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- Anga (Aun-GA) The demigod of the fourth moon finds veneration among
those who need hope, seek fortitude or desire patience. He is
also the demigod of iron and receives sacrifice from those who
search for the ore or use it to create tools, weapons and other
objects. As reflected in his portfolio, he ever-patiently listens
to the arguments, problems and longings of mortals and deities
alike. In the face of hardship he perseveres no matter how difficult
or extreme the situation.
- The stern-faced Anga seldom sends his avatar among mortals. However,
those who come to him through prayer or through actual travel
to his great iron citadel on Falgornas fourth moon will find
a warm, open-armed welcome.
- Atrucia (A-TRUE-sha) Of all the deities of Falgorna, only Atrucias bonny daughter,
Gorgouso, exceeds her mothers beauty. The intermediate goddess
Atrucia takes great joy in traveling the world to personally spread
her credos of freedom and love while encouraging all she meets
to drink deeply from the cup of life. She teaches her followers
to take note of the beauty in all things, encourages free thinking
and nonconformity, and takes joy in witnessing the expressions
of true love between lifemates. She is also regarded as a fertility
goddess. Artists and artisans of all sorts also pay her reverence.
- Atrucia and her daughters Gorgouso, Zelva and Carpre often work
together, frequently traveling the lands of Falgorna as swans
or as a mature mother with three beautiful daughters. She bears
no ill will towards her two evil daughters, Glavmoria and Sith,
but does not normally travel with them.
- Badbh (Bibe) Some believe the evil sister of Morrighan to be but another aspect
of the great goddess of war. Regardless, mortals find it prudent
to give this goddess a healthy dose of respect. The goddess of
oblivion and doom is said to take the form a crow to await the
death of a great king. Her minions, the crows and ravens, carry
the souls of the dead to Lorminstra's gate and help return the
corpses to the land by picking the flesh from their bones after
a battle.
- Badbh has a talent for prophesy and is the master of riddles.
She revels in pain, suffering and torture and her hideous appearance
is unequaled even by Bor. The goddess, often takes the form of
a horrific hag with abnormally long shins, hardened black skin,
a misshapen face and with "lower hair" hanging below her knees.
She is also known to take shape as a woman with blood-red skin
and hair. In this form she travels in a red chariot drawn by a
one-legged red horse with a chariot pole thrust through its body.
- Bal The concupiscent Lady of Fire never attacks a task without spirit.
This capricious greater goddess epitomizes the elemental force
of fire, both its destructive and beneficial qualities. A volatile
personality, Bals smoldering anger can quickly erupt into a destructive
blaze of fury. Yet, she also offers comfort and warmth to those
in need. Her followers revere her spontaneity and ability to quickly
make a decision and stick with it regardless of the consequences.
She is regarded as the goddess of the home fires and often invoked
by cooks, smiths, candlemakers and those who wish to avoid her
destructive wrath. The beautiful Bal is also associated with the
heated passion of new love (but not as much so as Zelva) and strong
or burning desires.
- As one of the first deities of humanity, she is the mother or
grandmother of many lesser gods and goddesses.
- Beldar The Red-haired Beauty, Mother She-Wolf, the Red Wolf, are all
names used by followers of Beldar, goddess of the third moon,
patroness of lycanthropes and queen of pride. Beldar seldom ventures
outside her realm located on Fälgornas red moon, named after
the goddess. She expects self-reliance from her followers and
encourages boisterous, boastful storytelling and displays of physical
prowess. As the patroness of lycanthropes she holds power over
both true lycanthropes and those infected with the disease.
- On the rare occasions which she travels the lands of mortals,
she alternately takes the form of an animal or of a startlingly
beautiful, red-haired female warrior. Her favored animal form
is that of a red-haired wolf.
- Bor (Boar) The god of ultimate evil and chaos vies for control of the multiverse
with his brother and archenemy Omega. He sees constant struggle
and strife as the only way for the multiverse to evolve to it
full potential that is, to reach a state of perfection. Despite
his philosophy he does not attempt direct confrontation with his
brother. He prefers to carry on his war through myriad minions
sent to harm followers of the light and law.
- Reigning from the foul pits of the 666th layer of the Abyss, Bor
prefers to assume the shape of an exceptionally muscular humanoid
of horrific visage. Insects and other vermin swarm across open
sores covering his slimy black skin and leather dragon-like wings.
Red horns spiral from his bald scalp and grossly oversize fangs
bulge from his slobbering maw. His pupiless eyes and flat nose
add a sense of completeness to his terrifying appearance. The
odor of carrion and vomit follow him like a hot summer wind.
- Bor never shows mercy and rejoices in depravity of all forms.
He expects his followers to heed his example. As a personification
of evil and dark forces, he has no equal.
- Cernunnos (Ker-noo-nos) The Horned God holds power over the hunt and all other activities
that take place in the forest. He jealously guards the wild places
of the world, expecting them to remain as undespoiled shelters
for the animals of the forest. He also has power of the plants
of the forest, especially oaks.
- Cernunnos frequently works in concert with his half-sisters Fandora
and Hevrona and gets on well with all the other deities of the
druids. A mysterious figure, his worshipers look to him as a protector
from supernatural forces lurking unseen in the shadows of the
forest.
- Cobar (Koe-bar) The Lord of Strife unrelentingly pursues the goal
of inciting universal warfare among mortals. His every thought
turns on plots to create unrest and warfare. Through struggle,
he assumes the strongest, most cunning, most intelligent mortals
will arise. He sees warfare as a test which serves to strain out
the weak and identify those who have neared perfection.
- Cobar frequently travels the mortal world in the form of a sharp-featured,
red-haired warrior with cold iron-colored eyes and a chiseled
physique. He disdains armor, preferring to fight in his blood
red cloak while using his favorite red steel long sword.
- Cobar is a favorite son of Morrighan and is held in disdain by
his former consort, Lilnana. Legend says, he feigned love with
the goddess only to produce children which would aid him in his
cause of inciting warfare. He was for the most part unsuccessful
in this task and considers all of his children save Iuz and Yheta
to be complete failures.
- Cumhail (Koom-al) Morrighan's favorite child, Cumhail is the god of battle, killing,
and fighting. As the personification of the savage side of war,
he finds pleasure in strife, anger, and unrestrained bloodletting.
