Dungeons and Dragons character creation, AD&D 2nd edition character creation, ability score generation, AD&D Player's Option rules
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Ability scores

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Character creation introduction

Ability score generation

Subabilities

Racial ability scores

Racial minimums & maximums

 
Charisma
Charisma is split into the subabilities of Leadership, which measures forcefulness of personality and how willing others are to follow the character's lead, and Appearance, which gauges physical attractiveness, presence, and poise. Leon decides his character will have these Leadership and Appearance scores:

Strength 16 Intelligence 12
Stamina 15 Intelligence 12
Muscle 17 Reason 11
Dexterity 14 Wisdom 8
Aim 12 Intuition 10
Balance 16 Understanding 6
Constitution 12 Charisma 11
Health 12 Leadership 10
Fitness 12 Appearance 12
Ego 13

Leadership

A character with a high Leadership often may be a group's leader, or at least its spokesperson. Generals and those who can calm or incite a mob with a few words all have good Leadership scores.
a king leading his troops
Command Diameter: This number is only used with the Battle System mass combat rules. It is a bonus that applies to a unit commander’s radius of command.
Loyalty Base: This modifier is applied to henchmen's loyalty scores (see the Dungeon Master's Guide). This modifier can be crucial during battles, where good morale is vital.
Max. # of Henchmen: This is the maximum number of permanent allies and retainers a character can attract. This does not affect the number of hirelings, mercenaries, or other servitors a character can have.
Underworld Contacts: A character with the Underworld Contacts thief ability uses this number to modify his thief ability.
Skills: This score is the relevant ability for skill such as Oratory and Statecraft.

Table 1.11: Leadership
Leadership Score
Command Radius
Loyalty Base
# of Henchmen
Underworld Contacts
1
-8
-8
0
-50%
2
-7
-7
1
-25%
3
-6
-6
1
-15%
4
-5
-5
1
-15%
5
-4
-4
2
-10%
6
-3
-3
2
-10%
7
-2
-2
3
-5%
8
-1
-1
3
-5%
9-11
0
0
4
0%
12-13
0
0
5
0%
14
+1
+1
6
0%
15
+3
+3
7
0%
16
+4
+4
8
+5%
17
+6
+6
10
+10%
18
+8
+8
15
+15%
19
+10
+10
20
+20%
20
+12
+12
25
+25%
21
+14
+14
30
+30%
22
+16
+16
35
+35%
23
+18
+18
40
+40%
24
+20
+20
45
+45%
25
+25
+20
50
+50%

Appearance

This determines the physical presence and attractiveness of the character. A character with a high Appearance score would be handsome or beautiful, perhaps even famous for outstanding looks (such as Helen of Troy).
Reaction Adjustment: This number modifies the Reaction Roll made when a character interacts with NPCs and intelligent creatures for the first time (see the DMG). Obnoxious behavior can negate bonuses for a high Appearance score, just as solicitous manners can overcome a weakness.
Bribe Official: A character with the Bribe Official thief ability uses this number to modify his thief ability.
Skills: This score is the relevant ability for skills such as Singing, Gaming, Etiquette and Disguise.

Table 1.12: Appearance
Appearance Score
Reaction Adjustment
Bribe Official
1
-7
-35%
2
-6
-30%
3
-5
-25%
4
-4
-20%
5
-3
-15%
6
-2
-10%
7
-1
-5%
8-12
0
0
13
+1
0
14
+2
0
15
+3
0
16
+5
+5%
17
+6
+10%
18
+7
+15%
19
+8
+20%
20
+9
+25%
21
+10
+30%
22
+11
+35%
23
+12
+40%
24
+13
+45%
25
+14
+50%


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