Dungeons and Dragons character creation, AD&D 2nd edition character creation, ability score generation, AD&D Player's Option rules

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Ability scores

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Ability score generation

Subabilities

Racial ability scores

Racial minimums & maximums

 

wisdom

Wisdom is divided into the subabilities of Intuition — which determines the character's awareness of his surroundings, grasp of a situation, and understanding of other people, and Understanding — which measures the character's insight into the nature of the universe, his ability to apply his learning in everyday situations and to make judgements based on deduction and evidence available. Leon decides his character has little Understanding. The character's statistics now read:

Strength 16 Intelligence 12
Stamina 15 Intelligence 12
Muscle 17 Reason 11
Dexterity 14 Wisdom 8
Aim 12 Intuition 10
Balance 16 Understanding 6
Constitution 12 Charisma 11
Health 12
Fitness 12
Ego 13

Intuition

A character with a high Intuition score likely would be very perceptive and good at making educated guesses, and would be difficult to fool or lie to effectively. Intuition is like a sixth sense -- the ability to grasp a concept or idea even if little information is available.
Detect Scrying and Divination: A character with a Wisdom of 15 or higher has a chance to intuitively sense when another creature or person is attempting to spy on him or uncover information about him through the use of divinatory magic, psionics or items that duplicate these effects as detailed on Table 1.09. A character with a chance to detect scrying or divination does not have the ability to determine who or what is attempting to divine information about him, only that the divination is occurring.
Detect Magic: A character with the thief ability to Detect Magic uses this number to modify his thief ability.
Automatic Scrying and Divination Detection: Characters with a Wisdom of 19 or higher can automatically detect some magical and psionic scrying and divination attempts (no roll necessary) as listed on Table 1.09.
Psionic devotions and sciences which have are equivalent to magical effects are detected as if they were a spell of the same level. For example, psionic clairvoyance is considered a third-level divination. A creature with an Intuition of 24 automatically detects all attempts to scry or divine through a psionic devotion, even if it does not duplicate a magical effect. A character with an Intuition of 25 automatically detects all divinatory psionic sciences.
Magical items which can be used to perform divinations or scrying are considered to operate at a spell level equal to the most powerful divination effect the item is capable of producing. For example, a detect evil spell cast through the power of a special crystal ball would be considered a third-level effect since the crystal ball can also be used to scry clairvoyantly, a third-level effect.
Skills: Intuition is relevant ability for such diverse skills as Artistic Ability, Healing, Direction Sense, Weather Sense, Mining, and Hunting.
Table 1.09: Intuition
Intuition Score
Detect Scrying
Detect Magic
Automatic Scry. Detection
1-14
0%
0%
15
5%
0%
16
10%
0%
17
15%
+5%
18
20%
+10%
19
25%
+15%
1st-lvl divinations
20
30%
+20%
2nd-lv divinations
21
35%
+25%
3rd-lvl divinations
22
40%
+30%
4th-lvl divinations
23
50%
+35%
5th-lvl divinations
24
60%
+40%
6th-lvl divinations, all divinatory psionic devotions
25
70%
+50%
7th-lvl divinations, all divinatory psionic sciences

Understanding

This score gauges a character's ability to grasp inner meanings and cosmic truths, especially with regard to philosophy and religion. A character with a high understanding has a greater grasp of the meaning of the world around him and the teachings of his deities. Priests with high understanding are better able to grasp the concepts needed to successfully cast priestly magic.
Bonus Spells: This is the number of additional spell points that a priest characters receives, according to his Understanding score and level.
% Spell Failure: This is the percentage chance a priest's spell will fail when cast. Those priests with low Understanding scores run the risk of having spells misfire.
Skills: Understanding is the relevant ability score for skills such as Omen Reading and Religion.
Table 1.10: Understanding
Ability Score
Bonus Spell Points
Max. Spell Level Useable
% Spell Failure
1
2
3
4
5
6
7
1
80%
2
60%
3
50%
4
45%
5
40%
6
35%
7
30%
8
25%
9
0
0
0
0
0
0
0
20%
10
0
0
0
0
0
0
0
15%
11
0
0
0
0
0
0
0
10%
12
0
0
0
0
0
0
0
5%
13
4
4
4
4
4
4
4
0%
14
8
8
8
8
8
8
8
0%
15
8
15
15
15
15
15
15
0%
16
8
20
20
20
20
20
20
0%
17
8
20
30
30
30
30
30
0%
18
8
20
30
45
45
45
45
0%
19
12
25
45
60
60
60
60
0%
20
12
30
50
75
75
75
75
0%
21
12
30
60
85
100
100
100
0%
22
12
30
60
100
135
135
135
0%
23
12
30
60
100
180
180
180
0%
24
12
30
60
100
180
240
240
0%
25
12
30
60
100
180
270
310
0%
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