As such, he is not a very popular god, and is only worshipped
(at least by a large number of people) in the Empire of Roland.
He has the power to inspire terror, hatred, and fear in the heart
of any intelligent being.
- Although he can change shapes at will, in his true form Cumhail
is a large man with burning, hateful eyes and a permanent scowl
etched across his mouth. He is obstinate, hateful, quarrelsome,
wicked, untrustworthy, jealous of his fellow gods, and easily
offended.
- Cumhail desires more worshippers and always looks for more. If
called upon in battle, there is a 5% chance per level of the caller
that he will send his avatar to aid the beseecher. His help does
not come without a price, however. After the battle, the beseecher
must take Cumhail as his or her patron or face the avatar himself.
Transgressions against Cumhail are generally punished by swift
death.
- Dagda The Dozen King enjoys a position of leadership among the loose
confederation of the gods. He has sired many deities and is considered
the supreme druid. His powers include the ability to control the
weather and the growth of crops, yet he normally leaves these
duties to lesser deities. His great cauldron is a bottomless receptacle
with food and drink and the abundance of the other-world from
which he comes there is virtually nothing he cannot pull from
his cauldron.
- Dagda is the custodian of the gods and all human peoples, using
his charms and powers to protect and aid them whenever he can.
His concern centers on the general welfare of his worshipers and
he often send his avatar to appear at the scene of an impending
battle and uses his charms to sway crucial male figures on the
other side. He may also send an avatar during times of pestilence
or crop failure to set things right. If he cannot accomplish his
goals through straight forward means, he will not hesitate to
resort to trickery to get his way.
- A mirthful personality, Dagda enjoys playing the a comic, but
retains an air of great power. As a warrior he is a great leader
and scout, as a father figure he is both stern and fun-loving.
- Diancecht (Dian-ket) The god of healing, Diancecht cares for the sick and wounded without
regard to their worship. He is so insanely jealous of his abilities
and will pass on knowledge only of the art only to those he deems
worthy. He has healed the other gods, as well, fashioning at one
time a silver arm for Nuada to replace one lost, and using a cats
eye to replace a lost eye. He has a magical bath that can instantly
and completely heal any mortal or god. Diancecht often uses his
powers to enforce his notion that any wound is the responsibility
of the inflicter to heal, or at least to pay for it. In combat,
Diancecht will heal himself, friends, and enemies alike, for he
is unable to control his penchant for medicine.
- Diancecht is obsessed with healing, both among the gods and mortals.
His avatar is forever wandering the lands of Fälgorna searching
for those who need his assistance. When confronted, Diancecht
will seldom involve himself in a situation that does not require
him to heal.
- Easoo, Noo, Soo, Woo The demigods of the east, north, south and west winds, respectively,
are quadruplets born of a union between Rega and Woofar. These
brothers appear identical in appearance whenever they are together
and share similar temperment. Each typically takes form as a translucent
warrior with the powers of a double-strength greater air elemental.
They constantly travel the world of mortals in a chaotic pattern
typical of the wind, listening to all the secrets of the world.
They dwell in individual castles known as the Homes of the Winds. Their homes are located on the edges of the mortal world.
- The wind gods have been known to work in concert with their brother
Horatio and their sister Sheva to take vengeance on mortals who
fail to show them proper respect.
- Equilbrium The greatest of the three brother gods who emerged from the sleeping
overgod, Javana, Equilbrium maintains balance in the multiverse.
The god of balance and neutrality incessantly travels the planes
with seeking out and correcting imbalances in the forces of the
multiverse. He travels alone, save for his constant companions
a raven, Balance, and a dove, Universe. His followers recognize
a dove and raven perched or flying together as a strong omen from
their god.
- Equilbrium prefers to assume the form of a wizened man of indeterminate
age. He always wears twilight gray robes and bears a massive,
rune-carved staff. Those who have had the opportunity to gaze
upon the god of balance note he appears to exist "as one and many"
simultaneously. This description is how the mortal mind perceives
him. Words obviously prove inadequate to describe this mystery.
- Erus (Air-US) Erus is the champion of rightful combat, chivalrous
deeds, victory, duty, obediance and loyalty. Those who fight for
honor, justice, and the fair, good order of things often worship
him as a patron deity.
- Clad in chain mail and hefting a magical great sword, the youthful
Erus walks among mortals as an unsurpassingly handsome, tall man
with coppery skin, auburn hair and amber eyes. He is a "beloved
of the Gods"; his skin is said to be magically enchanted to break
most weapons striking him, and he possesses many natural gifts
given him by the powers of law and good.
- Officers, leaders, knights and paladins rather than the common
warrior, typically revere Erus, but this is changing. Erus shows
strength as a powerful warrior and as a protector, and this duality
attracts many worshipers. He is widely revered throughout the
nonevil lands of Fälgorna and the patron of the Knights of Erus
who control the Kingdom of Dolan.
- Erus shares a close friendship with his sister, Isla, but finds
little in common with his sister, Atrucia. He is a devoted son
to Thirna and shows due respect to his father, Dagda, though they
do not always see eye to eye. Among the other gods, he finds the
company of Solus, Lilnana and St. Cuthbert most to his liking.
- Escalona Earth Mother and goddess of nature, cradles the world in her
sometimes tender, sometimes harsh, embrace. Escalona cares for
the natural things of the world, the plants and animals, and is
the personification of the element of earth. Most of her duties
have been regulated to her many children. She is a bountiful and
fertile deity and has coupled with many of the first gods. Her
priests are the highest order of druids.
- Fandora The Lady of the Woods has many aspects protector of trees,
druid, ranger, queen of the animals and woodland creatures. She
is concerned with all aspects of woodland life including the protection
of good humans and demihumans, especially half-elves.
She is depicted as a young, lovely female (human or half-elven,
choosing which form she wills). In any form, she is recognizable
by her startlingly deep, blue-violet eyes and a very clear and
fair complexion.
- Fandora shows kindness and benevolence to those who respect the
forest, but sternly opposes evil humanoids and marauders who despoil
woodlands. Her faith is strong among those who live in lands bordering
the Dark Forest, and in many scattered woodland communities throughout
Fälgorna. Services of worship include simple repasts (often of
uncooked, "natural" foods gathered in the woodlands), drinking
of wine, and the playing of flutes, pipes and lyres. If a bard
is at hand to entertain, so much the better.
