|
|
- Ego is the mystical driving force that makes the character a unique
individual. Ego is divided into the subabilities of Willpower,
which measures a characters strength of will and commitment and
Aura, which measure a characters spiritual strength, life energy
or inner essence, and luck. Leon decides his character has average
Willpower. The characters statistics now read:
Strength 16 |
Intelligence 12 |
Stamina 15 |
Knowledge 12 |
Muscle 17 |
Reason 11 |
Dexterity 14 |
Wisdom 8 |
Aim 12 |
Intuition 10 |
Balance 16 |
Understanding 6 |
Constitution 12 |
Charisma 11 |
Health 12 |
Leadership 10 |
Fitness 12 |
Appearance 12 |
Ego 13 |
|
Willpower 11 |
|
Aura 15 |
|
- Other affects of Ego: Ego affects a PCs ability to control intelligent magic weapons.
The formula for determining the PC's power rating vs. intelligent
magical items follows: Intelligence + Level + Ego.
Willpower
- This ability measures a characters strength of will, ability
to resist magical forces, and sense of commitment to a cause.
A character with a high Willpower would be difficult to harm with
mind-affecting magic spells, could be quite stubborn, and would
resist interrogation.
- Magical Defense Adjustment: This modifier applies to the character's saving throws versus magical spells that affect the victim's mind beguiling, charm, fear, hypnosis, possession, suggestion, etc. This modifier is applied automatically, without any effort on the part of the character or player making the saving throw.
- Spell Immunity: This grants those characters with extremely high Willpower scores protection from mind-affecting spells and psionic devotions and sciences which attack the characters mind.
- Skills: This ability is important for skills such as Animal handling, Animal training, Concentration and Intimidation.
Ability Score
|
Mental Attack Adjust.
|
Attack Immunity
|
1
|
-6
|
nil
|
2
|
-5
|
nil
|
3
|
-4
|
nil
|
4
|
-3
|
nil
|
5
|
-2
|
nil
|
6
|
-1
|
nil
|
7-14
|
0
|
nil
|
15
|
+1
|
nil
|
16
|
+2
|
nil
|
17
|
+3
|
nil
|
18
|
+4
|
nil
|
19
|
+4
|
1st level spells
|
20
|
+4
|
2nd level spells
|
21
|
+4
|
3rd level spells
|
22
|
+4
|
4th level spells
|
23
|
+4
|
5th level spells
|
24
|
+4
|
6th level spells and psionic devotions
|
25
|
+4
|
7th level spells and psionic sciences
|
Aura
- This ability measures the strength of a characters life force,
luck and ability to resist magic which affects the characters
life energy, such as necromantic spells. A character with a high
Aura has a powerful life energy and is less effected by the life
sapping attacks of undead and the effects of death magic. A character
with a high Aura has a greater potential to use his mind to harness
psionic powers and may also be very lucky.
- Life Point Bonus: This is the number of additional life points a character receives in addition to those awarded by race and level.
- Luck Point Bonus: This is the number of luck points a character receives in addition to those awarded by level
- Death Magic Defense Adjustment: This is the bonus a character receives to his saving throw vs. death magic and necromantic spells. The saving throw bonus can be ignored by a character who wishes to be affected by a spell.
- Skills: This ability is important for skills such as Meditative Focus, Rejuvenation and Spirit Lore.
Ability Score
|
Life Point Bonus
|
Luck Point Bonus
|
Death Magic Def. Adj.
|
1
|
1
|
0
|
nil
|
2
|
2
|
0
|
nil
|
3
|
3
|
0
|
nil
|
4
|
4
|
0
|
nil
|
5
|
5
|
0
|
nil
|
6
|
6
|
0
|
nil
|
7
|
7
|
0
|
nil
|
8
|
8
|
0
|
nil
|
9
|
9
|
0
|
nil
|
10
|
10
|
0
|
nil
|
11
|
11
|
0
|
nil
|
12
|
12
|
0
|
nil
|
13
|
13
|
0
|
nil
|
14
|
14
|
0
|
nil
|
15
|
16
|
1
|
+1
|
16
|
18
|
1
|
+2
|
17
|
20
|
2
|
+3
|
18
|
22
|
2
|
+4
|
19
|
25
|
3
|
+5
|
20
|
28
|
3
|
+5
|
21
|
31
|
4
|
+5
|
22
|
35
|
4
|
+6
|
23
|
40
|
5
|
+6
|
24
|
45
|
5
|
+6
|
25
|
50
|
6
|
+7
|
|