chance to hit invisible creatures and may add his modifier to his chance to hit such creatures. This modifier also can also be added to a character's chance to hit in conditions of darkness or limited visibility, but the bonus for a high Observation can never exceed the penalty applied because of low visibility.
These special bonuses to hit do not apply if the character is deafened or if the creature he is fighting cannot be heard (if the creature in question has a strong odor or is detectable by some other means than sight or sound then the bonus is halved instead of negated even if it is magically silenced). For example, Jon the Light would normally have a -4 to hit penalty against an invisible creature, but since he has an Observation of 18 he can reduce that bonus to -2.
Back Protection: A character with the Back Protection thief ability uses this number to modify his thief ability.
Find Traps: A character with the Find/Remove Traps or Find/Remove Large Traps thief ability uses this number to modify his thief ability to find traps, but not to remove traps.
Hear Noise Modifier: This number modifies a character’s chance to hear noise on d20 or d00 roll for rogue characters.
Spell Immunity: Like the immunity to illusions/phantasms granted to a character with an Intelligence of 19 or higher, a character with an Observation of 19 or higher will notice inconsistencies in certain illusions allowing him to automatically make his saving throw. Spell immunities are cumulative.
Skills: Observation is the relevant ability for skills such as Blindfighting and Tracking.

Table 1.15: Observation
Ability Score
Concealed Doors
Secret Doors
Back Protection
Find Traps
Hear Noise
Spell Immunity
1
-6
-6
-90%
-90%
-20% (-4)
nil
2
-5
-5
-75%
-75%
-20% (-4)
nil
3
-4
-4
-50%
-50%
-20% (-4)
nil
4
-3
-3
-45%
-45%
-15% (-3)
nil
5
-2
-2
-40%
-40%
-10% (-2)
nil
6
-1
-1
-35%
-35%
-5% (-1)
nil
7
0
0
-20%
-20%
0
nil
8
0
0
-15%
-15%
0
nil
9
0
0
-10%
-10%
0
nil
10
0
0
-5%
-10%
0
nil
11
0
0
0
0
-5%
nil
12-14
0
0
0
0
0
nil
15
+1
0
0
0
0
nil
16
+2
0
0
0
+5% (+1)
nil
17
+3
+1
+5%
0
+10% (+2)
nil
18
+4
+2
+10%
+5%
+15% (+3)
nil
19
+4
+3
+15%
+10%
+20% (+4)
1st lvl illusion/phantasm
20
+5
+4
+20%
+15%
+25% (+5)
2nd lvl illusion/phantasm
21
+5
+4
+25%
+20%
+25% (+5)
3rd lvl illusion/phantasm
22
+6
+5
+30%
+25%
+30% (+6)
4th lvl illusion/phantasm
23
+6
+5
+35%
+30%
+30% (+6)
5th lvl illusion/phantasm
24
+7
+6
+40%
+35%
+35% (+7)
6th lvl illusion/phantasm
25
+7
+6
+45%
+40%
+35% (+7)
7th lvl illusion/phantasm

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