- Ferro This intermediate god can best be described as the god of excellence,
reputed to be not only the inventor, master craftsman and patron
of the arts, but also an expert in such diverse fields as sorcery,
history, story telling, and heroism. Ferro, also known as the
The Shining One, is one of the most widely worshipped of the
pantheon, with numerous monuments throughout the lands of Fälgorna
where followers pray to him for guidance in any of his many areas
of expertise. Ferro is often found in the company of Rosmerta,
a goddess of wealth and material possessions. He controls endeavors
in the arts and crafts and is a favorite of those who have diverse
interests. In battle, Ferro is a formidable warrior, armed with
a great spear and a sling.
- Fharlanghn The Dweller on the Horizon is the power of travel, distance,
roads, and horizons. His restless feet ever wander the many worlds
of the multiverse, his eyes ever on the horizon.
- Fharlanghn is portrayed as a middle-aged man with weathered and
wrinkled brown skin and bright green eyes. He is plain-clothed
and unencumbered, carrying only an iron-shod staff and a disc
with a curved surface representing the horizon. The disc is made
of many woods and is inlaid with jade and turquoise. A bright
golden sun-disc is set into the object. Fharlanghn is known to
use the disc for divinations.
- Since travel is perilous in much of the lands of Fälgorna, more
folk now turn to Fharlanghn with offerings, if not actual worship.
His priesthood is small, a wandering fellowship. Worshipers invariably
conduct services to this lesser deity outdoors, preferably under
a sunny sky. The ceremonies involve telling of traveler's tales,
sharing stories of good people, and bestowing blessings on the
worshipers while they drink ale and share simple food.
- Freshis The lesser goddess of the rivers, lakes, streams and rural life
was raised on the milk creature of the other-world, a white, red-eared
cow. She is most commonly worshipped by residents those who make
their living on the rivers and lakes of the lands and by the residents
of pastoral villages and towns. As a protector of flocks of geese
and herds of cattle, seeing that they flourish to help feed her
hungry worshipers, she like her brother and husband Agro is worshipped
by farmers. Her dominion over the rivers allows her to use their
waters for therapeutic purposes.
- Freshis is of a relaxed, peaceful nature. She rejoices in the
slower, quieter ways of the country folk, and never ventures into
large towns or cities. Her tending of animals is compulsive, and
she often keeps that task even when other pressing matters are
brought to her attention.
- She often wears a crown and is frequently depicted sitting atop
a globe. She is also sometimes outfitted for war, wearing a breast
plate and carrying a spear.
- Glavmoria The gorgeous demigoddess of jealousy and envy finds little satisfaction
in her own stunning beauty nor in the worship offered by her followers.
In Glavmorias eyes, that which she does not possess holds greater
desirability than anything she already owns. Glavmoria only finds
true satisfaction through taking possession of the treasures of
others, treasures she only values because they are not hers. In
similar vein, she envies the worship received by her fellow deities
and works ardently to sway new followers to her cause. It should
be noted she does not tolerate the worship of other deities among
her followers. Even the slightest prayer to another god or goddess
will bring down her wrath.
- Glurg This jolly lord of joyous drink and revelry receives veneration
from many mortals, but he has no aspiration to increase his status
among the gods and goddesses. Among all the deities, he is the
only one who is at least tolerated by all others, and is therefore
also known as a god of friendship. Mortals revere him for his
gifts of wine and other alcoholic brews and honor him at most
festivals: May Glurg bless this gathering!
- He sometimes travels the land of mortals as a corpulent, laughing
man dressed in loose fitting garments. He invariable carries a
large cask or mug of ale, wine or some other alcoholic beverage
and he tends to adorn his hair with a garland of ivy, oak leaves
or wild flowers. Hes usually intoxicated on the rare occasions
he appears.
- Horatio (Hoar-A-she-oh) The Devastator, The Wild Wind, Rider of the
Storm, the lesser god of tornadoes and his sister, Sheva, goddess
of hurricanes, care little for mortals, but usually do not go
out of their way to harm them. The key to understanding this immortal
being and his sister is to realize that neither cares at all for
mortal creatures. The multiverse, in their consideration, would
be as well off with mortals as it would be without them. The sole
exception to this general disdain lies in the minimalist value
they see in their priesthood and to a lesser extent their worshipers.
- Horatio, like his sister (who has her own stormbeast), spends
most of his time riding his massive stormbeast, Tyrno (Tear-no).
He enjoys this pastime more than any other pleasure and the beast
receives his constant care and doting. The great beast generally
shows great devotion to his master, but on occasion finds it necessary
(or enjoyable) to exert its independence and rage out of control
across the lands.
- Tyrno hates water and will only on rare occasion cross anything
larger than a small river or lake. He loves to tear out trees
and send buildings into the sky, but leaves the spraying of water
to his elemental sibling, Hyrradbyr, the mount of Sheva.
- Horatio seldom appears to mortals, but on the rare occasion that
he does, he takes form as a wild-eyed warrior with wind-torn disheveled
hair and beard. He bears a spear in battle and wears no armor
save a simple breastplate and leather breaches which only partially
conceal the tattoos which cover his body from head to toe.
- Among the other deities Horatio enjoys the company of his sister,
Sheva, the most. However, on occassion, he finds companionship
with his siblings, Woo, Soo, Noo and Easoo, his uncles, Menos
and Krenos and his cousin, Cirgena. He respects his mother, Rega,
and father, Woofar, but is prone to chose his own course instead
of heading their wishes.
- Gorgouso By far the most beautiful of all the goddesses of Falgorna, Gorgouso
can easily bring a mortal man to his knees through her stunning
appearance alone. This demigoddess takes many forms, but regardless
of the form no other creature near her exceeds her beauty. Her
favorite forms are those of a snow white swan with a silver beak
and that of a perfectly proportioned, blonde-haired lass with
jade green eyes.
- Gorgousos beauty penetrates to the very heart of her being and
exhibits itself fully in her capacity for the creation of artistic
works of all kinds. However, she favors the art forms of painting
and illustration.
- The demigoddess of beauty has a reputation for responding quickly
and with out careful thought when an activity holds promise of
excitement or inspiration. Thus, she is also known as a the demigoddess
of spontaneity.
- Gorgouso often travels the lands of Falgorna in the company of
her mother, Atrucia and her sisters, Zelva and Carpre. Like her
mother, she does not normally keep company with her sisters Sith
and Glavmoria.
- Incabulos This intermediate power of evil sendings plague, sickness,
drought, famine, nightmares possesses an hideous aspect, with
skeletal hands, a deformed body, and a nightmarish visage. The
black-cloaked rider of nightmare steeds has few worshipers in
Fälgorna, but many seek to propitiate him with offerings. This
is especially true in lands ravaged by famine, where disease has
spread from unburied bodies on battlefields, and where chronic
fear grips the common folk.
- The scattered priests of this power have opportunities to sway
hearts and minds in places of despair. Incabulos delights in sowing
fear as much as in being revered; he is said to be able to use
an almost irresistible sleep spell on victims, but he loves to
sense their abject fear before he closes their eyes.
- Those who worship this terrible god are intensely secretive. Even
other evil priesthoods hate them. Incabulos's temples are always
subterranean affairs in forsaken lands or desolate places. Services
to this deity feature weird humming and droning chants in near
darkness, illuminated only by light from fat, smoky black candles.
Followers celebrate multiple iniquities with their priests and
pray for the birthing of more evils into the world.
- Isla (ISS-la) One of the wisest and most eloquent of the deities
of Fälgorna, Isla serves as the goddess of justice and the arbiter
of divine disputes. No one has ever found fault with one of her
decisions, and Dagda often calls upon her to decide matters in
which the chieftain of the gods feels he cannot be impartial.
- In her true form, Isla is a striking woman who wears a dress of
gold and cape of silver. She lives in a radiant palace called
Caer Óre in Tir Na Og. Isla knows when a lie is spoken anywhere
in the lands of the gods and goddesses and has the power to make
any mortal, anywhere, speak the truth, whether the individual
wishes to or not.
- Isla is most concerned with justice and truth. Whenever a body
of men gathers to make laws, there is a chance that Isla's avatar
will come to aid them. If this body is making laws that affect
more than 50,000 people, her avatar is sure to appear at the meeting
disguised as one of the nobles who has a right to attend the meeting.
There is also a chance she will send her avatar to aid those trying
to throw off the rule of an unjust tyrant.
- Iuz (Eye-ooze) The least favored child of Lilnana, Iuz, demigod
of oppression, deceity, wickedness and pain prefers to spend his
time traveling the prime material, spreading misery wherever he
goes, and plotting against his fellow gods. He nurses a deep hatred
for St. Cuthbert and disdains his mother, Lilnana.
- While traveling the mortal lands, this cruel being can appear
as either a massive, seven-foot tall, fat man with demoniac features,
reddish skin, pointed ears and long steely fingers, or as an old
and wrinkled manikin, scarcely five-feet tall. Either might be
Iuz's true form or even both.
- Jana Ladyhawk, Dame of the Sky, the lesser goddesses of birds and
flying creatures has little interest in humankind. She prefers
instead to spend her time soaring through the clouds with the
birds. Jana frequently takes the form of a sleek, winged woman
with feathers for hair and hawk-like eyes. Her favorite among
avians is the hawk and two to three of these birds of prey always
travel with her. She has few mortal followers, however, she holds
great popularity among falconers and others who use birds to hunt.
- Jana has little interest in the activities of the other deities,
but is extremely loyal to her father, Woofar. She also gets on
well with Woofars consort, Rega, and has a liking for her half-brothers,
the wind gods Easoo, Noo, Soo, and Woo. She doesnt get along
well with Sheva or Horatio.
- Javana (Yaa-von-a) The world of Falgorna, the planets, the sun, the
stars and all other things rests upon the chest of the ever slumbering
deity, Javana. Why he sleeps and when the omnipotent one will
awake is unknown even among the deities of the realm.
- In his slumber he dreams and his dreams form the fabric of the
universe. All things originate in Javanas dreams, splinters of
his minds eye, pure magic which takes physical form. The deities
of the realm were the first to originate from Javanas dream.
They formed from the substance of his subconscious thoughts, first
Omega, then Bor and finally Equilbrium (who is perhaps shares
the closest affinity with the true personality of the deity).
- Those who practice the forbidden arts of the Will and the Way,
revere Javana as the source of all psionic power.
- It is unknown if Javana has the capability or desire to send an
avatar to the mortal world.
- Ledum Tesme's torturer, Ledum Narvis, was elevated to demigod status
upon his death. He now serves Tesme in the afterlife as an avenger
of those who cause harm to his worshipers. Ledums symbol is a
knife empaling a bloody heart. Ledum is called upon by those who
wish to see the error of their ways, those who have committed
a great wrong and seek forgiveness and those who wish to see justice
brought to an oppressor.
- Ledum's avatar appears as an exceptionally tall human with a bloody
patch over his heart. He typically wears black robes and carries
a long-hooked knife normally used by torturers.
- Lilnana The Silver Lady, Queen of the Heavens, The Morning Star, intermediated
goddess of knowledge, wisdom and the heavens receives veneration
from countless mortal souls and serves as the patron and protector
(most notably) of Eirbron and Kent. A sorceress and scholar, as
well as a traveler, she receives worship from sages, wizards,
rulers, travelers of all sorts (especially those who use the stars
for navigation) and by common folk seeking the wisdom to make
a proper decision. Having born many children, she is even venerated
as a fertility goddess by some.
- Lilnana has few enemies among the pantheon, however, she abhors
Bor, the destroyer, and has similar feelings for Morrighan. She
holds special enmity toward her former husband, Cobar, and her
priesthood strongly opposes the Cobaryn priesthood. In addition,
she dislikes Throsho and has clashed with him on several occasions,
but is not currently openly hostile toward him.
- Lilnanas friends and allies far and away outnumber her enemies.
She gets on well with her siblings, Arioch, Oghma and Math, and
is the favorite and first child of her mother Xionx, goddess of
magic. Likewise, she works well with her father, Spester. Her
husband, Solus, is devoted to her. Lilnana's children, with the
exception of Iuz, all show her at least an obligatory respect.
She frequently works closely with Morgantyr, her closest friend
and ally, and gets on well with Rosmerta and her husband Ferro.
- The Silver Lady most frequently appears as a beautiful, but stern-faced
woman of middle-age dressed in flowing blue, silken robes. A silver
headband adorned with a four-pointed star compliments her silver
hair. She invariably arms herself with a razor-sharp four-bladed
spear. Her pet, a large owl named Kylnyn, usually accompanies
her.
- Lorminstra This greater goddess, Guardian of the Gate, rules the realm of
the dead. All living creatures must eventually pass through her
realm where they are judged and either reincarnated or sent on
to their final resting place in the outer planes. She judges without
bias and without mercy the lives of those who come before her.
She recognizes no other authority in her realm and even her fellow
deities respect her rulership over the dead as decreed by Equilbrium.
- Her father Throsho is also a god of death, but he has no control
over the destination of souls. He is, rather, a god of the act
of causing death through murder and other evil deeds. Lorminstra
would bear him no ill will if it were not for his rulership over
the undead, which she considers an affront to the sanctity of
the universe. Like her sister Ronaleese she and her priesthood
are dedicated to freeing the undead so they may continue journeying
to their ultimate destination.
- Manannan Sailors, fishermen and others who make their way upon the waters
of the ocean, revere Manannan as their patron. This son of Sishar
rides over the waves in a chariot, pulled by various creatures
of the sea, admiring its beauty and governing its bountiful operation.
To Manannan, the oceans are a vast plain, the various fishes either
cattle or sheep in his other-world reality, he lives upon the
land while others must use boats to visit it. He generally wears
armor made of metal and sea shells and carries a giant sword.
- Manannan sends his avatar to roam the oceans his chariot, aiding
sailors and fishermen in need. He has great respect for those
mortals who can master the seas, but has no pity for those who
fail and drown within them through their own incompetence.
- Math The lesser god of sorcery and spellcraft is the patron of wizards.
He carries a mighty magical staff and wears a torc given to him
by the other gods. As master of his household, Math insists on
resting his feet in the lap of a maiden whenever possible. He
does not tolerate mistreatment of his maiden foot warmers, nor
does he abide treachery on their part, and has vented his wrath
upon many who have violated his trust. He saves his magic mainly
for his own purposes and seldom casts spells for the good of his
followers or priests.
- Math seldom sends his avatar into the world of men without some
mission. He rarely gets embroiled in the affairs of humans unless
there is some magical experimentation involved. Math is always
in search of new magics and humans who know this can trick his
avatar into action, but they might suffer his wrath at a later
time.
- Menos and Krenos When the twin gods, Menos Lord of Thunder and Krenos Lord of
Lightning, engage in a wrestling match the heavens rumble with
thunder and crack with lightning. This inseparable pair continually
spar with each other, honing their war skills, which they find
need for frequently. Both rise quickly to anger and bring fear
to the heart of all who cross their path on the wrong side.
- The twin gods fight equally well unarmed as they do with weapons.
However, in battle the muscular twins each have a favored weapon
Menos wields a massive war hammer and Krenos a barbed spear.
Aside from their choice of weaponry, few can tell Menos from Krenos
by simply looking at one or the other.
- Menta (MEN-ta) The demigod of the second moon, resentment, bitterness,
grudges, spite, ill will and blood oaths has a fiery temper and
unforgiving nature. Menta never forgets a slight or insult and
typically broods and plots vengeance against those who cross him.
Unlike Menstro, the god of hatred and vengeance, Menta always,
very publicly, makes his desire for retribution known. Also unlike
Menstro, he doesnt care whether the party or parties upon whom
he seeks retribution are those responsible for the alleged wrong-doing.
Nor, does he care if a slight was intended; he often finds insult
in innocent comments or actions. Those who swear blood oaths invoke
often invoke Mentas name: By Menta, I swear to smite you and
all your kind!
- The atmosphere and environment of the red moon, Menta, reflects
the personality of the god for which it is named. Menta seldom
appears among mortals, preferring to brood in his disrepaired
castle located in a deep rift on Falgornas second moon. When
he does appear, he takes the form of a blemish-faced warrior with
dark red hair. He wears armor crafted from the hide of a red dragon
who once insulted him.
- Metalis The smith hold a special fascination for the people of Fälgorna.
Superstition holds that smiths have magical powers of charm and
healing, bestowed upon them by the god of the smiths, Metalis.
Metalis is actually one of a triad of deities fathered by Ferro
Luchta the wright and Creidhne the worker in metal are also
important craftsmen deities. Together they fashioned weapons for
Ferro to aide him in his battles against the thralls of Bor, each
doing his part to create sound, sure weapons. Reputedly, weapons
forged by the great Metalis will never miss their mark, and those
stuck by them will certainly be slain.
- Though Metalis' size and appearance may at first be threatening,
he is a generally warm and friendly fellow. He is especially fond
of sharing stories of battle and fine armaments. He often makes
food and drinks for those he befriends, sharing with them a small
feast the wines and dishes of which will be of a magical nature
and will both prolong life and heal damage. Legend speaks of great
feast prepared by Metalis to honor the heroes and heroines who
assisted him in battle with the dark gods. At this feast, the
god served a variety of foods and drinks which soothed, healed,
and most importantly made the consumers immortal.
- In contrast to his good-natured side, when made angry, Metalis
sends forth his avatar and will show no pity, slaying mortals
who have crossed him without so much as a second thought.
- Miik The Temptress derives intense pleasure by enticing mortals to
commit evil deeds. She who knows all thoughts and desires, uses
her knowledge to lure mortals to wrongdoing by whispering hollow
promises at moments of weakness. Miik employs legions of demons
to aid her in deceiving the mortal world. These creatures act
through projecting their wills into the mortal world, where they
can act with impunity. Legend contends, six such creatures reside
in every home.
- Morrighan The goddess of war is a fearsome warrior, who causes great fear
in her opponents, driving home her battles with a spear in either
hand. She is terribly ugly, laughs a maniacal laugh, and has dreadful
manners. She expects all people and especially her followers to
fight constantly, encouraging petty wars where there otherwise
would be none. She can shape change to fool her opponents, and
often calls upon her children Nuada, Cobar, Andarta and Cumhail
to fight by her side.
- Morrighan thrives on warfare at every turn. She enjoys picking
fights to get mortals to attack each other by any means available.
She uses her many forms to trick otherwise peaceful parties into
conflict. Morrighan often observes battles and will not tolerate
fear among her followers she will strike dead any follower that
turns and flees from a battle she is watching.
- Nuada Morrighan's least favored son, Nuada, draws worship from those
who desire a fair fight, that is a battle where neither side has
an extreme advantage. He revels in one-on-one combat and always
shows respect to his foes, no matter their true nature or worth.
- This demigod of war appears as a tall, handsome warrior with an
artificial silver hand in place of a hand he lost in battle.
- Oghma This intermediate god, whose epithet, Grianainech, means of
the sun-like countenance, is the god of eloquence and language.
His speeches and words carry great weight with his listeners,
and he is often depicted as having gold chains between his tongue
and the ears of his listeners. The people of Fälgorna, particularly
the Arrakians, have great respect for the powers of persuasive
speech that Oghma personifies. He has the power to communicate
his ideas accurately and quickly, swaying any number who hear
him to his cause. Oghma invented the beautiful Oghma script which
can be easily carved into stone or wood, especially at places
devoted to his worship. Oghma is also known to be a champion,
both as a warrior and as a patron of ideas.
- Oghma enjoys visiting and speaking to his flock in the form of
his avatar. He strengthens their collective resolve to worship
him, and teaches his priests the arts of his lettering and persuasiveness.
Oghma seeks justice and will occasionally go out of his way to
see that it is done. He will champion small causes at times, even
those that affect but one village with only a few worshipers,
if an injustice is brought to his attention.
- Omega The Eternal Light, god of light, law and goodness, believes the
multiverse can only reach perfection through order and cooperation.
Strife and destruction only prove counterproductive. He seeks
harmony in creation rather than balance or strife. He avoids conflict
with Bor since conflict runs counter to his philosophy, yet he
does not hesitate to defend in the strongest way or to send his
minions into battle to prevent an imminent attack.
- Omega prefers to take form as a strikingly handsome young man.
His neatly cropped blonde hair, smooth features and immaculately
neat garments provide him with an appearance stereotypical of
a paladin. His sky blue eyes reflect the bottomless pool of eternity
and his mighty sword sheds heavenly light over friends and enemies
alike.
- Quela The lesser goddess of music, joy and purity, the Lady of the
Harp, the Nightingale, receives great devotion from bards and
all who enjoy music or make their living by performing. Sweet
and delicate in continence, yet bold and fiery when infrequently
aroused, Quela receives devotion from those who experience great
eruptions of joy such as at the time of a first wedding dance
or the birth of a child.
- Quela often travels Falgorna in the form of a nightingale, perching
outside the window of a favored bard and singing a new composition
into his sleeping ears. She also appears as a tall, incredibly
beautiful maiden with silky blonde hair hanging to her knees.
She typically wears a loose-fitting, flowing dress tied with a
silver cord at the waste and adorns her head with a garland of
wild flowers. In this form she will visit the inns and taverns
of the lands singing with blissful purity to the accompaniment
of her favored instrument, the lyre.
- Ralishaz The Unlooked For, lesser power of chance, ill-luck, and unexpected
misfortunes is also the patron Power of gamblers and those who
take unusual risks. Most often, Ralishaz will not reward the latter,
but if he does, the rewards may be great indeed.
- Ralishaz is portrayed in a variety of forms. He may appear as
an idiot or dolt, a hideously wrinkled old man, a scabby beggar,
or even as a beautiful maid. He employs only wooden weapons, usually
a staff. He is a formidable purveyor of curses and magical aging,
and has a gaze that can cause sleep.
- Victims of misfortune may try to placate Ralishaz; gamblers invoke
him; those in peril beseech him; those planning speculative, high-risk
adventures will make offerings to him.
- Services to Ralishaz include playing semi-random note sequences
on musical instruments, babbling paeans, the casting of augury
spells, and wild interplays of light and darkness, heat and light,
noise and quiet.
- Rega (Ree-ga) The Water of Life, the Greening, the lesser goddess
of rain controls the waters that pour from the sky to bring life
to the mortal world. She seldom withholds this gift intentionally,
however, of all the gods and goddesses, Rega is known as the most
easily distracted and the most forgetful. During times of drought,
it is as likely that Rega has become distracted or forgotten to
give rain as it is that she has been angered. Likewise, during
times of overabundant rainfall, she may simply have forgotten
to make it stop raining.
- Rega infrequently travels the world of mortals, but when she does,
the goddess appears as dressed in flowing green garments with
living leaves and flowers growing from her hair. The smell of
rain perfumes the air around the goddess and her voice has the
same soothing effect as a gentle rain on a summer day.
- Ronaleese The powerful goddess Ronaleese holds sway over the changing seasons
and the eternal cycle of life, death and rebirth. She also taught
mortals to keep track of the changing seasons through her gift
of the calendar by which farmers, tradesmen, rulers alike can
track the seasons, plan when to sow crops, undertake journeys
or make war.
- Ronaleeses avatar takes different forms as the seasons change,
aging as the year passes from spring to winter. The ever changing
goddess emerges reborn with the coming of each new spring. However,
regardless of season, her deep blue eyes never change, always
appearing as reflections from the well of time.
- St. Cuthbert This deity of dedication, zeal, and devotion to the causes of
law (primarily) and good (secondarily) teaches his followers to
take common sense, truth, and forthrightness as their watchwords.
He opposes chaos and evil sternly, with no backsliding or compromise
permitted. This is a stern god who, with his priests, sees matters
in black and white terms. There is great enmity between Iuz and
St. Cuthbert.
- St. Cuthbert appears as a red-faced, barrel-chested man of nondescript
appearance, even looking like a simple yokel at times. He is famous
for wearing a crumpled hat and a starburst of rubies set in a
platinum brooch.
- St. Huebert (the Healer) This former priest of Diencecht who operated a house of healing
in the city of Kentbourne Keep approximately 1,000 years ago ascended
to godhood after bringing lasting peace to rival armies fighting
at the Battle of Iron Lake. He is known for healing wounds of
enemies and friends alike by transferring the damage to his own
body. He is revered as a peacemaker, healer, herbalist and one
who empathizes with the suffering of others. He is also revered
as the god of stoics.
- Shakraan The elemental force and patron of gladiators known as Shakraan
gains power from shards of essence drawn from the numerous deities
of strength, combat and warfare. These shards of essence in combination
have created a force which calls itself Shakraan, though in reality
Shakraan is a power who was created through the worship of the
numerous deities called upon by gladiators seeking strength and
skill in the ring. Worshippers of Shakraan often call upon only
one aspect of the deity. For example, a gladiator who wishes to
wield a battle axe with exceptional skill may call upon Shakraans
aspect known as Clangeddin. Some priests have a special devotion
to one aspect of the deity or another. Most priests perceive the
deity as being of their race and sex.
- Sheva (SHEE-va) Fury of the Waters, Diva of the Howling Sea, the
lesser goddess of hurricanes, typhoons and seaborne storms and
her brother, Horatio, god of tornadoes, care little for mortals,
but usually do not go out of their way to harm them. The key to
understanding this immortal being and her brother is to realize
that neither cares at all for mortal creatures. The multiverse,
in their consideration, would be as well off with mortals as it
would be without them. The sole exception to this general disdain
lies in the minimalist value they see in their priesthood and
to a lesser extent their worshipers.
- Sheva, like her brother (who has his own stormbeast), spends most
of his time riding his massive stormbeast, Hyrradbyr (Herr-ath-ur).
She enjoys this pastime more than any other pleasure and the beast
receives her constant care and doting. The great beast generally
shows great devotion to her master, but on occasion finds it necessary
(or enjoyable) to exert its independence and rage out of control
across the sea and costal lands.
- Hyrradbyr greatly prefers water to land and warmer climates to
coler. The great beast refuses to ever travel far from water.
She revels in sinking ships and washing coastal cities into the
sea.
- Sheva seldom appears to mortals, but on the rare occasion that
she does, the winds of the sea continually blow through her raven
locks even in the midst of a calm. Behind her sea blue eyes glows
a the building fury of the calm before a storm. She always carries
a trident carved of blue shell and breast plates and girdle are
all that cover her deeply tanned body.
- Among the other deities Sheva enjoys the company of her brother,
Horatio, the most. However, on occassion, she finds companionship
with her siblings, Woo, Soo, Noo and Easoo, her uncles, Menos
and Krenos and her cousin Cirgena. She respects her mother, Rega,
and father, Woofar, but, like her brother, is prone to chose her
own course instead of heading their wishes.
-
- Sishar Father of the Waves, Lord of the Oceans, the chaotic greater
god of the sea angers easily send ships and men to watery graves.
Those who take his name in vane or who senselessly kill his creatures
(especially his favorite, the dolphin) should take care to remain
far inland. This powerful god rules the waters of the world and
the creatures who live within them.
- Sailors tell tales of this mighty god appearing in the heart of
gales a blue-skinned titan with whirlpools for eyes. His webbed
hands clutch an immense trident . His hair and beard flow like
a waterfall from his head.
-
- Sith In her favored form, the Queen of Harlots, takes shape as a sleek,
dazzlingly stunning woman who easily arouses the sexual desires
of mortal men. This goddess of lust and excess, however, is not
only concerned with sexual desire. She rules over all who have
overpowering urges, such as those who lust for power or popularity.
- Sith often travels the mortal world in the shape of a black cat.
On occasion she has even allowed herself to be taken as a familiar
by a mortal seeking great power. She revels in seeing her protégée
obtain and then be destroyed by the power which he or she sought.
- The Queen of Harlots also pleasures herself in the red light districts
and whorehouses of large cities. Posing as a lady of the night,
she uses sexual favors to lure the pure and chaste toward destruction.
- Solus The Blinding Light, intermediate god of the sun and ruler of
Fälgorna's five moons (his children), controls the heat and light
of the sun, bringing these forces into focus to destroy or blocking
them off to freeze when he wishes. He is a power with a fixed
resolve to show all creatures the One True Path. This "Path" allows
no deviation, but gives absolute assurance of rightness.
- Solus is the sternest guardian of unbending Law, and a defender
of rightful and just order. He can look unfavorably upon a particular
village and cause the sun to stand still or never come up for
some period of time. With such powers, he can easily bring otherwise
powerful chieftains in line with his thinking.
- During the summer solstice celebrations (Silven 15) cattle are
driven through special Beltain fires while Solus watches with
favor and raises the overall quality of the livestock. Solus encourages
the construction of standing stones to measure the progress of
his sun, the tending of sacred groves where his priests may meet
and build great bonfires to him, and the construction of large
pyramid-like structures upon high hilltops where his priests can
stand closer to his side.
- Worshipers of Solus are often rigid, unbending folk, and many
of the not-so-devoted make offerings to this god of certainty
during times of great need or trouble. Services to Solus often
include candle-burning and long sermons. The anthem of the worshipers
is "O Blinding Light." Many paladins and some warriors revere
Solus.
- Solus frequently sends his avatar to the world of men to visit
with chieftains and court the ladies of the nobility. He is portrayed
as a tall, slender man, clad in a white silk robe, with pale skin,
flowing white hair, and bright blue eyes that shine with the inner
fire of devotion. He wears a torc of finest gold and holds an
ivory staff shod with silver and topped with a golden disc, the
Golden Sun. He also occasionally appears as bright-eyed child
clad in cloth of gold.
- Spester The penetrating gaze of Spester, father of time and Sage of the
Gods, pierces any barrier. It is said, that looking into the eyes
of Spester is like peering into an infinitely deep swirling pool
from which no reflection is cast. As the lord of the will, worshipers
often seek his attention when attempting to accomplish some great
task or attempting to persevere over a long period of time. Oracles,
sages, and other prophets also venerate this greater deity for
his ability to gaze into the spinning wheels of the future and
determine its most likely outcome.
- Tach The demigod of greed is perhaps the most handsome of all the
male deities. He also possesses material wealth in a quantity
that dragons only realize in their dreams. Tach stops at nothing
to get what he wants. A glaring example of his attitude is the
legendary rape of the beautiful Tanli (which produced the child
Cirgena). Interestingly, he is also the god of speed and hasty
action and so despite his other less savory portfolio, he maintains
a small following among mortals.
- Few of the other deities enjoy Tachs company. However, he and
Yheta are constant companions. Naturally, the goddess Tanli hates
him with a passion of a level only achievable by a goddess.
- Tesme This gladiator leader and rebel was tortured to death on the
rack before an audience of thousands, throughout the ordeal he
never cryed out in pain. Upon his death, strength of will caused
Tesme to be elevated to deity status. He has never been known
to take an avatar but has sometimes appeared to his followers
as an apparition. He is often seen by those undergoing fierce
torture bravely and is known to offer relief from pain to those
he feels have suffered well. He is called upon by those suffering
both mental and physical pain, by torture victims, slaves--especially
those who are treated unjustly or face physical punishment, those
who defy authority and gladiators in general. Tesmes symbol is
a broken body on an x-shaped rack.
- Thirna Marriage, motherhood and fertility fall under the watchful eye
of this kindly mother of gods. Her unswerving concern centers
on the security and prosperity of the family and clan without
regard for consequences or political implications. In matters
of family strife, she takes a neutral stance, favoring neither
one side or the other. She shows special favor to new mothers
and widows with children. Of all deities of Falgorna, she shows
the least proclivity for combat and warfare. She has, however,
been known to take up arms in defense of children, families and
mothers in need. Clan woman often invoke this greater goddess
during times of great tribulation within the clan. Her even hand
and motherly wisdom are sought as a means of settling disputes.
-
- Ulaa The patroness of miners, hill men, mountaineers, and quarry men,
this intermediate power is the goddess of hills, mountains, gems
and the riches of the earth. She has some following among the
demihumans engaged in such tasks, and is often portrayed as a
dwarf or gnome. In her more typical human portrayal, she is shown
as a plain-faced, strong, determined woman with skin as hard as
stone, clad in chain mail and hefting a military pick and great
wormier.
- Ulaa's following is concentrated in hilly rural lands such as
the Rone Hills and Spur Passes. Nearly all her temples are underground.
Services include displays of gemstones and fine minerals, rhythmic
hammering on stone, and chanted hymns.
- Woofar The Lord of the Winds and Sky collects all the secrets of men
as he travels the world. He hears all and sees all and quickly
whips into an angry frenzy when displeased. Thus, mortals fear
to use his name except in reverence. Yet, he is also venerated
for his beneficial qualities. Woofar carries seeds in his satchel
to spread during his travels, he brings a cool breeze on a hot
day and can bestow propitious winds to carry a ship quickly to
its destination. Those who wish to learn what others say about
them behind their backs or who wish to determine secrets spoken
only in quiet whispers pray to this deity. Veneration is also
given to Woofar before imparting on any long sea voyage and offerings
are made to him to protect against the ravages of the winds.
- The presence of Woofar often fans Bal into a rage but less frequently
excites her more pleasant passions. Despite his position as one
of the first gods, he never settled down long enough to father
more than a handful of children.
- Xionx The Mistress of Nine Sights, the Many-Jeweled Tree, the Ever-Changing
Shore, the Many-Folded Cloak, are but a few of the names given
to Xionx, the greater goddess of magic. Xionx cares for the tree
of magic which grows on the banks of a sourceless stream in the
lands of Tir Na Og. This immense oak bears acorns made of gemstones
and its roots penetrate the fabric of the mortal world spreading
magic wherever they touch.
- The great sorceress jealously guards her power, requiring those
who wish to drink from her cup to study for lengthy periods, memorizing
eldritch formulas and gathering odd sacrifices (spell components).
However, she respects those who persevere and rewards them with
magical power.
- The goddess of magic usually takes the form of an mature, but
not wizened woman with silver-gray hair pulled back tightly in
a bun. High cheek bones contribute to her rigid demeanor and soft
crows feet outline her unusual eyes. Her eyes, however, prove
her most marked feature. Each jade green eye has nine pupils.
It is said this unusual physical attribute allows her to observe
nine shades of a problem with one glance.
- She usually clothes herself in a cloak made of silk-like material
which she magically spins from the leaves of the tree of magic.
Adorning the cloak are jewels from the tree. Typically, her only
weapon is a slender wooden staff taken from the tree of magic
itself. She is frequently accompanied by one of her many familiars.
Her favorite, however, is a pixie sorceress named Vyrysta.
- Xionx has no great enemies among the major powers of the pantheon,
but in most cases prefers solitude to intimacy. She does make
exceptions for her children, Lilnana, Arioch, Oghma, and Math,
to whom she has passed on many secrets. She likewise maintains
a close friendship with her husband, Spester, but she chooses
not to live with him.
- Za The Ever Smiling Rogue, the trickster, god of humor and laughter
finds most of his following among the bards of the lands, though
his penchant for trickery, disguise and deception also attracts
veneration from thieves and other roguish sorts. He finds fulfillment
in pulling off practical jokes on a scale only possible for deities
to achieve but manages to stay in the good graces of his fellow
deities by bringing long and loud laughs to their lips.
- Bards frequently sing of Zas most notorious pranks, but some can hardly be believed. The favorite of many is the tale of Za stealing the keys to the Gate of the Dead, locking them tight and dropping the keys down the well of time. Of course, the humor of the joke ceased once Lorminstra noticed the poor departed souls piling up outside her barred realm. Other myths attribute deeds to Za such as stealing the light of the sun, transforming Morrighans spears to tall blades of grass and other more elaborate exploits.
- Zelva The youngest of Atrucias five daughters, Zelva normally takes
the form of a winsome maiden of fair skin and hair. Boastings
and tall tales, easily impress this demigoddess, even the tales
of mortals. She is prone to quickly fall in love with the first
handsome, story telling hero she meets, and then just as quickly,
it is over. More than a handful of heroes claim to have felt the
embrace of this young goddess. Zelva means no harm by her actions.
In fact, she has no idea that she has left many a hero keening
over a broken heart. Her fault is her apparent inability to disbelieve
even the most outlandish yarns.
- Zelva often travels the realms in the form of a swan or a young
maiden with her mother Atrucia, and her sisters Zelva and Carpre.
She actually admires her sisters Sith and Glavmoria and refuses
to admit the possibility that their teachings are harmful to mortals.
Interestingly, however, she does not promote veneration of her
evil sisters to her followers.
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